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// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included
#pragma once
#include "input_common/input_engine.h"
namespace InputCommon {
/**
* A button device factory representing a keyboard. It receives keyboard events and forward them
* to all button devices it created.
*/
class Keyboard final : public InputCommon::InputEngine {
public:
explicit Keyboard(const std::string& input_engine_);
/**
* Sets the status of all buttons bound with the key to pressed
* @param key_code the code of the key to press
*/
void PressKey(int key_code);
/**
* Sets the status of all buttons bound with the key to released
* @param key_code the code of the key to release
*/
void ReleaseKey(int key_code);
/**
* Sets the status of the keyboard key to pressed
* @param key_index index of the key to press
*/
void PressKeyboardKey(int key_index);
/**
* Sets the status of the keyboard key to released
* @param key_index index of the key to release
*/
void ReleaseKeyboardKey(int key_index);
/**
* Sets the status of all keyboard modifier keys
* @param key_modifiers the code of the key to release
*/
void SetKeyboardModifiers(int key_modifiers);
/// Sets all keys to the non pressed state
void ReleaseAllKeys();
/// Used for automapping features
std::vector<Common::ParamPackage> GetInputDevices() const override;
};
} // namespace InputCommon
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