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// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "core/hle/service/service.h"
#include "core/hle/service/set/system_settings.h"
namespace Core {
class System;
}
namespace Service::Set {
enum class KeyboardLayout : u64 {
Japanese = 0,
EnglishUs = 1,
EnglishUsInternational = 2,
EnglishUk = 3,
French = 4,
FrenchCa = 5,
Spanish = 6,
SpanishLatin = 7,
German = 8,
Italian = 9,
Portuguese = 10,
Russian = 11,
Korean = 12,
ChineseSimplified = 13,
ChineseTraditional = 14,
};
constexpr std::array<LanguageCode, 18> available_language_codes = {{
LanguageCode::JA,
LanguageCode::EN_US,
LanguageCode::FR,
LanguageCode::DE,
LanguageCode::IT,
LanguageCode::ES,
LanguageCode::ZH_CN,
LanguageCode::KO,
LanguageCode::NL,
LanguageCode::PT,
LanguageCode::RU,
LanguageCode::ZH_TW,
LanguageCode::EN_GB,
LanguageCode::FR_CA,
LanguageCode::ES_419,
LanguageCode::ZH_HANS,
LanguageCode::ZH_HANT,
LanguageCode::PT_BR,
}};
static constexpr std::array<std::pair<LanguageCode, KeyboardLayout>, 18> language_to_layout{{
{LanguageCode::JA, KeyboardLayout::Japanese},
{LanguageCode::EN_US, KeyboardLayout::EnglishUs},
{LanguageCode::FR, KeyboardLayout::French},
{LanguageCode::DE, KeyboardLayout::German},
{LanguageCode::IT, KeyboardLayout::Italian},
{LanguageCode::ES, KeyboardLayout::Spanish},
{LanguageCode::ZH_CN, KeyboardLayout::ChineseSimplified},
{LanguageCode::KO, KeyboardLayout::Korean},
{LanguageCode::NL, KeyboardLayout::EnglishUsInternational},
{LanguageCode::PT, KeyboardLayout::Portuguese},
{LanguageCode::RU, KeyboardLayout::Russian},
{LanguageCode::ZH_TW, KeyboardLayout::ChineseTraditional},
{LanguageCode::EN_GB, KeyboardLayout::EnglishUk},
{LanguageCode::FR_CA, KeyboardLayout::FrenchCa},
{LanguageCode::ES_419, KeyboardLayout::SpanishLatin},
{LanguageCode::ZH_HANS, KeyboardLayout::ChineseSimplified},
{LanguageCode::ZH_HANT, KeyboardLayout::ChineseTraditional},
{LanguageCode::PT_BR, KeyboardLayout::Portuguese},
}};
LanguageCode GetLanguageCodeFromIndex(std::size_t idx);
class SET final : public ServiceFramework<SET> {
public:
explicit SET(Core::System& system_);
~SET() override;
private:
void GetLanguageCode(HLERequestContext& ctx);
void GetAvailableLanguageCodes(HLERequestContext& ctx);
void MakeLanguageCode(HLERequestContext& ctx);
void GetAvailableLanguageCodes2(HLERequestContext& ctx);
void GetAvailableLanguageCodeCount(HLERequestContext& ctx);
void GetAvailableLanguageCodeCount2(HLERequestContext& ctx);
void GetQuestFlag(HLERequestContext& ctx);
void GetRegionCode(HLERequestContext& ctx);
void GetKeyCodeMap(HLERequestContext& ctx);
void GetKeyCodeMap2(HLERequestContext& ctx);
void GetDeviceNickName(HLERequestContext& ctx);
};
} // namespace Service::Set
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