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// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <QString>
#include <atomic>
#include <condition_variable>
#include <mutex>
#include <optional>
#include <thread>
#include "common/common_types.h"
#include "common/fs/fs.h"
#include "common/polyfill_thread.h"
#include "core/core.h"
namespace PlayTime {
struct PlayTimeElement {
u64 program_id;
u64 play_time;
inline bool operator==(const PlayTimeElement& other) const {
return program_id == other.program_id;
}
inline bool operator==(const u64 _program_id) const {
return program_id == _program_id;
}
};
class PlayTimeManager {
public:
explicit PlayTimeManager() = default;
~PlayTimeManager() = default;
public:
YUZU_NON_COPYABLE(PlayTimeManager);
YUZU_NON_MOVEABLE(PlayTimeManager);
public:
bool ResetProgramPlayTime(u64 program_id);
void SetProgramId(u64 program_id);
inline void UpdateTimestamp();
void Start();
void Stop();
private:
u64 running_program_id;
std::chrono::steady_clock::time_point last_timestamp;
std::jthread play_time_thread;
void AutoTimestamp(std::stop_token stop_token);
void Save();
};
std::optional<std::filesystem::path> GetCurrentUserPlayTimePath();
bool UpdatePlayTime(u64 program_id, u64 add_play_time);
[[nodiscard]] bool ReadPlayTimeFile(std::vector<PlayTimeElement>& out_play_time_elements);
[[nodiscard]] bool WritePlayTimeFile(const std::vector<PlayTimeElement>& play_time_elements);
u64 GetPlayTime(u64 program_id);
QString ReadablePlayTime(qulonglong time_seconds);
} // namespace PlayTime
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