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// Copyright 2020 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <memory>
#include "core/frontend/input.h"
#include "input_common/mouse/mouse_input.h"
namespace InputCommon {
/**
* A button device factory representing a mouse. It receives mouse events and forward them
* to all button devices it created.
*/
class MouseButtonFactory final : public Input::Factory<Input::ButtonDevice> {
public:
explicit MouseButtonFactory(std::shared_ptr<MouseInput::Mouse> mouse_input_);
/**
* Creates a button device from a button press
* @param params contains parameters for creating the device:
* - "code": the code of the key to bind with the button
*/
std::unique_ptr<Input::ButtonDevice> Create(const Common::ParamPackage& params) override;
Common::ParamPackage GetNextInput() const;
/// For device input configuration/polling
void BeginConfiguration();
void EndConfiguration();
bool IsPolling() const {
return polling;
}
private:
std::shared_ptr<MouseInput::Mouse> mouse_input;
bool polling = false;
};
/// An analog device factory that creates analog devices from mouse
class MouseAnalogFactory final : public Input::Factory<Input::AnalogDevice> {
public:
explicit MouseAnalogFactory(std::shared_ptr<MouseInput::Mouse> mouse_input_);
std::unique_ptr<Input::AnalogDevice> Create(const Common::ParamPackage& params) override;
Common::ParamPackage GetNextInput() const;
/// For device input configuration/polling
void BeginConfiguration();
void EndConfiguration();
bool IsPolling() const {
return polling;
}
private:
std::shared_ptr<MouseInput::Mouse> mouse_input;
bool polling = false;
};
/// A motion device factory that creates motion devices from mouse
class MouseMotionFactory final : public Input::Factory<Input::MotionDevice> {
public:
explicit MouseMotionFactory(std::shared_ptr<MouseInput::Mouse> mouse_input_);
std::unique_ptr<Input::MotionDevice> Create(const Common::ParamPackage& params) override;
Common::ParamPackage GetNextInput() const;
/// For device input configuration/polling
void BeginConfiguration();
void EndConfiguration();
bool IsPolling() const {
return polling;
}
private:
std::shared_ptr<MouseInput::Mouse> mouse_input;
bool polling = false;
};
/// An touch device factory that creates touch devices from mouse
class MouseTouchFactory final : public Input::Factory<Input::TouchDevice> {
public:
explicit MouseTouchFactory(std::shared_ptr<MouseInput::Mouse> mouse_input_);
std::unique_ptr<Input::TouchDevice> Create(const Common::ParamPackage& params) override;
Common::ParamPackage GetNextInput() const;
/// For device input configuration/polling
void BeginConfiguration();
void EndConfiguration();
bool IsPolling() const {
return polling;
}
private:
std::shared_ptr<MouseInput::Mouse> mouse_input;
bool polling = false;
};
} // namespace InputCommon
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