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// Copyright 2019 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.

#include <QFileDialog>
#include <QMessageBox>
#include "common/common_paths.h"
#include "common/file_util.h"
#include "core/settings.h"
#include "ui_configure_filesystem.h"
#include "yuzu/configuration/configure_filesystem.h"
#include "yuzu/uisettings.h"

namespace {

template <typename T>
void SetComboBoxFromData(QComboBox* combo_box, T data) {
    const auto index = combo_box->findData(QVariant::fromValue(static_cast<u64>(data)));
    if (index >= combo_box->count() || index < 0)
        return;

    combo_box->setCurrentIndex(index);
}

} // Anonymous namespace

ConfigureFilesystem::ConfigureFilesystem(QWidget* parent)
    : QWidget(parent), ui(std::make_unique<Ui::ConfigureFilesystem>()) {
    ui->setupUi(this);
    this->setConfiguration();

    connect(ui->nand_directory_button, &QToolButton::pressed, this,
            [this] { SetDirectory(DirectoryTarget::NAND, ui->nand_directory_edit); });
    connect(ui->sdmc_directory_button, &QToolButton::pressed, this,
            [this] { SetDirectory(DirectoryTarget::SD, ui->sdmc_directory_edit); });
    connect(ui->gamecard_path_button, &QToolButton::pressed, this,
            [this] { SetDirectory(DirectoryTarget::Gamecard, ui->gamecard_path_edit); });
    connect(ui->dump_path_button, &QToolButton::pressed, this,
            [this] { SetDirectory(DirectoryTarget::Dump, ui->dump_path_edit); });
    connect(ui->load_path_button, &QToolButton::pressed, this,
            [this] { SetDirectory(DirectoryTarget::Load, ui->load_path_edit); });
    connect(ui->cache_directory_button, &QToolButton::pressed, this,
            [this] { SetDirectory(DirectoryTarget::Cache, ui->cache_directory_edit); });

    connect(ui->reset_game_list_cache, &QPushButton::pressed, this,
            &ConfigureFilesystem::ResetMetadata);

    connect(ui->gamecard_inserted, &QCheckBox::stateChanged, this,
            &ConfigureFilesystem::UpdateEnabledControls);
    connect(ui->gamecard_current_game, &QCheckBox::stateChanged, this,
            &ConfigureFilesystem::UpdateEnabledControls);
}

ConfigureFilesystem::~ConfigureFilesystem() = default;

void ConfigureFilesystem::setConfiguration() {
    ui->nand_directory_edit->setText(
        QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::NANDDir)));
    ui->sdmc_directory_edit->setText(
        QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir)));
    ui->gamecard_path_edit->setText(QString::fromStdString(Settings::values.gamecard_path));
    ui->dump_path_edit->setText(
        QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::DumpDir)));
    ui->load_path_edit->setText(
        QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::LoadDir)));
    ui->cache_directory_edit->setText(
        QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::CacheDir)));

    ui->gamecard_inserted->setChecked(Settings::values.gamecard_inserted);
    ui->gamecard_current_game->setChecked(Settings::values.gamecard_current_game);
    ui->dump_exefs->setChecked(Settings::values.dump_exefs);
    ui->dump_nso->setChecked(Settings::values.dump_nso);

    ui->cache_game_list->setChecked(UISettings::values.cache_game_list);

    SetComboBoxFromData(ui->nand_size, Settings::values.nand_total_size);
    SetComboBoxFromData(ui->usrnand_size, Settings::values.nand_user_size);
    SetComboBoxFromData(ui->sysnand_size, Settings::values.nand_system_size);
    SetComboBoxFromData(ui->sdmc_size, Settings::values.sdmc_size);

    UpdateEnabledControls();
}

void ConfigureFilesystem::applyConfiguration() {
    FileUtil::GetUserPath(FileUtil::UserPath::NANDDir,
                          ui->nand_directory_edit->text().toStdString());
    FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir,
                          ui->sdmc_directory_edit->text().toStdString());
    FileUtil::GetUserPath(FileUtil::UserPath::DumpDir, ui->dump_path_edit->text().toStdString());
    FileUtil::GetUserPath(FileUtil::UserPath::LoadDir, ui->load_path_edit->text().toStdString());
    FileUtil::GetUserPath(FileUtil::UserPath::CacheDir,
                          ui->cache_directory_edit->text().toStdString());
    Settings::values.gamecard_path = ui->gamecard_path_edit->text().toStdString();

    Settings::values.gamecard_inserted = ui->gamecard_inserted->isChecked();
    Settings::values.gamecard_current_game = ui->gamecard_current_game->isChecked();
    Settings::values.dump_exefs = ui->dump_exefs->isChecked();
    Settings::values.dump_nso = ui->dump_nso->isChecked();

    UISettings::values.cache_game_list = ui->cache_game_list->isChecked();

    Settings::values.nand_total_size = static_cast<Settings::NANDTotalSize>(
        ui->nand_size->itemData(ui->nand_size->currentIndex()).toULongLong());
    Settings::values.nand_system_size = static_cast<Settings::NANDSystemSize>(
        ui->nand_size->itemData(ui->sysnand_size->currentIndex()).toULongLong());
    Settings::values.nand_user_size = static_cast<Settings::NANDUserSize>(
        ui->nand_size->itemData(ui->usrnand_size->currentIndex()).toULongLong());
    Settings::values.sdmc_size = static_cast<Settings::SDMCSize>(
        ui->nand_size->itemData(ui->sdmc_size->currentIndex()).toULongLong());
}

void ConfigureFilesystem::SetDirectory(DirectoryTarget target, QLineEdit* edit) {
    QString caption;

    switch (target) {
    case DirectoryTarget::NAND:
        caption = tr("Select Emulated NAND Directory...");
        break;
    case DirectoryTarget::SD:
        caption = tr("Select Emulated SD Directory...");
        break;
    case DirectoryTarget::Gamecard:
        caption = tr("Select Gamecard Path...");
        break;
    case DirectoryTarget::Dump:
        caption = tr("Select Dump Directory...");
        break;
    case DirectoryTarget::Load:
        caption = tr("Select Mod Load Directory...");
        break;
    case DirectoryTarget::Cache:
        caption = tr("Select Cache Directory...");
        break;
    }

    QString str;
    if (target == DirectoryTarget::Gamecard) {
        str = QFileDialog::getOpenFileName(this, caption, QFileInfo(edit->text()).dir().path(),
                                           QStringLiteral("NX Gamecard;*.xci"));
    } else {
        str = QFileDialog::getExistingDirectory(this, caption, edit->text()) + QDir::separator();
    }

    if (str.isEmpty())
        return;

    edit->setText(str);
}

void ConfigureFilesystem::ResetMetadata() {
    if (!FileUtil::Exists(FileUtil::GetUserPath(FileUtil::UserPath::CacheDir) + DIR_SEP +
                          "game_list")) {
        QMessageBox::information(this, tr("Reset Metadata Cache"),
                                 tr("The metadata cache is already empty."));
    } else if (FileUtil::DeleteDirRecursively(FileUtil::GetUserPath(FileUtil::UserPath::CacheDir) +
                                              DIR_SEP + "game_list")) {
        QMessageBox::information(this, tr("Reset Metadata Cache"),
                                 tr("The operation completed successfully."));
        UISettings::values.is_game_list_reload_pending.exchange(true);
    } else {
        QMessageBox::warning(
            this, tr("Reset Metadata Cache"),
            tr("The metadata cache couldn't be deleted. It might be in use or non-existent."));
    }
}

void ConfigureFilesystem::UpdateEnabledControls() {
    ui->gamecard_current_game->setEnabled(ui->gamecard_inserted->isChecked());
    ui->gamecard_path_edit->setEnabled(ui->gamecard_inserted->isChecked() &&
                                       !ui->gamecard_current_game->isChecked());
    ui->gamecard_path_button->setEnabled(ui->gamecard_inserted->isChecked() &&
                                         !ui->gamecard_current_game->isChecked());
}

void ConfigureFilesystem::retranslateUi() {
    ui->retranslateUi(this);
}