summaryrefslogtreecommitdiffstats
path: root/src/video_core/renderer_vulkan/vk_buffer_cache.cpp
blob: 4a33a6c848730a105d2d02c837eb0146e2f72894 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
// Copyright 2019 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.

#include <cstring>
#include <memory>
#include <optional>
#include <tuple>

#include "common/alignment.h"
#include "common/assert.h"
#include "core/memory.h"
#include "video_core/renderer_vulkan/declarations.h"
#include "video_core/renderer_vulkan/vk_buffer_cache.h"
#include "video_core/renderer_vulkan/vk_scheduler.h"
#include "video_core/renderer_vulkan/vk_stream_buffer.h"

namespace Vulkan {

VKBufferCache::VKBufferCache(Tegra::MemoryManager& tegra_memory_manager,
                             VideoCore::RasterizerInterface& rasterizer, const VKDevice& device,
                             VKMemoryManager& memory_manager, VKScheduler& scheduler, u64 size)
    : RasterizerCache{rasterizer}, tegra_memory_manager{tegra_memory_manager} {
    const auto usage = vk::BufferUsageFlagBits::eVertexBuffer |
                       vk::BufferUsageFlagBits::eIndexBuffer |
                       vk::BufferUsageFlagBits::eUniformBuffer;
    const auto access = vk::AccessFlagBits::eVertexAttributeRead | vk::AccessFlagBits::eIndexRead |
                        vk::AccessFlagBits::eUniformRead;
    stream_buffer =
        std::make_unique<VKStreamBuffer>(device, memory_manager, scheduler, size, usage, access,
                                         vk::PipelineStageFlagBits::eAllCommands);
    buffer_handle = stream_buffer->GetBuffer();
}

VKBufferCache::~VKBufferCache() = default;

u64 VKBufferCache::UploadMemory(Tegra::GPUVAddr gpu_addr, std::size_t size, u64 alignment,
                                bool cache) {
    const auto cpu_addr{tegra_memory_manager.GpuToCpuAddress(gpu_addr)};
    ASSERT(cpu_addr);

    // Cache management is a big overhead, so only cache entries with a given size.
    // TODO: Figure out which size is the best for given games.
    cache &= size >= 2048;

    if (cache) {
        if (auto entry = TryGet(*cpu_addr); entry) {
            if (entry->size >= size && entry->alignment == alignment) {
                return entry->offset;
            }
            Unregister(entry);
        }
    }

    AlignBuffer(alignment);
    const u64 uploaded_offset = buffer_offset;

    Memory::ReadBlock(*cpu_addr, buffer_ptr, size);

    buffer_ptr += size;
    buffer_offset += size;

    if (cache) {
        auto entry = std::make_shared<CachedBufferEntry>();
        entry->offset = uploaded_offset;
        entry->size = size;
        entry->alignment = alignment;
        entry->addr = *cpu_addr;
        Register(entry);
    }

    return uploaded_offset;
}

u64 VKBufferCache::UploadHostMemory(const u8* raw_pointer, std::size_t size, u64 alignment) {
    AlignBuffer(alignment);
    std::memcpy(buffer_ptr, raw_pointer, size);
    const u64 uploaded_offset = buffer_offset;

    buffer_ptr += size;
    buffer_offset += size;
    return uploaded_offset;
}

std::tuple<u8*, u64> VKBufferCache::ReserveMemory(std::size_t size, u64 alignment) {
    AlignBuffer(alignment);
    u8* const uploaded_ptr = buffer_ptr;
    const u64 uploaded_offset = buffer_offset;

    buffer_ptr += size;
    buffer_offset += size;
    return {uploaded_ptr, uploaded_offset};
}

void VKBufferCache::Reserve(std::size_t max_size) {
    bool invalidate;
    std::tie(buffer_ptr, buffer_offset_base, invalidate) = stream_buffer->Reserve(max_size);
    buffer_offset = buffer_offset_base;

    if (invalidate) {
        InvalidateAll();
    }
}

VKExecutionContext VKBufferCache::Send(VKExecutionContext exctx) {
    return stream_buffer->Send(exctx, buffer_offset - buffer_offset_base);
}

void VKBufferCache::AlignBuffer(std::size_t alignment) {
    // Align the offset, not the mapped pointer
    const u64 offset_aligned = Common::AlignUp(buffer_offset, alignment);
    buffer_ptr += offset_aligned - buffer_offset;
    buffer_offset = offset_aligned;
}

} // namespace Vulkan