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// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "shader_recompiler/environment.h"
#include "shader_recompiler/frontend/ir/basic_block.h"
#include "shader_recompiler/frontend/maxwell/decode.h"
#include "shader_recompiler/frontend/maxwell/location.h"
#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h"
#include "shader_recompiler/frontend/maxwell/translate/translate.h"
namespace Shader::Maxwell {
template <auto method>
static void Invoke(TranslatorVisitor& visitor, Location pc, u64 insn) {
using MethodType = decltype(method);
if constexpr (std::is_invocable_r_v<void, MethodType, TranslatorVisitor&, Location, u64>) {
(visitor.*method)(pc, insn);
} else if constexpr (std::is_invocable_r_v<void, MethodType, TranslatorVisitor&, u64>) {
(visitor.*method)(insn);
} else {
(visitor.*method)();
}
}
void Translate(Environment& env, IR::Block* block) {
if (block->IsVirtual()) {
return;
}
TranslatorVisitor visitor{env, *block};
const Location pc_end{block->LocationEnd()};
for (Location pc = block->LocationBegin(); pc != pc_end; ++pc) {
const u64 insn{env.ReadInstruction(pc.Offset())};
const Opcode opcode{Decode(insn)};
switch (opcode) {
#define INST(name, cute, mask) \
case Opcode::name: \
Invoke<&TranslatorVisitor::name>(visitor, pc, insn); \
break;
#include "shader_recompiler/frontend/maxwell/maxwell.inc"
#undef OPCODE
default:
throw LogicError("Invalid opcode {}", opcode);
}
}
}
} // namespace Shader::Maxwell
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