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// Copyright 2019 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <list>
#include <memory>
#include <optional>
#include <string>
#include <unordered_map>
#include <vector>
#include "video_core/shader/expr.h"
#include "video_core/shader/node.h"
namespace VideoCommon::Shader {
class ASTBase;
class ASTProgram;
class ASTIf;
class ASTBlockEncoded;
class ASTVarSet;
class ASTGoto;
class ASTLabel;
class ASTDoWhile;
class ASTReturn;
using ASTData = std::variant<ASTProgram, ASTIf, ASTBlockEncoded, ASTVarSet, ASTGoto, ASTLabel,
ASTDoWhile, ASTReturn>;
using ASTNode = std::shared_ptr<ASTBase>;
class ASTProgram {
public:
ASTProgram() = default;
std::list<ASTNode> nodes;
};
class ASTIf {
public:
ASTIf(Expr condition, std::list<ASTNode> then_nodes, std::list<ASTNode> else_nodes)
: condition(condition), then_nodes{then_nodes}, else_nodes{then_nodes} {}
Expr condition;
std::list<ASTNode> then_nodes;
std::list<ASTNode> else_nodes;
};
class ASTBlockEncoded {
public:
ASTBlockEncoded(u32 start, u32 end) : start{start}, end{end} {}
u32 start;
u32 end;
};
class ASTVarSet {
public:
ASTVarSet(u32 index, Expr condition) : index{index}, condition{condition} {}
u32 index;
Expr condition;
};
class ASTLabel {
public:
ASTLabel(u32 index) : index{index} {}
u32 index;
};
class ASTGoto {
public:
ASTGoto(Expr condition, u32 label) : condition{condition}, label{label} {}
Expr condition;
u32 label;
};
class ASTDoWhile {
public:
ASTDoWhile(Expr condition, std::list<ASTNode> loop_nodes)
: condition(condition), loop_nodes{loop_nodes} {}
Expr condition;
std::list<ASTNode> loop_nodes;
};
class ASTReturn {
public:
ASTReturn(Expr condition, bool kills) : condition{condition}, kills{kills} {}
Expr condition;
bool kills;
};
class ASTBase {
public:
explicit ASTBase(ASTNode parent, ASTData data) : parent{parent}, data{data} {}
template <class U, class... Args>
static ASTNode Make(ASTNode parent, Args&&... args) {
return std::make_shared<ASTBase>(parent, ASTData(U(std::forward<Args>(args)...)));
}
void SetParent(ASTNode new_parent) {
parent = new_parent;
}
ASTNode& GetParent() {
return parent;
}
const ASTNode& GetParent() const {
return parent;
}
u32 GetLevel() const {
u32 level = 0;
auto next = parent;
while (next) {
next = next->GetParent();
level++;
}
return level;
}
ASTData* GetInnerData() {
return &data;
}
private:
ASTData data;
ASTNode parent;
};
class ASTManager final {
public:
explicit ASTManager() {
main_node = ASTBase::Make<ASTProgram>(nullptr);
program = std::get_if<ASTProgram>(main_node->GetInnerData());
}
void DeclareLabel(u32 address) {
const auto pair = labels_map.emplace(address, labels_count);
if (pair.second) {
labels_count++;
labels.resize(labels_count);
}
}
void InsertLabel(u32 address) {
u32 index = labels_map[address];
ASTNode label = ASTBase::Make<ASTLabel>(main_node, index);
labels[index] = label;
program->nodes.push_back(label);
}
void InsertGoto(Expr condition, u32 address) {
u32 index = labels_map[address];
ASTNode goto_node = ASTBase::Make<ASTGoto>(main_node, condition, index);
gotos.push_back(goto_node);
program->nodes.push_back(goto_node);
}
void InsertBlock(u32 start_address, u32 end_address) {
ASTNode block = ASTBase::Make<ASTBlockEncoded>(main_node, start_address, end_address);
program->nodes.push_back(block);
}
void InsertReturn(Expr condition, bool kills) {
ASTNode node = ASTBase::Make<ASTReturn>(main_node, condition, kills);
program->nodes.push_back(node);
}
std::string Print();
void Decompile() {}
private:
std::unordered_map<u32, u32> labels_map{};
u32 labels_count{};
std::vector<ASTNode> labels{};
std::list<ASTNode> gotos{};
u32 variables{};
ASTProgram* program;
ASTNode main_node;
};
} // namespace VideoCommon::Shader
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