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// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "core/hle/service/service.h"
#include "core/hle/service/time/clock_types.h"
namespace Core {
class System;
}
namespace Service::Time {
class Module final {
public:
Module() = default;
class Interface : public ServiceFramework<Interface> {
public:
explicit Interface(std::shared_ptr<Module> module_, Core::System& system_,
const char* name);
~Interface() override;
void GetStandardUserSystemClock(HLERequestContext& ctx);
void GetStandardNetworkSystemClock(HLERequestContext& ctx);
void GetStandardSteadyClock(HLERequestContext& ctx);
void GetTimeZoneService(HLERequestContext& ctx);
void GetStandardLocalSystemClock(HLERequestContext& ctx);
void IsStandardNetworkSystemClockAccuracySufficient(HLERequestContext& ctx);
void CalculateMonotonicSystemClockBaseTimePoint(HLERequestContext& ctx);
void GetClockSnapshot(HLERequestContext& ctx);
void GetClockSnapshotFromSystemClockContext(HLERequestContext& ctx);
void CalculateStandardUserSystemClockDifferenceByUser(HLERequestContext& ctx);
void CalculateSpanBetween(HLERequestContext& ctx);
void GetSharedMemoryNativeHandle(HLERequestContext& ctx);
private:
Result GetClockSnapshotFromSystemClockContextInternal(
Kernel::KThread* thread, Clock::SystemClockContext user_context,
Clock::SystemClockContext network_context, Clock::TimeType type,
Clock::ClockSnapshot& cloc_snapshot);
protected:
std::shared_ptr<Module> module;
};
};
void LoopProcess(Core::System& system);
} // namespace Service::Time
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