summaryrefslogtreecommitdiffstats
path: root/src/video_core/renderer_opengl/gl_query_cache.cpp
blob: 5070db441799c7d426499483aebaa8962a0eb7a8 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
// SPDX-FileCopyrightText: Copyright 2019 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later

#include <algorithm>
#include <memory>
#include <utility>
#include <vector>

#include <glad/glad.h>

#include "core/core.h"
#include "video_core/engines/maxwell_3d.h"
#include "video_core/memory_manager.h"
#include "video_core/renderer_opengl/gl_query_cache.h"
#include "video_core/renderer_opengl/gl_rasterizer.h"

namespace OpenGL {

namespace {

constexpr std::array<GLenum, VideoCore::NumQueryTypes> QueryTargets = {GL_SAMPLES_PASSED};

constexpr GLenum GetTarget(VideoCore::QueryType type) {
    return QueryTargets[static_cast<std::size_t>(type)];
}

} // Anonymous namespace

QueryCache::QueryCache(RasterizerOpenGL& rasterizer_)
    : QueryCacheBase(rasterizer_), gl_rasterizer{rasterizer_} {}

QueryCache::~QueryCache() = default;

OGLQuery QueryCache::AllocateQuery(VideoCore::QueryType type) {
    auto& reserve = query_pools[static_cast<std::size_t>(type)];
    OGLQuery query;
    if (reserve.empty()) {
        query.Create(GetTarget(type));
        return query;
    }

    query = std::move(reserve.back());
    reserve.pop_back();
    return query;
}

void QueryCache::Reserve(VideoCore::QueryType type, OGLQuery&& query) {
    query_pools[static_cast<std::size_t>(type)].push_back(std::move(query));
}

bool QueryCache::AnyCommandQueued() const noexcept {
    return gl_rasterizer.AnyCommandQueued();
}

HostCounter::HostCounter(QueryCache& cache_, std::shared_ptr<HostCounter> dependency_,
                         VideoCore::QueryType type_)
    : HostCounterBase{std::move(dependency_)}, cache{cache_}, type{type_}, query{
                                                                               cache.AllocateQuery(
                                                                                   type)} {
    glBeginQuery(GetTarget(type), query.handle);
}

HostCounter::~HostCounter() {
    cache.Reserve(type, std::move(query));
}

void HostCounter::EndQuery() {
    if (!cache.AnyCommandQueued()) {
        // There are chances a query waited on without commands (glDraw, glClear, glDispatch). Not
        // having any of these causes a lock. glFlush is considered a command, so we can safely wait
        // for this. Insert to the OpenGL command stream a flush.
        glFlush();
    }
    glEndQuery(GetTarget(type));
}

u64 HostCounter::BlockingQuery() const {
    GLint64 value;
    glGetQueryObjecti64v(query.handle, GL_QUERY_RESULT, &value);
    return static_cast<u64>(value);
}

CachedQuery::CachedQuery(QueryCache& cache_, VideoCore::QueryType type_, VAddr cpu_addr_,
                         u8* host_ptr_)
    : CachedQueryBase{cpu_addr_, host_ptr_}, cache{&cache_}, type{type_} {}

CachedQuery::~CachedQuery() = default;

CachedQuery::CachedQuery(CachedQuery&& rhs) noexcept
    : CachedQueryBase(std::move(rhs)), cache{rhs.cache}, type{rhs.type} {}

CachedQuery& CachedQuery::operator=(CachedQuery&& rhs) noexcept {
    cache = rhs.cache;
    type = rhs.type;
    CachedQueryBase<HostCounter>::operator=(std::move(rhs));
    return *this;
}

void CachedQuery::Flush() {
    // Waiting for a query while another query of the same target is enabled locks Nvidia's driver.
    // To avoid this disable and re-enable keeping the dependency stream.
    // But we only have to do this if we have pending waits to be done.
    auto& stream = cache->Stream(type);
    const bool slice_counter = WaitPending() && stream.IsEnabled();
    if (slice_counter) {
        stream.Update(false);
    }

    VideoCommon::CachedQueryBase<HostCounter>::Flush();

    if (slice_counter) {
        stream.Update(true);
    }
}

} // namespace OpenGL