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// Copyright 2018 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <string>
#include "common/common_types.h"
#include "core/file_sys/control_metadata.h"
#include "core/hle/kernel/kernel.h"
#include "core/loader/linker.h"
#include "core/loader/loader.h"
namespace Loader {
struct AssetHeader;
/// Loads an NRO file
class AppLoader_NRO final : public AppLoader, Linker {
public:
AppLoader_NRO(FileSys::VirtualFile file);
/**
* Returns the type of the file
* @param file std::shared_ptr<VfsFile> open file
* @return FileType found, or FileType::Error if this loader doesn't know it
*/
static FileType IdentifyType(const FileSys::VirtualFile& file);
FileType GetFileType() override {
return IdentifyType(file);
}
ResultStatus Load(Kernel::SharedPtr<Kernel::Process>& process) override;
ResultStatus ReadIcon(std::vector<u8>& buffer) override;
ResultStatus ReadProgramId(u64& out_program_id) override;
ResultStatus ReadRomFS(FileSys::VirtualFile& dir) override;
ResultStatus ReadTitle(std::string& title) override;
private:
bool LoadNro(FileSys::VirtualFile file, VAddr load_base);
std::vector<u8> icon_data;
std::unique_ptr<FileSys::NACP> nacp;
FileSys::VirtualFile romfs;
};
} // namespace Loader
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