blob: 6b81f01694f849fbac09f4cdc5c096ea9673ffcd (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
|
// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "shader_recompiler/backend/spirv/emit_spirv.h"
namespace Shader::Backend::SPIRV {
void EmitBranch(EmitContext& ctx, Id label) {
ctx.OpBranch(label);
}
void EmitBranchConditional(EmitContext& ctx, Id condition, Id true_label, Id false_label) {
ctx.OpBranchConditional(condition, true_label, false_label);
}
void EmitLoopMerge(EmitContext& ctx, Id merge_label, Id continue_label) {
ctx.OpLoopMerge(merge_label, continue_label, spv::LoopControlMask::MaskNone);
}
void EmitSelectionMerge(EmitContext& ctx, Id merge_label) {
ctx.OpSelectionMerge(merge_label, spv::SelectionControlMask::MaskNone);
}
void EmitReturn(EmitContext& ctx) {
ctx.OpReturn();
}
void EmitDemoteToHelperInvocation(EmitContext& ctx, Id continue_label) {
ctx.OpDemoteToHelperInvocationEXT();
ctx.OpBranch(continue_label);
}
} // namespace Shader::Backend::SPIRV
|