diff options
Diffstat (limited to 'tools/CreateSetChunk/SetChunk.dsp')
-rw-r--r-- | tools/CreateSetChunk/SetChunk.dsp | 155 |
1 files changed, 155 insertions, 0 deletions
diff --git a/tools/CreateSetChunk/SetChunk.dsp b/tools/CreateSetChunk/SetChunk.dsp new file mode 100644 index 0000000..45bc869 --- /dev/null +++ b/tools/CreateSetChunk/SetChunk.dsp @@ -0,0 +1,155 @@ +# Microsoft Developer Studio Project File - Name="Image2LUT" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 60000 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Console Application" 0x0103 + +CFG=Image2LUT - Win32 Debug +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "SetChunk.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "SetChunk.mak" CFG="Image2LUT - Win32 Debug" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "Image2LUT - Win32 Release" (based on "Win32 (x86) Console Application") +!MESSAGE "Image2LUT - Win32 Debug" (based on "Win32 (x86) Console Application") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "Image2LUT" +# PROP Scc_LocalPath "." +CPP=snCl.exe +RSC=rc.exe + +!IF "$(CFG)" == "Image2LUT - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "Release" +# PROP Intermediate_Dir "Release" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c +# ADD CPP /nologo /MT /W3 /GX /O2 /I "../perl" /I "../../game/libs/pure3d/toollib/inc" /I "../../game/libs/pure3d/constants" /I "../../game/libs/pure3d/toollib/chunks16/inc" /I "../../game/code/constants" /I "../../game/libs/radmath" /I "../../game/libs" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /D "P3DDEBUG" /D "P3DWIN95" /D "RAD_RELEASE" /D "RAD_WIN32" /D "RAD_PC" /YX /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=snBsc.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=snLink.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 /nodefaultlib:"LIBC.lib" /out:"..\bin\CreateSetChunk.exe" +# SUBTRACT LINK32 /nodefaultlib + +!ELSEIF "$(CFG)" == "Image2LUT - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "Debug" +# PROP Intermediate_Dir "Debug" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c +# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "../perl" /I "../../game/libs/pure3d/toollib/inc" /I "../../game/libs/pure3d/constants" /I "../../game/libs/pure3d/toollib/chunks16/inc" /I "../../game/libs/radmath" /I "../../game/code/constants" /I "../../game/libs" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /D "P3DDEBUG" /D "P3DWIN95" /D "RAD_DEBUG" /D "RAD_WIN32" /D "RAD_PC" /YX /FD /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=snBsc.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=snLink.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"LIBC.lib LIBCMTD.lib" /pdbtype:sept +# SUBTRACT LINK32 /nodefaultlib + +!ENDIF + +# Begin Target + +# Name "Image2LUT - Win32 Release" +# Name "Image2LUT - Win32 Debug" +# Begin Group "Source" + +# PROP Default_Filter "*.cpp, *.c" +# Begin Source File + +SOURCE=.\main.cpp +# End Source File +# Begin Source File + +SOURCE=.\Param.cpp +# End Source File +# Begin Source File + +SOURCE=.\version.cpp +# End Source File +# End Group +# Begin Group "Include" + +# PROP Default_Filter "*.hpp, *.h" +# Begin Source File + +SOURCE=.\Param.hpp +# End Source File +# Begin Source File + +SOURCE=.\version.hpp +# End Source File +# End Group +# Begin Source File + +SOURCE=.\SetChunk.sc + +!IF "$(CFG)" == "Image2LUT - Win32 Release" + +# Begin Custom Build - ToolsParamCreator +InputPath=.\SetChunk.sc +InputName=SetChunk + +BuildCmds= \ + ..\..\game\libs\pure3d\tools\commandline\bin\ToolsParamCreator -s $(InputName).sc + +"Param.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"Param.hpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "Image2LUT - Win32 Debug" + +# Begin Custom Build +InputPath=.\SetChunk.sc +InputName=SetChunk + +BuildCmds= \ + ..\..\game\libs\pure3d\tools\commandline\bin\ToolsParamCreator -s $(InputName).sc + +"Param.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"Param.hpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# End Target +# End Project |