summaryrefslogtreecommitdiffstats
path: root/src/video_core/renderer_vulkan/present/fxaa.cpp
blob: bdafd1f4d0eb778e589c6def071ba86ffbd65ec3 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later

#include "common/common_types.h"

#include "video_core/host_shaders/fxaa_frag_spv.h"
#include "video_core/host_shaders/fxaa_vert_spv.h"
#include "video_core/renderer_vulkan/present/fxaa.h"
#include "video_core/renderer_vulkan/present/util.h"
#include "video_core/renderer_vulkan/vk_scheduler.h"
#include "video_core/renderer_vulkan/vk_shader_util.h"
#include "video_core/vulkan_common/vulkan_device.h"

namespace Vulkan {

FXAA::FXAA(const Device& device, MemoryAllocator& allocator, size_t image_count, VkExtent2D extent)
    : m_device(device), m_allocator(allocator), m_extent(extent),
      m_image_count(static_cast<u32>(image_count)) {
    CreateImages();
    CreateRenderPasses();
    CreateSampler();
    CreateShaders();
    CreateDescriptorPool();
    CreateDescriptorSetLayouts();
    CreateDescriptorSets();
    CreatePipelineLayouts();
    CreatePipelines();
}

FXAA::~FXAA() = default;

void FXAA::CreateImages() {
    for (u32 i = 0; i < m_image_count; i++) {
        Image& image = m_dynamic_images.emplace_back();

        image.image = CreateWrappedImage(m_allocator, m_extent, VK_FORMAT_R16G16B16A16_SFLOAT);
        image.image_view =
            CreateWrappedImageView(m_device, image.image, VK_FORMAT_R16G16B16A16_SFLOAT);
    }
}

void FXAA::CreateRenderPasses() {
    m_renderpass = CreateWrappedRenderPass(m_device, VK_FORMAT_R16G16B16A16_SFLOAT);

    for (auto& image : m_dynamic_images) {
        image.framebuffer =
            CreateWrappedFramebuffer(m_device, m_renderpass, image.image_view, m_extent);
    }
}

void FXAA::CreateSampler() {
    m_sampler = CreateWrappedSampler(m_device);
}

void FXAA::CreateShaders() {
    m_vertex_shader = CreateWrappedShaderModule(m_device, FXAA_VERT_SPV);
    m_fragment_shader = CreateWrappedShaderModule(m_device, FXAA_FRAG_SPV);
}

void FXAA::CreateDescriptorPool() {
    // 2 descriptors, 1 descriptor set per image
    m_descriptor_pool = CreateWrappedDescriptorPool(m_device, 2 * m_image_count, m_image_count);
}

void FXAA::CreateDescriptorSetLayouts() {
    m_descriptor_set_layout =
        CreateWrappedDescriptorSetLayout(m_device, {VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
                                                    VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER});
}

void FXAA::CreateDescriptorSets() {
    VkDescriptorSetLayout layout = *m_descriptor_set_layout;

    for (auto& images : m_dynamic_images) {
        images.descriptor_sets = CreateWrappedDescriptorSets(m_descriptor_pool, {layout});
    }
}

void FXAA::CreatePipelineLayouts() {
    m_pipeline_layout = CreateWrappedPipelineLayout(m_device, m_descriptor_set_layout);
}

void FXAA::CreatePipelines() {
    m_pipeline = CreateWrappedPipeline(m_device, m_renderpass, m_pipeline_layout,
                                       std::tie(m_vertex_shader, m_fragment_shader));
}

void FXAA::UpdateDescriptorSets(VkImageView image_view, size_t image_index) {
    Image& image = m_dynamic_images[image_index];
    std::vector<VkDescriptorImageInfo> image_infos;
    std::vector<VkWriteDescriptorSet> updates;
    image_infos.reserve(2);

    updates.push_back(
        CreateWriteDescriptorSet(image_infos, *m_sampler, image_view, image.descriptor_sets[0], 0));
    updates.push_back(
        CreateWriteDescriptorSet(image_infos, *m_sampler, image_view, image.descriptor_sets[0], 1));

    m_device.GetLogical().UpdateDescriptorSets(updates, {});
}

void FXAA::UploadImages(Scheduler& scheduler) {
    if (m_images_ready) {
        return;
    }

    scheduler.Record([&](vk::CommandBuffer cmdbuf) {
        for (auto& image : m_dynamic_images) {
            ClearColorImage(cmdbuf, *image.image);
        }
    });
    scheduler.Finish();

    m_images_ready = true;
}

void FXAA::Draw(Scheduler& scheduler, size_t image_index, VkImage* inout_image,
                VkImageView* inout_image_view) {
    const Image& image{m_dynamic_images[image_index]};
    const VkImage input_image{*inout_image};
    const VkImage output_image{*image.image};
    const VkDescriptorSet descriptor_set{image.descriptor_sets[0]};
    const VkFramebuffer framebuffer{*image.framebuffer};
    const VkRenderPass renderpass{*m_renderpass};
    const VkPipeline pipeline{*m_pipeline};
    const VkPipelineLayout layout{*m_pipeline_layout};
    const VkExtent2D extent{m_extent};

    UploadImages(scheduler);
    UpdateDescriptorSets(*inout_image_view, image_index);

    scheduler.RequestOutsideRenderPassOperationContext();
    scheduler.Record([=](vk::CommandBuffer cmdbuf) {
        TransitionImageLayout(cmdbuf, input_image, VK_IMAGE_LAYOUT_GENERAL);
        TransitionImageLayout(cmdbuf, output_image, VK_IMAGE_LAYOUT_GENERAL);
        BeginRenderPass(cmdbuf, renderpass, framebuffer, extent);
        cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
        cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, layout, 0, descriptor_set, {});
        cmdbuf.Draw(3, 1, 0, 0);
        cmdbuf.EndRenderPass();
        TransitionImageLayout(cmdbuf, output_image, VK_IMAGE_LAYOUT_GENERAL);
    });

    *inout_image = *image.image;
    *inout_image_view = *image.image_view;
}

} // namespace Vulkan