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// Copyright 2019 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <array>
#include <optional>
#include <string>
#include <vector>
#include "common/common_types.h"
union ResultCode;
namespace Kernel {
class HLERequestContext;
} // namespace Kernel
namespace Service::FileSystem {
enum class LogMode : u32;
}
namespace Service::LM {
struct LogMessage;
} // namespace Service::LM
namespace Core {
class System;
class Reporter {
public:
explicit Reporter(System& system);
~Reporter();
// Used by fatal services
void SaveCrashReport(u64 title_id, ResultCode result, u64 set_flags, u64 entry_point, u64 sp,
u64 pc, u64 pstate, u64 afsr0, u64 afsr1, u64 esr, u64 far,
const std::array<u64, 31>& registers, const std::array<u64, 32>& backtrace,
u32 backtrace_size, const std::string& arch, u32 unk10) const;
// Used by syscall svcBreak
void SaveSvcBreakReport(u32 type, bool signal_debugger, u64 info1, u64 info2,
std::optional<std::vector<u8>> resolved_buffer = {}) const;
// Used by HLE service handler
void SaveUnimplementedFunctionReport(Kernel::HLERequestContext& ctx, u32 command_id,
const std::string& name,
const std::string& service_name) const;
// Used by stub applet implementation
void SaveUnimplementedAppletReport(u32 applet_id, u32 common_args_version, u32 library_version,
u32 theme_color, bool startup_sound, u64 system_tick,
std::vector<std::vector<u8>> normal_channel,
std::vector<std::vector<u8>> interactive_channel) const;
enum class PlayReportType {
Old,
Old2,
New,
System,
};
void SavePlayReport(PlayReportType type, u64 title_id, std::vector<std::vector<u8>> data,
std::optional<u64> process_id = {}, std::optional<u128> user_id = {}) const;
// Used by error applet
void SaveErrorReport(u64 title_id, ResultCode result,
std::optional<std::string> custom_text_main = {},
std::optional<std::string> custom_text_detail = {}) const;
void SaveFilesystemAccessReport(Service::FileSystem::LogMode log_mode,
std::string log_message) const;
// Can be used anywhere to generate a backtrace and general info report at any point during
// execution. Not intended to be used for anything other than debugging or testing.
void SaveUserReport() const;
private:
bool IsReportingEnabled() const;
System& system;
};
} // namespace Core
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