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// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <algorithm>
#include <array>
#include <atomic>
#include <condition_variable>
#include <mutex>
#include <type_traits>
#include "common/thread_worker.h"
#include "shader_recompiler/shader_info.h"
#include "video_core/engines/maxwell_3d.h"
#include "video_core/renderer_vulkan/fixed_pipeline_state.h"
#include "video_core/renderer_vulkan/vk_buffer_cache.h"
#include "video_core/renderer_vulkan/vk_descriptor_pool.h"
#include "video_core/renderer_vulkan/vk_texture_cache.h"
#include "video_core/vulkan_common/vulkan_wrapper.h"
namespace Vulkan {
struct GraphicsPipelineCacheKey {
std::array<u128, 6> unique_hashes;
FixedPipelineState state;
size_t Hash() const noexcept;
bool operator==(const GraphicsPipelineCacheKey& rhs) const noexcept;
bool operator!=(const GraphicsPipelineCacheKey& rhs) const noexcept {
return !operator==(rhs);
}
size_t Size() const noexcept {
return sizeof(unique_hashes) + state.Size();
}
};
static_assert(std::has_unique_object_representations_v<GraphicsPipelineCacheKey>);
static_assert(std::is_trivially_copyable_v<GraphicsPipelineCacheKey>);
static_assert(std::is_trivially_constructible_v<GraphicsPipelineCacheKey>);
} // namespace Vulkan
namespace std {
template <>
struct hash<Vulkan::GraphicsPipelineCacheKey> {
size_t operator()(const Vulkan::GraphicsPipelineCacheKey& k) const noexcept {
return k.Hash();
}
};
} // namespace std
namespace Vulkan {
class Device;
class RenderPassCache;
class VKScheduler;
class VKUpdateDescriptorQueue;
class GraphicsPipeline {
static constexpr size_t NUM_STAGES = Tegra::Engines::Maxwell3D::Regs::MaxShaderStage;
public:
explicit GraphicsPipeline(Tegra::Engines::Maxwell3D& maxwell3d,
Tegra::MemoryManager& gpu_memory, VKScheduler& scheduler,
BufferCache& buffer_cache, TextureCache& texture_cache,
const Device& device, VKDescriptorPool& descriptor_pool,
VKUpdateDescriptorQueue& update_descriptor_queue,
Common::ThreadWorker* worker_thread,
RenderPassCache& render_pass_cache,
const GraphicsPipelineCacheKey& key,
std::array<vk::ShaderModule, NUM_STAGES> stages,
const std::array<const Shader::Info*, NUM_STAGES>& infos);
void Configure(bool is_indexed);
GraphicsPipeline& operator=(GraphicsPipeline&&) noexcept = delete;
GraphicsPipeline(GraphicsPipeline&&) noexcept = delete;
GraphicsPipeline& operator=(const GraphicsPipeline&) = delete;
GraphicsPipeline(const GraphicsPipeline&) = delete;
void AddTransition(GraphicsPipeline* transition);
GraphicsPipeline* Next(const GraphicsPipelineCacheKey& current_key) noexcept {
if (key == current_key) {
return this;
}
const auto it{std::find(transition_keys.begin(), transition_keys.end(), current_key)};
return it != transition_keys.end() ? transitions[std::distance(transition_keys.begin(), it)]
: nullptr;
}
private:
void MakePipeline(const Device& device, VkRenderPass render_pass);
const GraphicsPipelineCacheKey key;
Tegra::Engines::Maxwell3D& maxwell3d;
Tegra::MemoryManager& gpu_memory;
TextureCache& texture_cache;
BufferCache& buffer_cache;
VKScheduler& scheduler;
VKUpdateDescriptorQueue& update_descriptor_queue;
std::vector<GraphicsPipelineCacheKey> transition_keys;
std::vector<GraphicsPipeline*> transitions;
std::array<vk::ShaderModule, NUM_STAGES> spv_modules;
std::array<Shader::Info, NUM_STAGES> stage_infos;
vk::DescriptorSetLayout descriptor_set_layout;
DescriptorAllocator descriptor_allocator;
vk::PipelineLayout pipeline_layout;
vk::DescriptorUpdateTemplateKHR descriptor_update_template;
vk::Pipeline pipeline;
std::condition_variable build_condvar;
std::mutex build_mutex;
std::atomic_bool is_built{false};
};
} // namespace Vulkan
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