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authorSvxy <aidan61605@gmail.com>2023-05-31 23:31:32 +0200
committerSvxy <aidan61605@gmail.com>2023-05-31 23:31:32 +0200
commiteb4b3404aa00220d659e532151dab13d642c17a3 (patch)
tree7e1107c4995489a26c4007e41b53ea8d00ab2134 /tools/CreateSetChunk/SetChunk.dsp
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Diffstat (limited to 'tools/CreateSetChunk/SetChunk.dsp')
-rw-r--r--tools/CreateSetChunk/SetChunk.dsp155
1 files changed, 155 insertions, 0 deletions
diff --git a/tools/CreateSetChunk/SetChunk.dsp b/tools/CreateSetChunk/SetChunk.dsp
new file mode 100644
index 0000000..45bc869
--- /dev/null
+++ b/tools/CreateSetChunk/SetChunk.dsp
@@ -0,0 +1,155 @@
+# Microsoft Developer Studio Project File - Name="Image2LUT" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 60000
+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (x86) Console Application" 0x0103
+
+CFG=Image2LUT - Win32 Debug
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE
+!MESSAGE NMAKE /f "SetChunk.mak".
+!MESSAGE
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE
+!MESSAGE NMAKE /f "SetChunk.mak" CFG="Image2LUT - Win32 Debug"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
+!MESSAGE
+!MESSAGE "Image2LUT - Win32 Release" (based on "Win32 (x86) Console Application")
+!MESSAGE "Image2LUT - Win32 Debug" (based on "Win32 (x86) Console Application")
+!MESSAGE
+
+# Begin Project
+# PROP AllowPerConfigDependencies 0
+# PROP Scc_ProjName "Image2LUT"
+# PROP Scc_LocalPath "."
+CPP=snCl.exe
+RSC=rc.exe
+
+!IF "$(CFG)" == "Image2LUT - Win32 Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "Release"
+# PROP BASE Intermediate_Dir "Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "Release"
+# PROP Intermediate_Dir "Release"
+# PROP Ignore_Export_Lib 0
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
+# ADD CPP /nologo /MT /W3 /GX /O2 /I "../perl" /I "../../game/libs/pure3d/toollib/inc" /I "../../game/libs/pure3d/constants" /I "../../game/libs/pure3d/toollib/chunks16/inc" /I "../../game/code/constants" /I "../../game/libs/radmath" /I "../../game/libs" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /D "P3DDEBUG" /D "P3DWIN95" /D "RAD_RELEASE" /D "RAD_WIN32" /D "RAD_PC" /YX /FD /c
+# ADD BASE RSC /l 0x409 /d "NDEBUG"
+# ADD RSC /l 0x409 /d "NDEBUG"
+BSC32=snBsc.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=snLink.exe
+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
+# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 /nodefaultlib:"LIBC.lib" /out:"..\bin\CreateSetChunk.exe"
+# SUBTRACT LINK32 /nodefaultlib
+
+!ELSEIF "$(CFG)" == "Image2LUT - Win32 Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "Debug"
+# PROP BASE Intermediate_Dir "Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "Debug"
+# PROP Intermediate_Dir "Debug"
+# PROP Ignore_Export_Lib 0
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
+# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "../perl" /I "../../game/libs/pure3d/toollib/inc" /I "../../game/libs/pure3d/constants" /I "../../game/libs/pure3d/toollib/chunks16/inc" /I "../../game/libs/radmath" /I "../../game/code/constants" /I "../../game/libs" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /D "P3DDEBUG" /D "P3DWIN95" /D "RAD_DEBUG" /D "RAD_WIN32" /D "RAD_PC" /YX /FD /c
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=snBsc.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=snLink.exe
+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
+# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"LIBC.lib LIBCMTD.lib" /pdbtype:sept
+# SUBTRACT LINK32 /nodefaultlib
+
+!ENDIF
+
+# Begin Target
+
+# Name "Image2LUT - Win32 Release"
+# Name "Image2LUT - Win32 Debug"
+# Begin Group "Source"
+
+# PROP Default_Filter "*.cpp, *.c"
+# Begin Source File
+
+SOURCE=.\main.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\Param.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\version.cpp
+# End Source File
+# End Group
+# Begin Group "Include"
+
+# PROP Default_Filter "*.hpp, *.h"
+# Begin Source File
+
+SOURCE=.\Param.hpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\version.hpp
+# End Source File
+# End Group
+# Begin Source File
+
+SOURCE=.\SetChunk.sc
+
+!IF "$(CFG)" == "Image2LUT - Win32 Release"
+
+# Begin Custom Build - ToolsParamCreator
+InputPath=.\SetChunk.sc
+InputName=SetChunk
+
+BuildCmds= \
+ ..\..\game\libs\pure3d\tools\commandline\bin\ToolsParamCreator -s $(InputName).sc
+
+"Param.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"Param.hpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "Image2LUT - Win32 Debug"
+
+# Begin Custom Build
+InputPath=.\SetChunk.sc
+InputName=SetChunk
+
+BuildCmds= \
+ ..\..\game\libs\pure3d\tools\commandline\bin\ToolsParamCreator -s $(InputName).sc
+
+"Param.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"Param.hpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# End Target
+# End Project