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// Copyright 2020 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <mutex>
#include <utility>
#include "common/assert.h"
#include "common/threadsafe_queue.h"
#include "input_common/udp/client.h"
#include "input_common/udp/udp.h"
namespace InputCommon {
class UDPMotion final : public Input::MotionDevice {
public:
explicit UDPMotion(std::string ip_, u16 port_, u16 pad_, CemuhookUDP::Client* client_)
: ip(std::move(ip_)), port(port_), pad(pad_), client(client_) {}
Input::MotionStatus GetStatus() const override {
return client->GetPadState(ip, port, pad).motion_status;
}
private:
const std::string ip;
const u16 port;
const u16 pad;
CemuhookUDP::Client* client;
mutable std::mutex mutex;
};
/// A motion device factory that creates motion devices from a UDP client
UDPMotionFactory::UDPMotionFactory(std::shared_ptr<CemuhookUDP::Client> client_)
: client(std::move(client_)) {}
/**
* Creates motion device
* @param params contains parameters for creating the device:
* - "port": the UDP port number
*/
std::unique_ptr<Input::MotionDevice> UDPMotionFactory::Create(const Common::ParamPackage& params) {
auto ip = params.Get("ip", "127.0.0.1");
const auto port = static_cast<u16>(params.Get("port", 26760));
const auto pad = static_cast<u16>(params.Get("pad_index", 0));
return std::make_unique<UDPMotion>(std::move(ip), port, pad, client.get());
}
void UDPMotionFactory::BeginConfiguration() {
polling = true;
client->BeginConfiguration();
}
void UDPMotionFactory::EndConfiguration() {
polling = false;
client->EndConfiguration();
}
Common::ParamPackage UDPMotionFactory::GetNextInput() {
Common::ParamPackage params;
CemuhookUDP::UDPPadStatus pad;
auto& queue = client->GetPadQueue();
while (queue.Pop(pad)) {
if (pad.motion == CemuhookUDP::PadMotion::Undefined || std::abs(pad.motion_value) < 1) {
continue;
}
params.Set("engine", "cemuhookudp");
params.Set("ip", pad.host);
params.Set("port", static_cast<u16>(pad.port));
params.Set("pad_index", static_cast<u16>(pad.pad_index));
params.Set("motion", static_cast<u16>(pad.motion));
return params;
}
return params;
}
class UDPTouch final : public Input::TouchDevice {
public:
explicit UDPTouch(std::string ip_, u16 port_, u16 pad_, CemuhookUDP::Client* client_)
: ip(std::move(ip_)), port(port_), pad(pad_), client(client_) {}
std::tuple<float, float, bool> GetStatus() const override {
return client->GetPadState(ip, port, pad).touch_status;
}
private:
const std::string ip;
const u16 port;
const u16 pad;
CemuhookUDP::Client* client;
mutable std::mutex mutex;
};
/// A motion device factory that creates motion devices from a UDP client
UDPTouchFactory::UDPTouchFactory(std::shared_ptr<CemuhookUDP::Client> client_)
: client(std::move(client_)) {}
/**
* Creates motion device
* @param params contains parameters for creating the device:
* - "port": the UDP port number
*/
std::unique_ptr<Input::TouchDevice> UDPTouchFactory::Create(const Common::ParamPackage& params) {
auto ip = params.Get("ip", "127.0.0.1");
const auto port = static_cast<u16>(params.Get("port", 26760));
const auto pad = static_cast<u16>(params.Get("pad_index", 0));
return std::make_unique<UDPTouch>(std::move(ip), port, pad, client.get());
}
void UDPTouchFactory::BeginConfiguration() {
polling = true;
client->BeginConfiguration();
}
void UDPTouchFactory::EndConfiguration() {
polling = false;
client->EndConfiguration();
}
Common::ParamPackage UDPTouchFactory::GetNextInput() {
Common::ParamPackage params;
CemuhookUDP::UDPPadStatus pad;
auto& queue = client->GetPadQueue();
while (queue.Pop(pad)) {
if (pad.touch == CemuhookUDP::PadTouch::Undefined) {
continue;
}
params.Set("engine", "cemuhookudp");
params.Set("ip", pad.host);
params.Set("port", static_cast<u16>(pad.port));
params.Set("pad_index", static_cast<u16>(pad.pad_index));
params.Set("touch", static_cast<u16>(pad.touch));
return params;
}
return params;
}
} // namespace InputCommon
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