blob: ef1055abf3ff455bcc65e23109758e2c355cad96 (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
|
// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <memory>
#include <vector>
#include "video_core/host1x/gpu_device_memory_manager.h"
#include "video_core/renderer_opengl/gl_resource_manager.h"
namespace Layout {
struct FramebufferLayout;
}
namespace Service::android {
enum class PixelFormat : u32;
};
namespace Tegra {
struct FramebufferConfig;
}
namespace OpenGL {
struct FramebufferTextureInfo;
class FSR;
class FXAA;
class ProgramManager;
class RasterizerOpenGL;
class SMAA;
/// Structure used for storing information about the textures for the Switch screen
struct TextureInfo {
OGLTexture resource;
GLsizei width;
GLsizei height;
GLenum gl_format;
GLenum gl_type;
Service::android::PixelFormat pixel_format;
};
struct ScreenRectVertex;
class Layer {
public:
explicit Layer(RasterizerOpenGL& rasterizer, Tegra::MaxwellDeviceMemoryManager& device_memory);
~Layer();
GLuint ConfigureDraw(std::array<GLfloat, 3 * 2>& out_matrix,
std::array<ScreenRectVertex, 4>& out_vertices,
ProgramManager& program_manager,
const Tegra::FramebufferConfig& framebuffer,
const Layout::FramebufferLayout& layout);
private:
/// Loads framebuffer from emulated memory into the active OpenGL texture.
FramebufferTextureInfo LoadFBToScreenInfo(const Tegra::FramebufferConfig& framebuffer);
FramebufferTextureInfo PrepareRenderTarget(const Tegra::FramebufferConfig& framebuffer);
void ConfigureFramebufferTexture(const Tegra::FramebufferConfig& framebuffer);
void CreateFXAA();
void CreateSMAA();
private:
RasterizerOpenGL& rasterizer;
Tegra::MaxwellDeviceMemoryManager& device_memory;
/// OpenGL framebuffer data
std::vector<u8> gl_framebuffer_data;
/// Display information for Switch screen
TextureInfo framebuffer_texture;
std::unique_ptr<FSR> fsr;
std::unique_ptr<FXAA> fxaa;
std::unique_ptr<SMAA> smaa;
};
} // namespace OpenGL
|