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// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
#pragma once
#include "input_common/input_engine.h"
namespace InputCommon {
/**
* A virtual controller that is always assigned to the game input
*/
class Android final : public InputEngine {
public:
explicit Android(std::string input_engine_);
/**
* Registers controller number to accept new inputs
* @param controller_number the controller number that will take this action
*/
void RegisterController(std::size_t controller_number);
/**
* Sets the status of all buttons bound with the key to pressed
* @param controller_number the controller number that will take this action
* @param button_id the id of the button
* @param value indicates if the button is pressed or not
*/
void SetButtonState(std::size_t controller_number, int button_id, bool value);
/**
* Sets the status of a analog input to a specific player index
* @param controller_number the controller number that will take this action
* @param axis_id the id of the axis to move
* @param value the analog position of the axis
*/
void SetAxisState(std::size_t controller_number, int axis_id, float value);
/**
* Sets the status of the motion sensor to a specific player index
* @param controller_number the controller number that will take this action
* @param delta_timestamp time passed since last reading
* @param gyro_x,gyro_y,gyro_z the gyro sensor readings
* @param accel_x,accel_y,accel_z the accelerometer reading
*/
void SetMotionState(std::size_t controller_number, u64 delta_timestamp, float gyro_x,
float gyro_y, float gyro_z, float accel_x, float accel_y, float accel_z);
private:
/// Returns the correct identifier corresponding to the player index
PadIdentifier GetIdentifier(std::size_t controller_number) const;
};
} // namespace InputCommon
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