1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
|
// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <array>
#include <bitset>
#include "common/common_types.h"
#include "shader_recompiler/frontend/ir/type.h"
#include <boost/container/small_vector.hpp>
#include <boost/container/static_vector.hpp>
namespace Shader {
enum class TextureType : u32 {
Color1D,
ColorArray1D,
Color2D,
ColorArray2D,
Color3D,
ColorCube,
ColorArrayCube,
Buffer,
};
constexpr u32 NUM_TEXTURE_TYPES = 8;
enum class ImageFormat : u32 {
Typeless,
R8_UINT,
R8_SINT,
R16_UINT,
R16_SINT,
R32_UINT,
R32G32_UINT,
R32G32B32A32_UINT,
};
enum class Interpolation {
Smooth,
Flat,
NoPerspective,
};
struct InputVarying {
Interpolation interpolation{Interpolation::Smooth};
bool used{false};
};
struct ConstantBufferDescriptor {
u32 index;
u32 count;
};
struct StorageBufferDescriptor {
u32 cbuf_index;
u32 cbuf_offset;
u32 count;
bool is_written;
};
struct TextureBufferDescriptor {
bool has_secondary;
u32 cbuf_index;
u32 cbuf_offset;
u32 secondary_cbuf_index;
u32 secondary_cbuf_offset;
u32 count;
u32 size_shift;
};
using TextureBufferDescriptors = boost::container::small_vector<TextureBufferDescriptor, 6>;
struct ImageBufferDescriptor {
ImageFormat format;
bool is_written;
bool is_read;
u32 cbuf_index;
u32 cbuf_offset;
u32 count;
u32 size_shift;
};
using ImageBufferDescriptors = boost::container::small_vector<ImageBufferDescriptor, 2>;
struct TextureDescriptor {
TextureType type;
bool is_depth;
bool has_secondary;
u32 cbuf_index;
u32 cbuf_offset;
u32 secondary_cbuf_index;
u32 secondary_cbuf_offset;
u32 count;
u32 size_shift;
};
using TextureDescriptors = boost::container::small_vector<TextureDescriptor, 12>;
struct ImageDescriptor {
TextureType type;
ImageFormat format;
bool is_written;
bool is_read;
u32 cbuf_index;
u32 cbuf_offset;
u32 count;
u32 size_shift;
};
using ImageDescriptors = boost::container::small_vector<ImageDescriptor, 4>;
struct Info {
static constexpr size_t MAX_CBUFS{18};
static constexpr size_t MAX_SSBOS{32};
bool uses_workgroup_id{};
bool uses_local_invocation_id{};
bool uses_invocation_id{};
bool uses_sample_id{};
bool uses_is_helper_invocation{};
bool uses_subgroup_invocation_id{};
bool uses_subgroup_shuffles{};
std::array<bool, 30> uses_patches{};
std::array<InputVarying, 32> input_generics{};
bool loads_primitive_id{};
bool loads_position{};
bool loads_color_front_diffuse{};
bool loads_fixed_fnc_textures{};
bool loads_point_coord{};
bool loads_instance_id{};
bool loads_vertex_id{};
bool loads_front_face{};
bool loads_legacy_varyings{};
bool loads_tess_coord{};
bool loads_indexed_attributes{};
std::array<bool, 8> stores_frag_color{};
bool stores_sample_mask{};
bool stores_frag_depth{};
std::bitset<32> stores_generics{};
bool stores_layer{};
bool stores_viewport_index{};
bool stores_point_size{};
bool stores_position{};
bool stores_color_front_diffuse{};
bool stores_color_front_specular{};
bool stores_color_back_diffuse{};
bool stores_color_back_specular{};
bool stores_fixed_fnc_textures{};
bool stores_clip_distance{};
bool stores_fog_coordinate{};
bool stores_viewport_mask{};
bool stores_legacy_varyings{};
bool stores_tess_level_outer{};
bool stores_tess_level_inner{};
bool stores_indexed_attributes{};
bool stores_global_memory{};
bool uses_fp16{};
bool uses_fp64{};
bool uses_fp16_denorms_flush{};
bool uses_fp16_denorms_preserve{};
bool uses_fp32_denorms_flush{};
bool uses_fp32_denorms_preserve{};
bool uses_int8{};
bool uses_int16{};
bool uses_int64{};
bool uses_image_1d{};
bool uses_sampled_1d{};
bool uses_sparse_residency{};
bool uses_demote_to_helper_invocation{};
bool uses_subgroup_vote{};
bool uses_subgroup_mask{};
bool uses_fswzadd{};
bool uses_derivatives{};
bool uses_typeless_image_reads{};
bool uses_typeless_image_writes{};
bool uses_image_buffers{};
bool uses_shared_increment{};
bool uses_shared_decrement{};
bool uses_global_increment{};
bool uses_global_decrement{};
bool uses_atomic_f32_add{};
bool uses_atomic_f16x2_add{};
bool uses_atomic_f16x2_min{};
bool uses_atomic_f16x2_max{};
bool uses_atomic_f32x2_add{};
bool uses_atomic_f32x2_min{};
bool uses_atomic_f32x2_max{};
bool uses_atomic_s32_min{};
bool uses_atomic_s32_max{};
bool uses_int64_bit_atomics{};
bool uses_global_memory{};
bool uses_atomic_image_u32{};
bool uses_shadow_lod{};
IR::Type used_constant_buffer_types{};
IR::Type used_storage_buffer_types{};
u32 constant_buffer_mask{};
std::array<u32, MAX_CBUFS> constant_buffer_used_sizes{};
u32 nvn_buffer_base{};
std::bitset<16> nvn_buffer_used{};
boost::container::static_vector<ConstantBufferDescriptor, MAX_CBUFS>
constant_buffer_descriptors;
boost::container::static_vector<StorageBufferDescriptor, MAX_SSBOS> storage_buffers_descriptors;
TextureBufferDescriptors texture_buffer_descriptors;
ImageBufferDescriptors image_buffer_descriptors;
TextureDescriptors texture_descriptors;
ImageDescriptors image_descriptors;
};
} // namespace Shader
|