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// Copyright 2015 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <cstring>
#include "video_core/pica.h"
#include "video_core/pica_state.h"
#include "video_core/regs_pipeline.h"
namespace Pica {
State g_state;
void Init() {
g_state.Reset();
}
void Shutdown() {
Shader::Shutdown();
}
template <typename T>
void Zero(T& o) {
memset(&o, 0, sizeof(o));
}
void State::Reset() {
Zero(regs);
Zero(vs);
Zero(gs);
Zero(cmd_list);
Zero(immediate);
primitive_assembler.Reconfigure(PipelineRegs::TriangleTopology::List);
}
}
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