summaryrefslogtreecommitdiffstats
path: root/src/yuzu/game_list_p.h
blob: 2cf5c58a0f7d9ac3c1ccac1a4c9820bf69e3a84b (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
// Copyright 2015 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.

#pragma once

#include <algorithm>
#include <array>
#include <map>
#include <string>
#include <unordered_map>
#include <utility>

#include <QCoreApplication>
#include <QImage>
#include <QObject>
#include <QStandardItem>
#include <QString>
#include <QWidget>

#include "common/common_types.h"
#include "common/logging/log.h"
#include "common/string_util.h"
#include "yuzu/ui_settings.h"
#include "yuzu/util/util.h"

/**
 * Gets the default icon (for games without valid SMDH)
 * @param large If true, returns large icon (48x48), otherwise returns small icon (24x24)
 * @return QPixmap default icon
 */
static QPixmap GetDefaultIcon(u32 size) {
    QPixmap icon(size, size);
    icon.fill(Qt::transparent);
    return icon;
}

class GameListItem : public QStandardItem {

public:
    GameListItem() = default;
    explicit GameListItem(const QString& string) : QStandardItem(string) {}
};

/**
 * A specialization of GameListItem for path values.
 * This class ensures that for every full path value it holds, a correct string representation
 * of just the filename (with no extension) will be displayed to the user.
 * If this class receives valid SMDH data, it will also display game icons and titles.
 */
class GameListItemPath : public GameListItem {
public:
    static const int FullPathRole = Qt::UserRole + 1;
    static const int TitleRole = Qt::UserRole + 2;
    static const int ProgramIdRole = Qt::UserRole + 3;
    static const int FileTypeRole = Qt::UserRole + 4;

    GameListItemPath() = default;
    GameListItemPath(const QString& game_path, const std::vector<u8>& picture_data,
                     const QString& game_name, const QString& game_type, u64 program_id) {
        setData(game_path, FullPathRole);
        setData(game_name, TitleRole);
        setData(qulonglong(program_id), ProgramIdRole);
        setData(game_type, FileTypeRole);

        const u32 size = UISettings::values.icon_size;

        QPixmap picture;
        if (!picture.loadFromData(picture_data.data(), static_cast<u32>(picture_data.size()))) {
            picture = GetDefaultIcon(size);
        }
        picture = picture.scaled(size, size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation);

        setData(picture, Qt::DecorationRole);
    }

    QVariant data(int role) const override {
        if (role == Qt::DisplayRole) {
            std::string filename;
            Common::SplitPath(data(FullPathRole).toString().toStdString(), nullptr, &filename,
                              nullptr);

            const std::array<QString, 4> row_data{{
                QString::fromStdString(filename),
                data(FileTypeRole).toString(),
                QString::fromStdString(fmt::format("0x{:016X}", data(ProgramIdRole).toULongLong())),
                data(TitleRole).toString(),
            }};

            const auto& row1 = row_data.at(UISettings::values.row_1_text_id);
            const auto& row2 = row_data.at(UISettings::values.row_2_text_id);

            if (row1.isEmpty() || row1 == row2)
                return row2;
            if (row2.isEmpty())
                return row1;

            return QString(row1 + "\n    " + row2);
        }

        return GameListItem::data(role);
    }
};

class GameListItemCompat : public GameListItem {
    Q_DECLARE_TR_FUNCTIONS(GameListItemCompat)
public:
    static const int CompatNumberRole = Qt::UserRole + 1;
    GameListItemCompat() = default;
    explicit GameListItemCompat(const QString& compatibility) {
        struct CompatStatus {
            QString color;
            const char* text;
            const char* tooltip;
        };
        // clang-format off
        static const std::map<QString, CompatStatus> status_data = {
        {"0",  {"#5c93ed", QT_TR_NOOP("Perfect"),    QT_TR_NOOP("Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without\nany workarounds needed.")}},
        {"1",  {"#47d35c", QT_TR_NOOP("Great"),      QT_TR_NOOP("Game functions with minor graphical or audio glitches and is playable from start to finish. May require some\nworkarounds.")}},
        {"2",  {"#94b242", QT_TR_NOOP("Okay"),       QT_TR_NOOP("Game functions with major graphical or audio glitches, but game is playable from start to finish with\nworkarounds.")}},
        {"3",  {"#f2d624", QT_TR_NOOP("Bad"),        QT_TR_NOOP("Game functions, but with major graphical or audio glitches. Unable to progress in specific areas due to glitches\neven with workarounds.")}},
        {"4",  {"#FF0000", QT_TR_NOOP("Intro/Menu"), QT_TR_NOOP("Game is completely unplayable due to major graphical or audio glitches. Unable to progress past the Start\nScreen.")}},
        {"5",  {"#828282", QT_TR_NOOP("Won't Boot"), QT_TR_NOOP("The game crashes when attempting to startup.")}},
        {"99", {"#000000", QT_TR_NOOP("Not Tested"), QT_TR_NOOP("The game has not yet been tested.")}}};
        // clang-format on

        auto iterator = status_data.find(compatibility);
        if (iterator == status_data.end()) {
            LOG_WARNING(Frontend, "Invalid compatibility number {}", compatibility.toStdString());
            return;
        }
        const CompatStatus& status = iterator->second;
        setData(compatibility, CompatNumberRole);
        setText(QObject::tr(status.text));
        setToolTip(QObject::tr(status.tooltip));
        setData(CreateCirclePixmapFromColor(status.color), Qt::DecorationRole);
    }

    bool operator<(const QStandardItem& other) const override {
        return data(CompatNumberRole) < other.data(CompatNumberRole);
    }
};

/**
 * A specialization of GameListItem for size values.
 * This class ensures that for every numerical size value it holds (in bytes), a correct
 * human-readable string representation will be displayed to the user.
 */
class GameListItemSize : public GameListItem {

public:
    static const int SizeRole = Qt::UserRole + 1;

    GameListItemSize() = default;
    explicit GameListItemSize(const qulonglong size_bytes) {
        setData(size_bytes, SizeRole);
    }

    void setData(const QVariant& value, int role) override {
        // By specializing setData for SizeRole, we can ensure that the numerical and string
        // representations of the data are always accurate and in the correct format.
        if (role == SizeRole) {
            qulonglong size_bytes = value.toULongLong();
            GameListItem::setData(ReadableByteSize(size_bytes), Qt::DisplayRole);
            GameListItem::setData(value, SizeRole);
        } else {
            GameListItem::setData(value, role);
        }
    }

    /**
     * This operator is, in practice, only used by the TreeView sorting systems.
     * Override it so that it will correctly sort by numerical value instead of by string
     * representation.
     */
    bool operator<(const QStandardItem& other) const override {
        return data(SizeRole).toULongLong() < other.data(SizeRole).toULongLong();
    }
};

class GameList;
class QHBoxLayout;
class QTreeView;
class QLabel;
class QLineEdit;
class QToolButton;

class GameListSearchField : public QWidget {
    Q_OBJECT

public:
    explicit GameListSearchField(GameList* parent = nullptr);

    void setFilterResult(int visible, int total);

    void clear();
    void setFocus();

private:
    class KeyReleaseEater : public QObject {
    public:
        explicit KeyReleaseEater(GameList* gamelist);

    private:
        GameList* gamelist = nullptr;
        QString edit_filter_text_old;

    protected:
        // EventFilter in order to process systemkeys while editing the searchfield
        bool eventFilter(QObject* obj, QEvent* event) override;
    };
    QHBoxLayout* layout_filter = nullptr;
    QTreeView* tree_view = nullptr;
    QLabel* label_filter = nullptr;
    QLineEdit* edit_filter = nullptr;
    QLabel* label_filter_result = nullptr;
    QToolButton* button_filter_close = nullptr;
};