summaryrefslogtreecommitdiffstats
path: root/src/video_core/swrasterizer/framebuffer.cpp
blob: 4b31eda89c1248209893d4125cbc623076d587e8 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
// Copyright 2017 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.

#include <algorithm>

#include "common/assert.h"
#include "common/color.h"
#include "common/common_types.h"
#include "common/logging/log.h"
#include "common/vector_math.h"
#include "core/hw/gpu.h"
#include "core/memory.h"
#include "video_core/pica_state.h"
#include "video_core/regs_framebuffer.h"
#include "video_core/swrasterizer/framebuffer.h"
#include "video_core/utils.h"

namespace Pica {
namespace Rasterizer {

void DrawPixel(int x, int y, const Math::Vec4<u8>& color) {
    const auto& framebuffer = g_state.regs.framebuffer.framebuffer;
    const PAddr addr = framebuffer.GetColorBufferPhysicalAddress();

    // Similarly to textures, the render framebuffer is laid out from bottom to top, too.
    // NOTE: The framebuffer height register contains the actual FB height minus one.
    y = framebuffer.height - y;

    const u32 coarse_y = y & ~7;
    u32 bytes_per_pixel =
        GPU::Regs::BytesPerPixel(GPU::Regs::PixelFormat(framebuffer.color_format.Value()));
    u32 dst_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) +
                     coarse_y * framebuffer.width * bytes_per_pixel;
    u8* dst_pixel = Memory::GetPhysicalPointer(addr) + dst_offset;

    switch (framebuffer.color_format) {
    case FramebufferRegs::ColorFormat::RGBA8:
        Color::EncodeRGBA8(color, dst_pixel);
        break;

    case FramebufferRegs::ColorFormat::RGB8:
        Color::EncodeRGB8(color, dst_pixel);
        break;

    case FramebufferRegs::ColorFormat::RGB5A1:
        Color::EncodeRGB5A1(color, dst_pixel);
        break;

    case FramebufferRegs::ColorFormat::RGB565:
        Color::EncodeRGB565(color, dst_pixel);
        break;

    case FramebufferRegs::ColorFormat::RGBA4:
        Color::EncodeRGBA4(color, dst_pixel);
        break;

    default:
        LOG_CRITICAL(Render_Software, "Unknown framebuffer color format %x",
                     framebuffer.color_format.Value());
        UNIMPLEMENTED();
    }
}

const Math::Vec4<u8> GetPixel(int x, int y) {
    const auto& framebuffer = g_state.regs.framebuffer.framebuffer;
    const PAddr addr = framebuffer.GetColorBufferPhysicalAddress();

    y = framebuffer.height - y;

    const u32 coarse_y = y & ~7;
    u32 bytes_per_pixel =
        GPU::Regs::BytesPerPixel(GPU::Regs::PixelFormat(framebuffer.color_format.Value()));
    u32 src_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) +
                     coarse_y * framebuffer.width * bytes_per_pixel;
    u8* src_pixel = Memory::GetPhysicalPointer(addr) + src_offset;

    switch (framebuffer.color_format) {
    case FramebufferRegs::ColorFormat::RGBA8:
        return Color::DecodeRGBA8(src_pixel);

    case FramebufferRegs::ColorFormat::RGB8:
        return Color::DecodeRGB8(src_pixel);

    case FramebufferRegs::ColorFormat::RGB5A1:
        return Color::DecodeRGB5A1(src_pixel);

    case FramebufferRegs::ColorFormat::RGB565:
        return Color::DecodeRGB565(src_pixel);

    case FramebufferRegs::ColorFormat::RGBA4:
        return Color::DecodeRGBA4(src_pixel);

    default:
        LOG_CRITICAL(Render_Software, "Unknown framebuffer color format %x",
                     framebuffer.color_format.Value());
        UNIMPLEMENTED();
    }

    return {0, 0, 0, 0};
}

u32 GetDepth(int x, int y) {
    const auto& framebuffer = g_state.regs.framebuffer.framebuffer;
    const PAddr addr = framebuffer.GetDepthBufferPhysicalAddress();
    u8* depth_buffer = Memory::GetPhysicalPointer(addr);

    y = framebuffer.height - y;

    const u32 coarse_y = y & ~7;
    u32 bytes_per_pixel = FramebufferRegs::BytesPerDepthPixel(framebuffer.depth_format);
    u32 stride = framebuffer.width * bytes_per_pixel;

    u32 src_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * stride;
    u8* src_pixel = depth_buffer + src_offset;

    switch (framebuffer.depth_format) {
    case FramebufferRegs::DepthFormat::D16:
        return Color::DecodeD16(src_pixel);
    case FramebufferRegs::DepthFormat::D24:
        return Color::DecodeD24(src_pixel);
    case FramebufferRegs::DepthFormat::D24S8:
        return Color::DecodeD24S8(src_pixel).x;
    default:
        LOG_CRITICAL(HW_GPU, "Unimplemented depth format %u", framebuffer.depth_format);
        UNIMPLEMENTED();
        return 0;
    }
}

u8 GetStencil(int x, int y) {
    const auto& framebuffer = g_state.regs.framebuffer.framebuffer;
    const PAddr addr = framebuffer.GetDepthBufferPhysicalAddress();
    u8* depth_buffer = Memory::GetPhysicalPointer(addr);

    y = framebuffer.height - y;

    const u32 coarse_y = y & ~7;
    u32 bytes_per_pixel = Pica::FramebufferRegs::BytesPerDepthPixel(framebuffer.depth_format);
    u32 stride = framebuffer.width * bytes_per_pixel;

    u32 src_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * stride;
    u8* src_pixel = depth_buffer + src_offset;

    switch (framebuffer.depth_format) {
    case FramebufferRegs::DepthFormat::D24S8:
        return Color::DecodeD24S8(src_pixel).y;

    default:
        LOG_WARNING(
            HW_GPU,
            "GetStencil called for function which doesn't have a stencil component (format %u)",
            framebuffer.depth_format);
        return 0;
    }
}

void SetDepth(int x, int y, u32 value) {
    const auto& framebuffer = g_state.regs.framebuffer.framebuffer;
    const PAddr addr = framebuffer.GetDepthBufferPhysicalAddress();
    u8* depth_buffer = Memory::GetPhysicalPointer(addr);

    y = framebuffer.height - y;

    const u32 coarse_y = y & ~7;
    u32 bytes_per_pixel = FramebufferRegs::BytesPerDepthPixel(framebuffer.depth_format);
    u32 stride = framebuffer.width * bytes_per_pixel;

    u32 dst_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * stride;
    u8* dst_pixel = depth_buffer + dst_offset;

    switch (framebuffer.depth_format) {
    case FramebufferRegs::DepthFormat::D16:
        Color::EncodeD16(value, dst_pixel);
        break;

    case FramebufferRegs::DepthFormat::D24:
        Color::EncodeD24(value, dst_pixel);
        break;

    case FramebufferRegs::DepthFormat::D24S8:
        Color::EncodeD24X8(value, dst_pixel);
        break;

    default:
        LOG_CRITICAL(HW_GPU, "Unimplemented depth format %u", framebuffer.depth_format);
        UNIMPLEMENTED();
        break;
    }
}

void SetStencil(int x, int y, u8 value) {
    const auto& framebuffer = g_state.regs.framebuffer.framebuffer;
    const PAddr addr = framebuffer.GetDepthBufferPhysicalAddress();
    u8* depth_buffer = Memory::GetPhysicalPointer(addr);

    y = framebuffer.height - y;

    const u32 coarse_y = y & ~7;
    u32 bytes_per_pixel = Pica::FramebufferRegs::BytesPerDepthPixel(framebuffer.depth_format);
    u32 stride = framebuffer.width * bytes_per_pixel;

    u32 dst_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * stride;
    u8* dst_pixel = depth_buffer + dst_offset;

    switch (framebuffer.depth_format) {
    case Pica::FramebufferRegs::DepthFormat::D16:
    case Pica::FramebufferRegs::DepthFormat::D24:
        // Nothing to do
        break;

    case Pica::FramebufferRegs::DepthFormat::D24S8:
        Color::EncodeX24S8(value, dst_pixel);
        break;

    default:
        LOG_CRITICAL(HW_GPU, "Unimplemented depth format %u", framebuffer.depth_format);
        UNIMPLEMENTED();
        break;
    }
}

u8 PerformStencilAction(FramebufferRegs::StencilAction action, u8 old_stencil, u8 ref) {
    switch (action) {
    case FramebufferRegs::StencilAction::Keep:
        return old_stencil;

    case FramebufferRegs::StencilAction::Zero:
        return 0;

    case FramebufferRegs::StencilAction::Replace:
        return ref;

    case FramebufferRegs::StencilAction::Increment:
        // Saturated increment
        return std::min<u8>(old_stencil, 254) + 1;

    case FramebufferRegs::StencilAction::Decrement:
        // Saturated decrement
        return std::max<u8>(old_stencil, 1) - 1;

    case FramebufferRegs::StencilAction::Invert:
        return ~old_stencil;

    case FramebufferRegs::StencilAction::IncrementWrap:
        return old_stencil + 1;

    case FramebufferRegs::StencilAction::DecrementWrap:
        return old_stencil - 1;

    default:
        LOG_CRITICAL(HW_GPU, "Unknown stencil action %x", (int)action);
        UNIMPLEMENTED();
        return 0;
    }
}

} // namespace Rasterizer
} // namespace Pica