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// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "shader_recompiler/backend/spirv/emit_spirv.h"
namespace Shader::Backend::SPIRV {
Id EmitIAdd32(EmitContext& ctx, IR::Inst* inst, Id a, Id b) {
if (inst->HasAssociatedPseudoOperation()) {
throw NotImplementedException("Pseudo-operations on IAdd32");
}
return ctx.OpIAdd(ctx.U32[1], a, b);
}
void EmitIAdd64(EmitContext&) {
throw NotImplementedException("SPIR-V Instruction");
}
Id EmitISub32(EmitContext& ctx, Id a, Id b) {
return ctx.OpISub(ctx.U32[1], a, b);
}
void EmitISub64(EmitContext&) {
throw NotImplementedException("SPIR-V Instruction");
}
Id EmitIMul32(EmitContext& ctx, Id a, Id b) {
return ctx.OpIMul(ctx.U32[1], a, b);
}
void EmitINeg32(EmitContext&) {
throw NotImplementedException("SPIR-V Instruction");
}
void EmitIAbs32(EmitContext&) {
throw NotImplementedException("SPIR-V Instruction");
}
Id EmitShiftLeftLogical32(EmitContext& ctx, Id base, Id shift) {
return ctx.OpShiftLeftLogical(ctx.U32[1], base, shift);
}
void EmitShiftRightLogical32(EmitContext&) {
throw NotImplementedException("SPIR-V Instruction");
}
void EmitShiftRightArithmetic32(EmitContext&) {
throw NotImplementedException("SPIR-V Instruction");
}
void EmitBitwiseAnd32(EmitContext&) {
throw NotImplementedException("SPIR-V Instruction");
}
void EmitBitwiseOr32(EmitContext&) {
throw NotImplementedException("SPIR-V Instruction");
}
void EmitBitwiseXor32(EmitContext&) {
throw NotImplementedException("SPIR-V Instruction");
}
void EmitBitFieldInsert(EmitContext&) {
throw NotImplementedException("SPIR-V Instruction");
}
void EmitBitFieldSExtract(EmitContext&) {
throw NotImplementedException("SPIR-V Instruction");
}
Id EmitBitFieldUExtract(EmitContext& ctx, Id base, Id offset, Id count) {
return ctx.OpBitFieldUExtract(ctx.U32[1], base, offset, count);
}
Id EmitSLessThan(EmitContext& ctx, Id lhs, Id rhs) {
return ctx.OpSLessThan(ctx.U1, lhs, rhs);
}
void EmitULessThan(EmitContext&) {
throw NotImplementedException("SPIR-V Instruction");
}
void EmitIEqual(EmitContext&) {
throw NotImplementedException("SPIR-V Instruction");
}
void EmitSLessThanEqual(EmitContext&) {
throw NotImplementedException("SPIR-V Instruction");
}
void EmitULessThanEqual(EmitContext&) {
throw NotImplementedException("SPIR-V Instruction");
}
Id EmitSGreaterThan(EmitContext& ctx, Id lhs, Id rhs) {
return ctx.OpSGreaterThan(ctx.U1, lhs, rhs);
}
void EmitUGreaterThan(EmitContext&) {
throw NotImplementedException("SPIR-V Instruction");
}
void EmitINotEqual(EmitContext&) {
throw NotImplementedException("SPIR-V Instruction");
}
void EmitSGreaterThanEqual(EmitContext&) {
throw NotImplementedException("SPIR-V Instruction");
}
Id EmitUGreaterThanEqual(EmitContext& ctx, Id lhs, Id rhs) {
return ctx.OpUGreaterThanEqual(ctx.U1, lhs, rhs);
}
} // namespace Shader::Backend::SPIRV
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