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// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <array>
#include <atomic>
#include <string>
#include "common/common_types.h"
namespace Settings {
namespace NativeButton {
enum Values {
A,
B,
X,
Y,
LStick,
RStick,
L,
R,
ZL,
ZR,
Plus,
Minus,
DLeft,
DUp,
DRight,
DDown,
LStick_Left,
LStick_Up,
LStick_Right,
LStick_Down,
RStick_Left,
RStick_Up,
RStick_Right,
RStick_Down,
SL,
SR,
Home,
Screenshot,
NumButtons,
};
constexpr int BUTTON_HID_BEGIN = A;
constexpr int BUTTON_NS_BEGIN = Home;
constexpr int BUTTON_HID_END = BUTTON_NS_BEGIN;
constexpr int BUTTON_NS_END = NumButtons;
constexpr int NUM_BUTTONS_HID = BUTTON_HID_END - BUTTON_HID_BEGIN;
constexpr int NUM_BUTTONS_NS = BUTTON_NS_END - BUTTON_NS_BEGIN;
static const std::array<const char*, NumButtons> mapping = {{
"button_a",
"button_b",
"button_x",
"button_y",
"button_lstick",
"button_rstick",
"button_l",
"button_r",
"button_zl",
"button_zr",
"button_plus",
"button_minus",
"button_dleft",
"button_dup",
"button_dright",
"button_ddown",
"button_lstick_left",
"button_lstick_up",
"button_lstick_right",
"button_lstick_down",
"button_rstick_left",
"button_rstick_up",
"button_rstick_right",
"button_rstick_down",
"button_sl",
"button_sr",
"button_home",
"button_screenshot",
}};
} // namespace NativeButton
namespace NativeAnalog {
enum Values {
LStick,
RStick,
NumAnalogs,
};
constexpr int STICK_HID_BEGIN = LStick;
constexpr int STICK_HID_END = NumAnalogs;
constexpr int NUM_STICKS_HID = NumAnalogs;
static const std::array<const char*, NumAnalogs> mapping = {{
"lstick",
"rstick",
}};
} // namespace NativeAnalog
struct Values {
// System
bool use_docked_mode;
std::string username;
int language_index;
// Controls
std::array<std::string, NativeButton::NumButtons> buttons;
std::array<std::string, NativeAnalog::NumAnalogs> analogs;
std::string motion_device;
std::string touch_device;
std::atomic_bool is_device_reload_pending{true};
// Core
bool use_cpu_jit;
bool use_multi_core;
// Data Storage
bool use_virtual_sd;
std::string nand_dir;
std::string sdmc_dir;
// Renderer
float resolution_factor;
bool use_frame_limit;
u16 frame_limit;
bool use_accurate_gpu_emulation;
float bg_red;
float bg_green;
float bg_blue;
std::string log_filter;
bool use_dev_keys;
// Audio
std::string sink_id;
bool enable_audio_stretching;
std::string audio_device_id;
float volume;
// Debugging
bool use_gdbstub;
u16 gdbstub_port;
std::string program_args;
// WebService
bool enable_telemetry;
std::string web_api_url;
std::string yuzu_username;
std::string yuzu_token;
} extern values;
void Apply();
} // namespace Settings
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