summaryrefslogtreecommitdiffstats
path: root/src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp
blob: 6977f74f9b10164c1e72c2520a9f855a0e9158f4 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221

// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.

#include <string_view>

#include "shader_recompiler/backend/glsl/emit_context.h"
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
#include "shader_recompiler/frontend/ir/value.h"
#include "shader_recompiler/profile.h"

namespace Shader::Backend::GLSL {
void EmitIAdd32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst* inst,
                [[maybe_unused]] std::string a, [[maybe_unused]] std::string b) {
    ctx.AddU32("{}={}+{};", *inst, a, b);
}

void EmitIAdd64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string a,
                [[maybe_unused]] std::string b) {
    throw NotImplementedException("GLSL Instruction");
}

void EmitISub32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string a,
                [[maybe_unused]] std::string b) {
    throw NotImplementedException("GLSL Instruction");
}

void EmitISub64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string a,
                [[maybe_unused]] std::string b) {
    throw NotImplementedException("GLSL Instruction");
}

void EmitIMul32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string a,
                [[maybe_unused]] std::string b) {
    throw NotImplementedException("GLSL Instruction");
}

void EmitINeg32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string value) {
    throw NotImplementedException("GLSL Instruction");
}

void EmitINeg64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string value) {
    throw NotImplementedException("GLSL Instruction");
}

void EmitIAbs32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string value) {
    throw NotImplementedException("GLSL Instruction");
}

void EmitIAbs64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string value) {
    throw NotImplementedException("GLSL Instruction");
}

void EmitShiftLeftLogical32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string base,
                            [[maybe_unused]] std::string shift) {
    throw NotImplementedException("GLSL Instruction");
}

void EmitShiftLeftLogical64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string base,
                            [[maybe_unused]] std::string shift) {
    throw NotImplementedException("GLSL Instruction");
}

void EmitShiftRightLogical32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string base,
                             [[maybe_unused]] std::string shift) {
    throw NotImplementedException("GLSL Instruction");
}

void EmitShiftRightLogical64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string base,
                             [[maybe_unused]] std::string shift) {
    throw NotImplementedException("GLSL Instruction");
}

void EmitShiftRightArithmetic32([[maybe_unused]] EmitContext& ctx,
                                [[maybe_unused]] std::string base,
                                [[maybe_unused]] std::string shift) {
    throw NotImplementedException("GLSL Instruction");
}

void EmitShiftRightArithmetic64([[maybe_unused]] EmitContext& ctx,
                                [[maybe_unused]] std::string base,
                                [[maybe_unused]] std::string shift) {
    throw NotImplementedException("GLSL Instruction");
}

void EmitBitwiseAnd32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst* inst,
                      [[maybe_unused]] std::string a, [[maybe_unused]] std::string b) {
    throw NotImplementedException("GLSL Instruction");
}

void EmitBitwiseOr32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst* inst,
                     [[maybe_unused]] std::string a, [[maybe_unused]] std::string b) {
    throw NotImplementedException("GLSL Instruction");
}

void EmitBitwiseXor32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst* inst,
                      [[maybe_unused]] std::string a, [[maybe_unused]] std::string b) {
    throw NotImplementedException("GLSL Instruction");
}

void EmitBitFieldInsert([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string base,
                        [[maybe_unused]] std::string insert, [[maybe_unused]] std::string offset,
                        std::string count) {
    throw NotImplementedException("GLSL Instruction");
}

void EmitBitFieldSExtract([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst* inst,
                          [[maybe_unused]] std::string base, [[maybe_unused]] std::string offset,
                          std::string count) {
    throw NotImplementedException("GLSL Instruction");
}

void EmitBitFieldUExtract([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst* inst,
                          [[maybe_unused]] std::string base, [[maybe_unused]] std::string offset,
                          std::string count) {
    throw NotImplementedException("GLSL Instruction");
}

void EmitBitReverse32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string value) {
    throw NotImplementedException("GLSL Instruction");
}

void EmitBitCount32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string value) {
    throw NotImplementedException("GLSL Instruction");
}

void EmitBitwiseNot32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string value) {
    throw NotImplementedException("GLSL Instruction");
}

void EmitFindSMsb32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string value) {
    throw NotImplementedException("GLSL Instruction");
}

void EmitFindUMsb32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string value) {
    throw NotImplementedException("GLSL Instruction");
}

void EmitSMin32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string a,
                [[maybe_unused]] std::string b) {
    throw NotImplementedException("GLSL Instruction");
}

void EmitUMin32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string a,
                [[maybe_unused]] std::string b) {
    throw NotImplementedException("GLSL Instruction");
}

void EmitSMax32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string a,
                [[maybe_unused]] std::string b) {
    throw NotImplementedException("GLSL Instruction");
}

void EmitUMax32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string a,
                [[maybe_unused]] std::string b) {
    throw NotImplementedException("GLSL Instruction");
}

void EmitSClamp32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst* inst,
                  [[maybe_unused]] std::string value, [[maybe_unused]] std::string min,
                  std::string max) {
    throw NotImplementedException("GLSL Instruction");
}

void EmitUClamp32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst* inst,
                  [[maybe_unused]] std::string value, [[maybe_unused]] std::string min,
                  std::string max) {
    throw NotImplementedException("GLSL Instruction");
}

void EmitSLessThan([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string lhs,
                   [[maybe_unused]] std::string rhs) {
    throw NotImplementedException("GLSL Instruction");
}

void EmitULessThan([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string lhs,
                   [[maybe_unused]] std::string rhs) {
    throw NotImplementedException("GLSL Instruction");
}

void EmitIEqual([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string lhs,
                [[maybe_unused]] std::string rhs) {
    throw NotImplementedException("GLSL Instruction");
}

void EmitSLessThanEqual([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string lhs,
                        [[maybe_unused]] std::string rhs) {
    throw NotImplementedException("GLSL Instruction");
}

void EmitULessThanEqual([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string lhs,
                        [[maybe_unused]] std::string rhs) {
    throw NotImplementedException("GLSL Instruction");
}

void EmitSGreaterThan([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string lhs,
                      [[maybe_unused]] std::string rhs) {
    throw NotImplementedException("GLSL Instruction");
}

void EmitUGreaterThan([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string lhs,
                      [[maybe_unused]] std::string rhs) {
    throw NotImplementedException("GLSL Instruction");
}

void EmitINotEqual([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string lhs,
                   [[maybe_unused]] std::string rhs) {
    throw NotImplementedException("GLSL Instruction");
}

void EmitSGreaterThanEqual([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string lhs,
                           [[maybe_unused]] std::string rhs) {
    throw NotImplementedException("GLSL Instruction");
}

void EmitUGreaterThanEqual([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string lhs,
                           [[maybe_unused]] std::string rhs) {
    throw NotImplementedException("GLSL Instruction");
}
} // namespace Shader::Backend::GLSL