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// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include "common/common_types.h"
#include "shader_recompiler/exception.h"
#include "shader_recompiler/frontend/ir/modifiers.h"
#include "shader_recompiler/frontend/maxwell/translate/impl/common_encoding.h"
namespace Shader::Maxwell {
enum class FpRounding : u64 {
RN,
RM,
RP,
RZ,
};
enum class FmzMode : u64 {
None,
FTZ,
FMZ,
INVALIDFMZ3,
};
inline IR::FpRounding CastFpRounding(FpRounding fp_rounding) {
switch (fp_rounding) {
case FpRounding::RN:
return IR::FpRounding::RN;
case FpRounding::RM:
return IR::FpRounding::RM;
case FpRounding::RP:
return IR::FpRounding::RP;
case FpRounding::RZ:
return IR::FpRounding::RZ;
}
throw NotImplementedException("Invalid floating-point rounding {}", fp_rounding);
}
inline IR::FmzMode CastFmzMode(FmzMode fmz_mode) {
switch (fmz_mode) {
case FmzMode::None:
return IR::FmzMode::None;
case FmzMode::FTZ:
return IR::FmzMode::FTZ;
case FmzMode::FMZ:
// FMZ is manually handled in the instruction
return IR::FmzMode::FTZ;
case FmzMode::INVALIDFMZ3:
break;
}
throw NotImplementedException("Invalid FMZ mode {}", fmz_mode);
}
} // namespace Shader::Maxwell
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