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// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "shader_recompiler/environment.h"
#include "shader_recompiler/frontend/ir/basic_block.h"
#include "shader_recompiler/frontend/maxwell/decode.h"
#include "shader_recompiler/frontend/maxwell/location.h"
#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h"
#include "shader_recompiler/frontend/maxwell/translate/translate.h"
namespace Shader::Maxwell {
template <auto method>
static void Invoke(TranslatorVisitor& visitor, Location pc, u64 insn) {
using MethodType = decltype(method);
if constexpr (std::is_invocable_r_v<void, MethodType, TranslatorVisitor&, Location, u64>) {
(visitor.*method)(pc, insn);
} else if constexpr (std::is_invocable_r_v<void, MethodType, TranslatorVisitor&, u64>) {
(visitor.*method)(insn);
} else {
(visitor.*method)();
}
}
void Translate(Environment& env, IR::Block* block, u32 location_begin, u32 location_end) {
if (location_begin == location_end) {
return;
}
TranslatorVisitor visitor{env, *block};
for (Location pc = location_begin; pc != location_end; ++pc) {
const u64 insn{env.ReadInstruction(pc.Offset())};
try {
const Opcode opcode{Decode(insn)};
switch (opcode) {
#define INST(name, cute, mask) \
case Opcode::name: \
Invoke<&TranslatorVisitor::name>(visitor, pc, insn); \
break;
#include "shader_recompiler/frontend/maxwell/maxwell.inc"
#undef OPCODE
default:
throw LogicError("Invalid opcode {}", opcode);
}
} catch (Exception& exception) {
exception.Prepend(fmt::format("Translate {}: ", Decode(insn)));
throw;
}
}
}
} // namespace Shader::Maxwell
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