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// Copyright 2018 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.

#pragma once

namespace Tegra::Texture::ASTC {

void Decompress(std::span<const uint8_t> data, uint32_t width, uint32_t height, uint32_t depth,
                uint32_t block_width, uint32_t block_height, std::span<uint8_t> output);

} // namespace Tegra::Texture::ASTC