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// Copyright 2015 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <string>
union PicaShaderConfig;
namespace GLShader {
/**
* Generates the GLSL vertex shader program source code for the current Pica state
* @returns String of the shader source code
*/
std::string GenerateVertexShader();
/**
* Generates the GLSL fragment shader program source code for the current Pica state
* @param config ShaderCacheKey object generated for the current Pica state, used for the shader
* configuration (NOTE: Use state in this struct only, not the Pica registers!)
* @returns String of the shader source code
*/
std::string GenerateFragmentShader(const PicaShaderConfig& config);
} // namespace GLShader
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