summaryrefslogtreecommitdiffstats
path: root/src/video_core/renderer_vulkan/vk_scheduler.cpp
blob: 55e699552df2b5aaf2f558c99f00bb78e8d5e890 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
// SPDX-FileCopyrightText: Copyright 2019 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later

#include <memory>
#include <mutex>
#include <thread>
#include <utility>

#include "common/microprofile.h"
#include "common/thread.h"
#include "video_core/renderer_vulkan/vk_command_pool.h"
#include "video_core/renderer_vulkan/vk_master_semaphore.h"
#include "video_core/renderer_vulkan/vk_query_cache.h"
#include "video_core/renderer_vulkan/vk_scheduler.h"
#include "video_core/renderer_vulkan/vk_state_tracker.h"
#include "video_core/renderer_vulkan/vk_texture_cache.h"
#include "video_core/vulkan_common/vulkan_device.h"
#include "video_core/vulkan_common/vulkan_wrapper.h"

namespace Vulkan {

MICROPROFILE_DECLARE(Vulkan_WaitForWorker);

void Scheduler::CommandChunk::ExecuteAll(vk::CommandBuffer cmdbuf) {
    auto command = first;
    while (command != nullptr) {
        auto next = command->GetNext();
        command->Execute(cmdbuf);
        command->~Command();
        command = next;
    }
    submit = false;
    command_offset = 0;
    first = nullptr;
    last = nullptr;
}

Scheduler::Scheduler(const Device& device_, StateTracker& state_tracker_)
    : device{device_}, state_tracker{state_tracker_},
      master_semaphore{std::make_unique<MasterSemaphore>(device)},
      command_pool{std::make_unique<CommandPool>(*master_semaphore, device)} {
    AcquireNewChunk();
    AllocateWorkerCommandBuffer();
    worker_thread = std::jthread([this](std::stop_token token) { WorkerThread(token); });
}

Scheduler::~Scheduler() = default;

void Scheduler::Flush(VkSemaphore signal_semaphore, VkSemaphore wait_semaphore) {
    // When flushing, we only send data to the worker thread; no waiting is necessary.
    SubmitExecution(signal_semaphore, wait_semaphore);
    AllocateNewContext();
}

void Scheduler::Finish(VkSemaphore signal_semaphore, VkSemaphore wait_semaphore) {
    // When finishing, we need to wait for the submission to have executed on the device.
    const u64 presubmit_tick = CurrentTick();
    SubmitExecution(signal_semaphore, wait_semaphore);
    Wait(presubmit_tick);
    AllocateNewContext();
}

void Scheduler::WaitWorker() {
    MICROPROFILE_SCOPE(Vulkan_WaitForWorker);
    DispatchWork();

    // Ensure the queue is drained.
    {
        std::unique_lock ql{queue_mutex};
        event_cv.wait(ql, [this] { return work_queue.empty(); });
    }

    // Now wait for execution to finish.
    std::scoped_lock el{execution_mutex};
}

void Scheduler::DispatchWork() {
    if (chunk->Empty()) {
        return;
    }
    {
        std::scoped_lock ql{queue_mutex};
        work_queue.push(std::move(chunk));
    }
    event_cv.notify_all();
    AcquireNewChunk();
}

void Scheduler::RequestRenderpass(const Framebuffer* framebuffer) {
    const VkRenderPass renderpass = framebuffer->RenderPass();
    const VkFramebuffer framebuffer_handle = framebuffer->Handle();
    const VkExtent2D render_area = framebuffer->RenderArea();
    if (renderpass == state.renderpass && framebuffer_handle == state.framebuffer &&
        render_area.width == state.render_area.width &&
        render_area.height == state.render_area.height) {
        return;
    }
    EndRenderPass();
    state.renderpass = renderpass;
    state.framebuffer = framebuffer_handle;
    state.render_area = render_area;

    Record([renderpass, framebuffer_handle, render_area](vk::CommandBuffer cmdbuf) {
        const VkRenderPassBeginInfo renderpass_bi{
            .sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO,
            .pNext = nullptr,
            .renderPass = renderpass,
            .framebuffer = framebuffer_handle,
            .renderArea =
                {
                    .offset = {.x = 0, .y = 0},
                    .extent = render_area,
                },
            .clearValueCount = 0,
            .pClearValues = nullptr,
        };
        cmdbuf.BeginRenderPass(renderpass_bi, VK_SUBPASS_CONTENTS_INLINE);
    });
    num_renderpass_images = framebuffer->NumImages();
    renderpass_images = framebuffer->Images();
    renderpass_image_ranges = framebuffer->ImageRanges();
}

void Scheduler::RequestOutsideRenderPassOperationContext() {
    EndRenderPass();
}

bool Scheduler::UpdateGraphicsPipeline(GraphicsPipeline* pipeline) {
    if (state.graphics_pipeline == pipeline) {
        return false;
    }
    state.graphics_pipeline = pipeline;
    return true;
}

bool Scheduler::UpdateRescaling(bool is_rescaling) {
    if (state.rescaling_defined && is_rescaling == state.is_rescaling) {
        return false;
    }
    state.rescaling_defined = true;
    state.is_rescaling = is_rescaling;
    return true;
}

void Scheduler::WorkerThread(std::stop_token stop_token) {
    Common::SetCurrentThreadName("VulkanWorker");

    const auto TryPopQueue{[this](auto& work) -> bool {
        if (work_queue.empty()) {
            return false;
        }

        work = std::move(work_queue.front());
        work_queue.pop();
        event_cv.notify_all();
        return true;
    }};

    while (!stop_token.stop_requested()) {
        std::unique_ptr<CommandChunk> work;

        {
            std::unique_lock lk{queue_mutex};

            // Wait for work.
            Common::CondvarWait(event_cv, lk, stop_token, [&] { return TryPopQueue(work); });

            // If we've been asked to stop, we're done.
            if (stop_token.stop_requested()) {
                return;
            }

            // Exchange lock ownership so that we take the execution lock before
            // the queue lock goes out of scope. This allows us to force execution
            // to complete in the next step.
            std::exchange(lk, std::unique_lock{execution_mutex});

            // Perform the work, tracking whether the chunk was a submission
            // before executing.
            const bool has_submit = work->HasSubmit();
            work->ExecuteAll(current_cmdbuf);

            // If the chunk was a submission, reallocate the command buffer.
            if (has_submit) {
                AllocateWorkerCommandBuffer();
            }
        }

        {
            std::scoped_lock rl{reserve_mutex};

            // Recycle the chunk back to the reserve.
            chunk_reserve.emplace_back(std::move(work));
        }
    }
}

void Scheduler::AllocateWorkerCommandBuffer() {
    current_cmdbuf = vk::CommandBuffer(command_pool->Commit(), device.GetDispatchLoader());
    current_cmdbuf.Begin({
        .sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO,
        .pNext = nullptr,
        .flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT,
        .pInheritanceInfo = nullptr,
    });
}

void Scheduler::SubmitExecution(VkSemaphore signal_semaphore, VkSemaphore wait_semaphore) {
    EndPendingOperations();
    InvalidateState();

    const u64 signal_value = master_semaphore->NextTick();
    Record([signal_semaphore, wait_semaphore, signal_value, this](vk::CommandBuffer cmdbuf) {
        cmdbuf.End();
        const VkSemaphore timeline_semaphore = master_semaphore->Handle();

        const u32 num_signal_semaphores = signal_semaphore ? 2U : 1U;
        const std::array signal_values{signal_value, u64(0)};
        const std::array signal_semaphores{timeline_semaphore, signal_semaphore};

        const u32 num_wait_semaphores = wait_semaphore ? 2U : 1U;
        const std::array wait_values{signal_value - 1, u64(1)};
        const std::array wait_semaphores{timeline_semaphore, wait_semaphore};
        static constexpr std::array<VkPipelineStageFlags, 2> wait_stage_masks{
            VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
            VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
        };

        const VkTimelineSemaphoreSubmitInfo timeline_si{
            .sType = VK_STRUCTURE_TYPE_TIMELINE_SEMAPHORE_SUBMIT_INFO,
            .pNext = nullptr,
            .waitSemaphoreValueCount = num_wait_semaphores,
            .pWaitSemaphoreValues = wait_values.data(),
            .signalSemaphoreValueCount = num_signal_semaphores,
            .pSignalSemaphoreValues = signal_values.data(),
        };
        const VkSubmitInfo submit_info{
            .sType = VK_STRUCTURE_TYPE_SUBMIT_INFO,
            .pNext = &timeline_si,
            .waitSemaphoreCount = num_wait_semaphores,
            .pWaitSemaphores = wait_semaphores.data(),
            .pWaitDstStageMask = wait_stage_masks.data(),
            .commandBufferCount = 1,
            .pCommandBuffers = cmdbuf.address(),
            .signalSemaphoreCount = num_signal_semaphores,
            .pSignalSemaphores = signal_semaphores.data(),
        };

        if (on_submit) {
            on_submit();
        }

        switch (const VkResult result = device.GetGraphicsQueue().Submit(submit_info)) {
        case VK_SUCCESS:
            break;
        case VK_ERROR_DEVICE_LOST:
            device.ReportLoss();
            [[fallthrough]];
        default:
            vk::Check(result);
            break;
        }
    });
    chunk->MarkSubmit();
    DispatchWork();
}

void Scheduler::AllocateNewContext() {
    // Enable counters once again. These are disabled when a command buffer is finished.
    if (query_cache) {
        query_cache->UpdateCounters();
    }
}

void Scheduler::InvalidateState() {
    state.graphics_pipeline = nullptr;
    state.rescaling_defined = false;
    state_tracker.InvalidateCommandBufferState();
}

void Scheduler::EndPendingOperations() {
    query_cache->DisableStreams();
    EndRenderPass();
}

void Scheduler::EndRenderPass() {
    if (!state.renderpass) {
        return;
    }
    Record([num_images = num_renderpass_images, images = renderpass_images,
            ranges = renderpass_image_ranges](vk::CommandBuffer cmdbuf) {
        std::array<VkImageMemoryBarrier, 9> barriers;
        for (size_t i = 0; i < num_images; ++i) {
            barriers[i] = VkImageMemoryBarrier{
                .sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
                .pNext = nullptr,
                .srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
                                 VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT,
                .dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT |
                                 VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
                                 VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
                                 VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
                                 VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT,
                .oldLayout = VK_IMAGE_LAYOUT_GENERAL,
                .newLayout = VK_IMAGE_LAYOUT_GENERAL,
                .srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
                .dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
                .image = images[i],
                .subresourceRange = ranges[i],
            };
        }
        cmdbuf.EndRenderPass();
        cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT |
                                   VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT |
                                   VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
                               VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, 0, nullptr, nullptr,
                               vk::Span(barriers.data(), num_images));
    });
    state.renderpass = nullptr;
    num_renderpass_images = 0;
}

void Scheduler::AcquireNewChunk() {
    std::scoped_lock rl{reserve_mutex};

    if (chunk_reserve.empty()) {
        // If we don't have anything reserved, we need to make a new chunk.
        chunk = std::make_unique<CommandChunk>();
    } else {
        // Otherwise, we can just take from the reserve.
        chunk = std::make_unique<CommandChunk>();
        chunk_reserve.pop_back();
    }
}

} // namespace Vulkan