summaryrefslogtreecommitdiffstats
path: root/src/core/hle/service/nvflinger/nvflinger.h
blob: 6d8bcbd30e7e9c0925f08b173d93c8bc831cc0cd (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
// Copyright 2018 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.

#pragma once

#include <array>
#include <memory>
#include <optional>
#include <string>
#include <string_view>
#include <vector>

#include "common/common_types.h"
#include "core/hle/kernel/object.h"

namespace Core::Timing {
struct EventType;
}

namespace Kernel {
class ReadableEvent;
class WritableEvent;
} // namespace Kernel

namespace Service::Nvidia {
class Module;
}

namespace Service::NVFlinger {

class BufferQueue;

struct Layer {
    Layer(u64 id, std::shared_ptr<BufferQueue> queue);
    ~Layer();

    u64 id;
    std::shared_ptr<BufferQueue> buffer_queue;
};

struct Display {
    Display(u64 id, std::string name);
    ~Display();

    u64 id;
    std::string name;

    std::vector<Layer> layers;
    Kernel::EventPair vsync_event;
};

class NVFlinger final {
public:
    NVFlinger();
    ~NVFlinger();

    /// Sets the NVDrv module instance to use to send buffers to the GPU.
    void SetNVDrvInstance(std::shared_ptr<Nvidia::Module> instance);

    /// Opens the specified display and returns the ID.
    ///
    /// If an invalid display name is provided, then an empty optional is returned.
    std::optional<u64> OpenDisplay(std::string_view name);

    /// Creates a layer on the specified display and returns the layer ID.
    ///
    /// If an invalid display ID is specified, then an empty optional is returned.
    std::optional<u64> CreateLayer(u64 display_id);

    /// Finds the buffer queue ID of the specified layer in the specified display.
    ///
    /// If an invalid display ID or layer ID is provided, then an empty optional is returned.
    std::optional<u32> FindBufferQueueId(u64 display_id, u64 layer_id) const;

    /// Gets the vsync event for the specified display.
    ///
    /// If an invalid display ID is provided, then nullptr is returned.
    Kernel::SharedPtr<Kernel::ReadableEvent> FindVsyncEvent(u64 display_id) const;

    /// Obtains a buffer queue identified by the ID.
    std::shared_ptr<BufferQueue> FindBufferQueue(u32 id) const;

    /// Performs a composition request to the emulated nvidia GPU and triggers the vsync events when
    /// finished.
    void Compose();

private:
    /// Finds the display identified by the specified ID.
    Display* FindDisplay(u64 display_id);

    /// Finds the display identified by the specified ID.
    const Display* FindDisplay(u64 display_id) const;

    /// Finds the layer identified by the specified ID in the desired display.
    Layer* FindLayer(u64 display_id, u64 layer_id);

    /// Finds the layer identified by the specified ID in the desired display.
    const Layer* FindLayer(u64 display_id, u64 layer_id) const;

    std::shared_ptr<Nvidia::Module> nvdrv;

    std::array<Display, 5> displays{{
        {0, "Default"},
        {1, "External"},
        {2, "Edid"},
        {3, "Internal"},
        {4, "Null"},
    }};
    std::vector<std::shared_ptr<BufferQueue>> buffer_queues;

    /// Id to use for the next layer that is created, this counter is shared among all displays.
    u64 next_layer_id = 1;
    /// Id to use for the next buffer queue that is created, this counter is shared among all
    /// layers.
    u32 next_buffer_queue_id = 1;

    /// Event that handles screen composition.
    Core::Timing::EventType* composition_event;
};

} // namespace Service::NVFlinger