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// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.

#pragma once

#include "common/common_types.h"

namespace HW {

/// Beginnings of IO register regions, in the user VA space.
enum : u32 {
    VADDR_HASH      = 0x1EC01000,
    VADDR_CSND      = 0x1EC03000,
    VADDR_DSP       = 0x1EC40000,
    VADDR_PDN       = 0x1EC41000,
    VADDR_CODEC     = 0x1EC41000,
    VADDR_SPI       = 0x1EC42000,
    VADDR_SPI_2     = 0x1EC43000,   // Only used under TWL_FIRM?
    VADDR_I2C       = 0x1EC44000,
    VADDR_CODEC_2   = 0x1EC45000,
    VADDR_HID       = 0x1EC46000,
    VADDR_GPIO      = 0x1EC47000,
    VADDR_I2C_2     = 0x1EC48000,
    VADDR_SPI_3     = 0x1EC60000,
    VADDR_I2C_3     = 0x1EC61000,
    VADDR_MIC       = 0x1EC62000,
    VADDR_PXI       = 0x1EC63000,
    VADDR_LCD       = 0x1ED02000,
    VADDR_DSP_2     = 0x1ED03000,
    VADDR_HASH_2    = 0x1EE01000,
    VADDR_GPU       = 0x1EF00000,
};

template <typename T>
void Read(T &var, const u32 addr);

template <typename T>
void Write(u32 addr, const T data);

/// Update hardware
void Update();

/// Initialize hardware
void Init();

/// Shutdown hardware
void Shutdown();

} // namespace