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// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.

#pragma once

#include <vector>
#include <glad/glad.h>

namespace GLShader {

/**
 * Utility function to create and compile an OpenGL GLSL shader program (vertex + fragment shader)
 * @param vertex_shader String of the GLSL vertex shader program
 * @param geometry_shader String of the GLSL geometry shader program
 * @param fragment_shader String of the GLSL fragment shader program
 * @returns Handle of the newly created OpenGL shader object
 */
GLuint LoadProgram(const char* vertex_shader, const char* geometry_shader,
                   const char* fragment_shader, const std::vector<const char*>& feedback_vars = {},
                   bool separable_program = false);

} // namespace GLShader