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// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <string_view>
#include <vector>
#include <glad/glad.h>
#include "common/common_types.h"
namespace OpenGL {
class VertexArrayPushBuffer final {
public:
explicit VertexArrayPushBuffer();
~VertexArrayPushBuffer();
void Setup(GLuint vao_);
void SetIndexBuffer(const GLuint* buffer);
void SetVertexBuffer(GLuint binding_index, const GLuint* buffer, GLintptr offset,
GLsizei stride);
void Bind();
private:
struct Entry {
GLuint binding_index{};
const GLuint* buffer{};
GLintptr offset{};
GLsizei stride{};
};
GLuint vao{};
const GLuint* index_buffer{};
std::vector<Entry> vertex_buffers;
};
class BindBuffersRangePushBuffer final {
public:
explicit BindBuffersRangePushBuffer(GLenum target);
~BindBuffersRangePushBuffer();
void Setup();
void Push(GLuint binding, const GLuint* buffer, GLintptr offset, GLsizeiptr size);
void Bind();
private:
struct Entry {
GLuint binding;
const GLuint* buffer;
GLintptr offset;
GLsizeiptr size;
};
GLenum target;
std::vector<Entry> entries;
};
void LabelGLObject(GLenum identifier, GLuint handle, VAddr addr, std::string_view extra_info = {});
} // namespace OpenGL
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