1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
|
// Copyright 2018 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <array>
#include <unordered_map>
#include <vector>
#include "common/assert.h"
#include "common/bit_field.h"
#include "common/common_funcs.h"
#include "common/common_types.h"
#include "common/math_util.h"
#include "video_core/gpu.h"
#include "video_core/macro_interpreter.h"
#include "video_core/memory_manager.h"
#include "video_core/textures/texture.h"
namespace VideoCore {
class RasterizerInterface;
}
namespace Tegra::Engines {
#define MAXWELL3D_REG_INDEX(field_name) \
(offsetof(Tegra::Engines::Maxwell3D::Regs, field_name) / sizeof(u32))
class Maxwell3D final {
public:
explicit Maxwell3D(VideoCore::RasterizerInterface& rasterizer, MemoryManager& memory_manager);
~Maxwell3D() = default;
/// Register structure of the Maxwell3D engine.
/// TODO(Subv): This structure will need to be made bigger as more registers are discovered.
struct Regs {
static constexpr std::size_t NUM_REGS = 0xE00;
static constexpr std::size_t NumRenderTargets = 8;
static constexpr std::size_t NumViewports = 16;
static constexpr std::size_t NumCBData = 16;
static constexpr std::size_t NumVertexArrays = 32;
static constexpr std::size_t NumVertexAttributes = 32;
static constexpr std::size_t NumTextureSamplers = 32;
static constexpr std::size_t MaxShaderProgram = 6;
static constexpr std::size_t MaxShaderStage = 5;
// Maximum number of const buffers per shader stage.
static constexpr std::size_t MaxConstBuffers = 18;
enum class QueryMode : u32 {
Write = 0,
Sync = 1,
// TODO(Subv): It is currently unknown what the difference between method 2 and method 0
// is.
Write2 = 2,
};
enum class QueryUnit : u32 {
VFetch = 1,
VP = 2,
Rast = 4,
StrmOut = 5,
GP = 6,
ZCull = 7,
Prop = 10,
Crop = 15,
};
enum class QuerySelect : u32 {
Zero = 0,
};
enum class QuerySyncCondition : u32 {
NotEqual = 0,
GreaterThan = 1,
};
enum class ShaderProgram : u32 {
VertexA = 0,
VertexB = 1,
TesselationControl = 2,
TesselationEval = 3,
Geometry = 4,
Fragment = 5,
};
enum class ShaderStage : u32 {
Vertex = 0,
TesselationControl = 1,
TesselationEval = 2,
Geometry = 3,
Fragment = 4,
};
struct VertexAttribute {
enum class Size : u32 {
Invalid = 0x0,
Size_32_32_32_32 = 0x01,
Size_32_32_32 = 0x02,
Size_16_16_16_16 = 0x03,
Size_32_32 = 0x04,
Size_16_16_16 = 0x05,
Size_8_8_8_8 = 0x0a,
Size_16_16 = 0x0f,
Size_32 = 0x12,
Size_8_8_8 = 0x13,
Size_8_8 = 0x18,
Size_16 = 0x1b,
Size_8 = 0x1d,
Size_10_10_10_2 = 0x30,
Size_11_11_10 = 0x31,
};
enum class Type : u32 {
SignedNorm = 1,
UnsignedNorm = 2,
SignedInt = 3,
UnsignedInt = 4,
UnsignedScaled = 5,
SignedScaled = 6,
Float = 7,
};
union {
BitField<0, 5, u32> buffer;
BitField<6, 1, u32> constant;
BitField<7, 14, u32> offset;
BitField<21, 6, Size> size;
BitField<27, 3, Type> type;
BitField<31, 1, u32> bgra;
u32 hex;
};
u32 ComponentCount() const {
switch (size) {
case Size::Size_32_32_32_32:
return 4;
case Size::Size_32_32_32:
return 3;
case Size::Size_16_16_16_16:
return 4;
case Size::Size_32_32:
return 2;
case Size::Size_16_16_16:
return 3;
case Size::Size_8_8_8_8:
return 4;
case Size::Size_16_16:
return 2;
case Size::Size_32:
return 1;
case Size::Size_8_8_8:
return 3;
case Size::Size_8_8:
return 2;
case Size::Size_16:
return 1;
case Size::Size_8:
return 1;
case Size::Size_10_10_10_2:
return 4;
case Size::Size_11_11_10:
return 3;
default:
UNREACHABLE();
}
}
u32 SizeInBytes() const {
switch (size) {
case Size::Size_32_32_32_32:
return 16;
case Size::Size_32_32_32:
return 12;
case Size::Size_16_16_16_16:
return 8;
case Size::Size_32_32:
return 8;
case Size::Size_16_16_16:
return 6;
case Size::Size_8_8_8_8:
return 4;
case Size::Size_16_16:
return 4;
case Size::Size_32:
return 4;
case Size::Size_8_8_8:
return 3;
case Size::Size_8_8:
return 2;
case Size::Size_16:
return 2;
case Size::Size_8:
return 1;
case Size::Size_10_10_10_2:
return 4;
case Size::Size_11_11_10:
return 4;
default:
UNREACHABLE();
}
}
std::string SizeString() const {
switch (size) {
case Size::Size_32_32_32_32:
return "32_32_32_32";
case Size::Size_32_32_32:
return "32_32_32";
case Size::Size_16_16_16_16:
return "16_16_16_16";
case Size::Size_32_32:
return "32_32";
case Size::Size_16_16_16:
return "16_16_16";
case Size::Size_8_8_8_8:
return "8_8_8_8";
case Size::Size_16_16:
return "16_16";
case Size::Size_32:
return "32";
case Size::Size_8_8_8:
return "8_8_8";
case Size::Size_8_8:
return "8_8";
case Size::Size_16:
return "16";
case Size::Size_8:
return "8";
case Size::Size_10_10_10_2:
return "10_10_10_2";
case Size::Size_11_11_10:
return "11_11_10";
}
UNREACHABLE();
return {};
}
std::string TypeString() const {
switch (type) {
case Type::SignedNorm:
return "SNORM";
case Type::UnsignedNorm:
return "UNORM";
case Type::SignedInt:
return "SINT";
case Type::UnsignedInt:
return "UINT";
case Type::UnsignedScaled:
return "USCALED";
case Type::SignedScaled:
return "SSCALED";
case Type::Float:
return "FLOAT";
}
UNREACHABLE();
return {};
}
bool IsNormalized() const {
return (type == Type::SignedNorm) || (type == Type::UnsignedNorm);
}
bool IsValid() const {
return size != Size::Invalid;
}
bool operator<(const VertexAttribute& other) const {
return hex < other.hex;
}
};
enum class PrimitiveTopology : u32 {
Points = 0x0,
Lines = 0x1,
LineLoop = 0x2,
LineStrip = 0x3,
Triangles = 0x4,
TriangleStrip = 0x5,
TriangleFan = 0x6,
Quads = 0x7,
QuadStrip = 0x8,
Polygon = 0x9,
LinesAdjacency = 0xa,
LineStripAdjacency = 0xb,
TrianglesAdjacency = 0xc,
TriangleStripAdjacency = 0xd,
Patches = 0xe,
};
enum class IndexFormat : u32 {
UnsignedByte = 0x0,
UnsignedShort = 0x1,
UnsignedInt = 0x2,
};
enum class ComparisonOp : u32 {
// These values are used by Nouveau and most games, they correspond to the OpenGL token
// values for these operations.
Never = 0x200,
Less = 0x201,
Equal = 0x202,
LessEqual = 0x203,
Greater = 0x204,
NotEqual = 0x205,
GreaterEqual = 0x206,
Always = 0x207,
// These values are used by some games, they seem to be NV04 values.
NeverOld = 1,
LessOld = 2,
EqualOld = 3,
LessEqualOld = 4,
GreaterOld = 5,
NotEqualOld = 6,
GreaterEqualOld = 7,
AlwaysOld = 8,
};
enum class LogicOperation : u32 {
Clear = 0x1500,
And = 0x1501,
AndReverse = 0x1502,
Copy = 0x1503,
AndInverted = 0x1504,
NoOp = 0x1505,
Xor = 0x1506,
Or = 0x1507,
Nor = 0x1508,
Equiv = 0x1509,
Invert = 0x150A,
OrReverse = 0x150B,
CopyInverted = 0x150C,
OrInverted = 0x150D,
Nand = 0x150E,
Set = 0x150F,
};
enum class StencilOp : u32 {
Keep = 1,
Zero = 2,
Replace = 3,
Incr = 4,
Decr = 5,
Invert = 6,
IncrWrap = 7,
DecrWrap = 8,
};
enum class MemoryLayout : u32 {
Linear = 0,
BlockLinear = 1,
};
enum class InvMemoryLayout : u32 {
BlockLinear = 0,
Linear = 1,
};
struct Cull {
enum class FrontFace : u32 {
ClockWise = 0x0900,
CounterClockWise = 0x0901,
};
enum class CullFace : u32 {
Front = 0x0404,
Back = 0x0405,
FrontAndBack = 0x0408,
};
u32 enabled;
FrontFace front_face;
CullFace cull_face;
};
struct Blend {
enum class Equation : u32 {
Add = 1,
Subtract = 2,
ReverseSubtract = 3,
Min = 4,
Max = 5,
};
enum class Factor : u32 {
Zero = 0x1,
One = 0x2,
SourceColor = 0x3,
OneMinusSourceColor = 0x4,
SourceAlpha = 0x5,
OneMinusSourceAlpha = 0x6,
DestAlpha = 0x7,
OneMinusDestAlpha = 0x8,
DestColor = 0x9,
OneMinusDestColor = 0xa,
SourceAlphaSaturate = 0xb,
Source1Color = 0x10,
OneMinusSource1Color = 0x11,
Source1Alpha = 0x12,
OneMinusSource1Alpha = 0x13,
ConstantColor = 0x61,
OneMinusConstantColor = 0x62,
ConstantAlpha = 0x63,
OneMinusConstantAlpha = 0x64,
// These values are used by Nouveau and some games.
ZeroGL = 0x4000,
OneGL = 0x4001,
SourceColorGL = 0x4300,
OneMinusSourceColorGL = 0x4301,
SourceAlphaGL = 0x4302,
OneMinusSourceAlphaGL = 0x4303,
DestAlphaGL = 0x4304,
OneMinusDestAlphaGL = 0x4305,
DestColorGL = 0x4306,
OneMinusDestColorGL = 0x4307,
SourceAlphaSaturateGL = 0x4308,
ConstantColorGL = 0xc001,
OneMinusConstantColorGL = 0xc002,
ConstantAlphaGL = 0xc003,
OneMinusConstantAlphaGL = 0xc004,
Source1ColorGL = 0xc900,
OneMinusSource1ColorGL = 0xc901,
Source1AlphaGL = 0xc902,
OneMinusSource1AlphaGL = 0xc903,
};
u32 separate_alpha;
Equation equation_rgb;
Factor factor_source_rgb;
Factor factor_dest_rgb;
Equation equation_a;
Factor factor_source_a;
Factor factor_dest_a;
INSERT_PADDING_WORDS(1);
};
struct RenderTargetConfig {
u32 address_high;
u32 address_low;
u32 width;
u32 height;
Tegra::RenderTargetFormat format;
union {
BitField<0, 3, u32> block_width;
BitField<4, 3, u32> block_height;
BitField<8, 3, u32> block_depth;
BitField<12, 1, InvMemoryLayout> type;
} memory_layout;
u32 array_mode;
u32 layer_stride;
u32 base_layer;
INSERT_PADDING_WORDS(7);
GPUVAddr Address() const {
return static_cast<GPUVAddr>((static_cast<GPUVAddr>(address_high) << 32) |
address_low);
}
};
bool IsShaderConfigEnabled(std::size_t index) const {
// The VertexB is always enabled.
if (index == static_cast<std::size_t>(Regs::ShaderProgram::VertexB)) {
return true;
}
return shader_config[index].enable != 0;
}
union {
struct {
INSERT_PADDING_WORDS(0x45);
struct {
INSERT_PADDING_WORDS(1);
u32 data;
u32 entry;
} macros;
INSERT_PADDING_WORDS(0x189);
u32 tfb_enabled;
INSERT_PADDING_WORDS(0x2E);
RenderTargetConfig rt[NumRenderTargets];
struct {
f32 scale_x;
f32 scale_y;
f32 scale_z;
f32 translate_x;
f32 translate_y;
f32 translate_z;
INSERT_PADDING_WORDS(2);
MathUtil::Rectangle<s32> GetRect() const {
return {
GetX(), // left
GetY() + GetHeight(), // top
GetX() + GetWidth(), // right
GetY() // bottom
};
};
s32 GetX() const {
return static_cast<s32>(std::max(0.0f, translate_x - std::fabs(scale_x)));
}
s32 GetY() const {
return static_cast<s32>(std::max(0.0f, translate_y - std::fabs(scale_y)));
}
s32 GetWidth() const {
return static_cast<s32>(translate_x + std::fabs(scale_x)) - GetX();
}
s32 GetHeight() const {
return static_cast<s32>(translate_y + std::fabs(scale_y)) - GetY();
}
} viewport_transform[NumViewports];
struct {
union {
BitField<0, 16, u32> x;
BitField<16, 16, u32> width;
};
union {
BitField<0, 16, u32> y;
BitField<16, 16, u32> height;
};
float depth_range_near;
float depth_range_far;
} viewport[NumViewports];
INSERT_PADDING_WORDS(0x1D);
struct {
u32 first;
u32 count;
} vertex_buffer;
INSERT_PADDING_WORDS(1);
float clear_color[4];
float clear_depth;
INSERT_PADDING_WORDS(0x3);
s32 clear_stencil;
INSERT_PADDING_WORDS(0x17);
struct {
u32 enable;
union {
BitField<0, 16, u32> min_x;
BitField<16, 16, u32> max_x;
};
union {
BitField<0, 16, u32> min_y;
BitField<16, 16, u32> max_y;
};
} scissor_test;
INSERT_PADDING_WORDS(0x52);
s32 stencil_back_func_ref;
u32 stencil_back_mask;
u32 stencil_back_func_mask;
INSERT_PADDING_WORDS(0x13);
u32 rt_separate_frag_data;
INSERT_PADDING_WORDS(0xC);
struct {
u32 address_high;
u32 address_low;
Tegra::DepthFormat format;
union {
BitField<0, 4, u32> block_width;
BitField<4, 4, u32> block_height;
BitField<8, 4, u32> block_depth;
BitField<20, 1, InvMemoryLayout> type;
} memory_layout;
u32 layer_stride;
GPUVAddr Address() const {
return static_cast<GPUVAddr>((static_cast<GPUVAddr>(address_high) << 32) |
address_low);
}
} zeta;
INSERT_PADDING_WORDS(0x5B);
std::array<VertexAttribute, NumVertexAttributes> vertex_attrib_format;
INSERT_PADDING_WORDS(0xF);
struct {
union {
BitField<0, 4, u32> count;
BitField<4, 3, u32> map_0;
BitField<7, 3, u32> map_1;
BitField<10, 3, u32> map_2;
BitField<13, 3, u32> map_3;
BitField<16, 3, u32> map_4;
BitField<19, 3, u32> map_5;
BitField<22, 3, u32> map_6;
BitField<25, 3, u32> map_7;
};
u32 GetMap(std::size_t index) const {
const std::array<u32, NumRenderTargets> maps{map_0, map_1, map_2, map_3,
map_4, map_5, map_6, map_7};
ASSERT(index < maps.size());
return maps[index];
}
} rt_control;
INSERT_PADDING_WORDS(0x2);
u32 zeta_width;
u32 zeta_height;
INSERT_PADDING_WORDS(0x27);
u32 depth_test_enable;
INSERT_PADDING_WORDS(0x5);
u32 independent_blend_enable;
u32 depth_write_enabled;
u32 alpha_test_enabled;
INSERT_PADDING_WORDS(0x6);
u32 d3d_cull_mode;
ComparisonOp depth_test_func;
INSERT_PADDING_WORDS(0xB);
struct {
u32 separate_alpha;
Blend::Equation equation_rgb;
Blend::Factor factor_source_rgb;
Blend::Factor factor_dest_rgb;
Blend::Equation equation_a;
Blend::Factor factor_source_a;
INSERT_PADDING_WORDS(1);
Blend::Factor factor_dest_a;
u32 enable_common;
u32 enable[NumRenderTargets];
} blend;
u32 stencil_enable;
StencilOp stencil_front_op_fail;
StencilOp stencil_front_op_zfail;
StencilOp stencil_front_op_zpass;
ComparisonOp stencil_front_func_func;
s32 stencil_front_func_ref;
u32 stencil_front_func_mask;
u32 stencil_front_mask;
INSERT_PADDING_WORDS(0x3);
union {
BitField<4, 1, u32> triangle_rast_flip;
} screen_y_control;
INSERT_PADDING_WORDS(0x21);
u32 vb_element_base;
INSERT_PADDING_WORDS(0x38);
float point_size;
INSERT_PADDING_WORDS(0x7);
u32 zeta_enable;
INSERT_PADDING_WORDS(0x8);
struct {
u32 tsc_address_high;
u32 tsc_address_low;
u32 tsc_limit;
GPUVAddr TSCAddress() const {
return static_cast<GPUVAddr>(
(static_cast<GPUVAddr>(tsc_address_high) << 32) | tsc_address_low);
}
} tsc;
INSERT_PADDING_WORDS(0x3);
struct {
u32 tic_address_high;
u32 tic_address_low;
u32 tic_limit;
GPUVAddr TICAddress() const {
return static_cast<GPUVAddr>(
(static_cast<GPUVAddr>(tic_address_high) << 32) | tic_address_low);
}
} tic;
INSERT_PADDING_WORDS(0x5);
u32 stencil_two_side_enable;
StencilOp stencil_back_op_fail;
StencilOp stencil_back_op_zfail;
StencilOp stencil_back_op_zpass;
ComparisonOp stencil_back_func_func;
INSERT_PADDING_WORDS(0x17);
union {
BitField<2, 1, u32> coord_origin;
BitField<3, 10, u32> enable;
} point_coord_replace;
struct {
u32 code_address_high;
u32 code_address_low;
GPUVAddr CodeAddress() const {
return static_cast<GPUVAddr>(
(static_cast<GPUVAddr>(code_address_high) << 32) | code_address_low);
}
} code_address;
INSERT_PADDING_WORDS(1);
struct {
u32 vertex_end_gl;
union {
u32 vertex_begin_gl;
BitField<0, 16, PrimitiveTopology> topology;
BitField<26, 1, u32> instance_next;
BitField<27, 1, u32> instance_cont;
};
} draw;
INSERT_PADDING_WORDS(0x6B);
struct {
u32 start_addr_high;
u32 start_addr_low;
u32 end_addr_high;
u32 end_addr_low;
IndexFormat format;
u32 first;
u32 count;
unsigned FormatSizeInBytes() const {
switch (format) {
case IndexFormat::UnsignedByte:
return 1;
case IndexFormat::UnsignedShort:
return 2;
case IndexFormat::UnsignedInt:
return 4;
}
UNREACHABLE();
}
GPUVAddr StartAddress() const {
return static_cast<GPUVAddr>(
(static_cast<GPUVAddr>(start_addr_high) << 32) | start_addr_low);
}
GPUVAddr EndAddress() const {
return static_cast<GPUVAddr>((static_cast<GPUVAddr>(end_addr_high) << 32) |
end_addr_low);
}
/// Adjust the index buffer offset so it points to the first desired index.
GPUVAddr IndexStart() const {
return StartAddress() + static_cast<size_t>(first) *
static_cast<size_t>(FormatSizeInBytes());
}
} index_array;
INSERT_PADDING_WORDS(0x7);
INSERT_PADDING_WORDS(0x20);
struct {
u32 is_instanced[NumVertexArrays];
/// Returns whether the vertex array specified by index is supposed to be
/// accessed per instance or not.
bool IsInstancingEnabled(u32 index) const {
return is_instanced[index];
}
} instanced_arrays;
INSERT_PADDING_WORDS(0x6);
Cull cull;
INSERT_PADDING_WORDS(0x28);
struct {
u32 enable;
LogicOperation operation;
} logic_op;
INSERT_PADDING_WORDS(0x1);
union {
u32 raw;
BitField<0, 1, u32> Z;
BitField<1, 1, u32> S;
BitField<2, 1, u32> R;
BitField<3, 1, u32> G;
BitField<4, 1, u32> B;
BitField<5, 1, u32> A;
BitField<6, 4, u32> RT;
BitField<10, 11, u32> layer;
} clear_buffers;
INSERT_PADDING_WORDS(0x4B);
struct {
u32 query_address_high;
u32 query_address_low;
u32 query_sequence;
union {
u32 raw;
BitField<0, 2, QueryMode> mode;
BitField<4, 1, u32> fence;
BitField<12, 4, QueryUnit> unit;
BitField<16, 1, QuerySyncCondition> sync_cond;
BitField<23, 5, QuerySelect> select;
BitField<28, 1, u32> short_query;
} query_get;
GPUVAddr QueryAddress() const {
return static_cast<GPUVAddr>(
(static_cast<GPUVAddr>(query_address_high) << 32) | query_address_low);
}
} query;
INSERT_PADDING_WORDS(0x3C);
struct {
union {
BitField<0, 12, u32> stride;
BitField<12, 1, u32> enable;
};
u32 start_high;
u32 start_low;
u32 divisor;
GPUVAddr StartAddress() const {
return static_cast<GPUVAddr>((static_cast<GPUVAddr>(start_high) << 32) |
start_low);
}
bool IsEnabled() const {
return enable != 0 && StartAddress() != 0;
}
} vertex_array[NumVertexArrays];
Blend independent_blend[NumRenderTargets];
struct {
u32 limit_high;
u32 limit_low;
GPUVAddr LimitAddress() const {
return static_cast<GPUVAddr>((static_cast<GPUVAddr>(limit_high) << 32) |
limit_low);
}
} vertex_array_limit[NumVertexArrays];
struct {
union {
BitField<0, 1, u32> enable;
BitField<4, 4, ShaderProgram> program;
};
u32 offset;
INSERT_PADDING_WORDS(14);
} shader_config[MaxShaderProgram];
INSERT_PADDING_WORDS(0x80);
struct {
u32 cb_size;
u32 cb_address_high;
u32 cb_address_low;
u32 cb_pos;
u32 cb_data[NumCBData];
GPUVAddr BufferAddress() const {
return static_cast<GPUVAddr>(
(static_cast<GPUVAddr>(cb_address_high) << 32) | cb_address_low);
}
} const_buffer;
INSERT_PADDING_WORDS(0x10);
struct {
union {
u32 raw_config;
BitField<0, 1, u32> valid;
BitField<4, 5, u32> index;
};
INSERT_PADDING_WORDS(7);
} cb_bind[MaxShaderStage];
INSERT_PADDING_WORDS(0x56);
u32 tex_cb_index;
INSERT_PADDING_WORDS(0x395);
struct {
/// Compressed address of a buffer that holds information about bound SSBOs.
/// This address is usually bound to c0 in the shaders.
u32 buffer_address;
GPUVAddr BufferAddress() const {
return static_cast<GPUVAddr>(buffer_address) << 8;
}
} ssbo_info;
INSERT_PADDING_WORDS(0x11);
struct {
u32 address[MaxShaderStage];
u32 size[MaxShaderStage];
} tex_info_buffers;
INSERT_PADDING_WORDS(0xCC);
};
std::array<u32, NUM_REGS> reg_array;
};
} regs{};
static_assert(sizeof(Regs) == Regs::NUM_REGS * sizeof(u32), "Maxwell3D Regs has wrong size");
struct State {
struct ConstBufferInfo {
GPUVAddr address;
u32 index;
u32 size;
bool enabled;
};
struct ShaderStageInfo {
std::array<ConstBufferInfo, Regs::MaxConstBuffers> const_buffers;
};
std::array<ShaderStageInfo, Regs::MaxShaderStage> shader_stages;
u32 current_instance = 0; ///< Current instance to be used to simulate instanced rendering.
};
State state{};
MemoryManager& memory_manager;
/// Reads a register value located at the input method address
u32 GetRegisterValue(u32 method) const;
/// Write the value to the register identified by method.
void WriteReg(u32 method, u32 value, u32 remaining_params);
/// Returns a list of enabled textures for the specified shader stage.
std::vector<Texture::FullTextureInfo> GetStageTextures(Regs::ShaderStage stage) const;
/// Returns the texture information for a specific texture in a specific shader stage.
Texture::FullTextureInfo GetStageTexture(Regs::ShaderStage stage, std::size_t offset) const;
private:
VideoCore::RasterizerInterface& rasterizer;
std::unordered_map<u32, std::vector<u32>> uploaded_macros;
/// Macro method that is currently being executed / being fed parameters.
u32 executing_macro = 0;
/// Parameters that have been submitted to the macro call so far.
std::vector<u32> macro_params;
/// Interpreter for the macro codes uploaded to the GPU.
MacroInterpreter macro_interpreter;
/// Retrieves information about a specific TIC entry from the TIC buffer.
Texture::TICEntry GetTICEntry(u32 tic_index) const;
/// Retrieves information about a specific TSC entry from the TSC buffer.
Texture::TSCEntry GetTSCEntry(u32 tsc_index) const;
/**
* Call a macro on this engine.
* @param method Method to call
* @param parameters Arguments to the method call
*/
void CallMacroMethod(u32 method, std::vector<u32> parameters);
/// Handles writes to the macro uploading registers.
void ProcessMacroUpload(u32 data);
/// Handles a write to the CLEAR_BUFFERS register.
void ProcessClearBuffers();
/// Handles a write to the QUERY_GET register.
void ProcessQueryGet();
/// Handles a write to the CB_DATA[i] register.
void ProcessCBData(u32 value);
/// Handles a write to the CB_BIND register.
void ProcessCBBind(Regs::ShaderStage stage);
/// Handles a write to the VERTEX_END_GL register, triggering a draw.
void DrawArrays();
};
#define ASSERT_REG_POSITION(field_name, position) \
static_assert(offsetof(Maxwell3D::Regs, field_name) == position * 4, \
"Field " #field_name " has invalid position")
ASSERT_REG_POSITION(macros, 0x45);
ASSERT_REG_POSITION(tfb_enabled, 0x1D1);
ASSERT_REG_POSITION(rt, 0x200);
ASSERT_REG_POSITION(viewport_transform[0], 0x280);
ASSERT_REG_POSITION(viewport, 0x300);
ASSERT_REG_POSITION(vertex_buffer, 0x35D);
ASSERT_REG_POSITION(clear_color[0], 0x360);
ASSERT_REG_POSITION(clear_depth, 0x364);
ASSERT_REG_POSITION(clear_stencil, 0x368);
ASSERT_REG_POSITION(scissor_test, 0x380);
ASSERT_REG_POSITION(stencil_back_func_ref, 0x3D5);
ASSERT_REG_POSITION(stencil_back_mask, 0x3D6);
ASSERT_REG_POSITION(stencil_back_func_mask, 0x3D7);
ASSERT_REG_POSITION(rt_separate_frag_data, 0x3EB);
ASSERT_REG_POSITION(zeta, 0x3F8);
ASSERT_REG_POSITION(vertex_attrib_format, 0x458);
ASSERT_REG_POSITION(rt_control, 0x487);
ASSERT_REG_POSITION(zeta_width, 0x48a);
ASSERT_REG_POSITION(zeta_height, 0x48b);
ASSERT_REG_POSITION(depth_test_enable, 0x4B3);
ASSERT_REG_POSITION(independent_blend_enable, 0x4B9);
ASSERT_REG_POSITION(depth_write_enabled, 0x4BA);
ASSERT_REG_POSITION(alpha_test_enabled, 0x4BB);
ASSERT_REG_POSITION(d3d_cull_mode, 0x4C2);
ASSERT_REG_POSITION(depth_test_func, 0x4C3);
ASSERT_REG_POSITION(blend, 0x4CF);
ASSERT_REG_POSITION(stencil_enable, 0x4E0);
ASSERT_REG_POSITION(stencil_front_op_fail, 0x4E1);
ASSERT_REG_POSITION(stencil_front_op_zfail, 0x4E2);
ASSERT_REG_POSITION(stencil_front_op_zpass, 0x4E3);
ASSERT_REG_POSITION(stencil_front_func_func, 0x4E4);
ASSERT_REG_POSITION(stencil_front_func_ref, 0x4E5);
ASSERT_REG_POSITION(stencil_front_func_mask, 0x4E6);
ASSERT_REG_POSITION(stencil_front_mask, 0x4E7);
ASSERT_REG_POSITION(screen_y_control, 0x4EB);
ASSERT_REG_POSITION(vb_element_base, 0x50D);
ASSERT_REG_POSITION(point_size, 0x546);
ASSERT_REG_POSITION(zeta_enable, 0x54E);
ASSERT_REG_POSITION(tsc, 0x557);
ASSERT_REG_POSITION(tic, 0x55D);
ASSERT_REG_POSITION(stencil_two_side_enable, 0x565);
ASSERT_REG_POSITION(stencil_back_op_fail, 0x566);
ASSERT_REG_POSITION(stencil_back_op_zfail, 0x567);
ASSERT_REG_POSITION(stencil_back_op_zpass, 0x568);
ASSERT_REG_POSITION(stencil_back_func_func, 0x569);
ASSERT_REG_POSITION(point_coord_replace, 0x581);
ASSERT_REG_POSITION(code_address, 0x582);
ASSERT_REG_POSITION(draw, 0x585);
ASSERT_REG_POSITION(index_array, 0x5F2);
ASSERT_REG_POSITION(instanced_arrays, 0x620);
ASSERT_REG_POSITION(cull, 0x646);
ASSERT_REG_POSITION(logic_op, 0x671);
ASSERT_REG_POSITION(clear_buffers, 0x674);
ASSERT_REG_POSITION(query, 0x6C0);
ASSERT_REG_POSITION(vertex_array[0], 0x700);
ASSERT_REG_POSITION(independent_blend, 0x780);
ASSERT_REG_POSITION(vertex_array_limit[0], 0x7C0);
ASSERT_REG_POSITION(shader_config[0], 0x800);
ASSERT_REG_POSITION(const_buffer, 0x8E0);
ASSERT_REG_POSITION(cb_bind[0], 0x904);
ASSERT_REG_POSITION(tex_cb_index, 0x982);
ASSERT_REG_POSITION(ssbo_info, 0xD18);
ASSERT_REG_POSITION(tex_info_buffers.address[0], 0xD2A);
ASSERT_REG_POSITION(tex_info_buffers.size[0], 0xD2F);
#undef ASSERT_REG_POSITION
} // namespace Tegra::Engines
|