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// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <string>
#include "shader_recompiler/backend/bindings.h"
#include "shader_recompiler/frontend/ir/program.h"
#include "shader_recompiler/profile.h"
#include "shader_recompiler/runtime_info.h"
namespace Shader::Backend::GLASM {
constexpr u32 PROGRAM_LOCAL_PARAMETER_STORAGE_BUFFER_BASE = 1;
[[nodiscard]] std::string EmitGLASM(const Profile& profile, const RuntimeInfo& runtime_info,
IR::Program& program, Bindings& bindings);
[[nodiscard]] inline std::string EmitGLASM(const Profile& profile, const RuntimeInfo& runtime_info,
IR::Program& program) {
Bindings binding;
return EmitGLASM(profile, runtime_info, program, binding);
}
} // namespace Shader::Backend::GLASM
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