summaryrefslogtreecommitdiffstats
diff options
context:
space:
mode:
authorSergeanur <s.anureev@yandex.ua>2021-01-16 15:55:26 +0100
committerSergeanur <s.anureev@yandex.ua>2021-01-16 15:55:26 +0100
commit518bc555a6fcf0ae4c4a7d1f2a10c98505de5cfb (patch)
tree2b10f3df9b942731f4cd7a83103e6ac3268203aa
parentMerge branch 'miami' into lcs (diff)
downloadre3-518bc555a6fcf0ae4c4a7d1f2a10c98505de5cfb.tar
re3-518bc555a6fcf0ae4c4a7d1f2a10c98505de5cfb.tar.gz
re3-518bc555a6fcf0ae4c4a7d1f2a10c98505de5cfb.tar.bz2
re3-518bc555a6fcf0ae4c4a7d1f2a10c98505de5cfb.tar.lz
re3-518bc555a6fcf0ae4c4a7d1f2a10c98505de5cfb.tar.xz
re3-518bc555a6fcf0ae4c4a7d1f2a10c98505de5cfb.tar.zst
re3-518bc555a6fcf0ae4c4a7d1f2a10c98505de5cfb.zip
-rw-r--r--src/render/Font.cpp648
-rw-r--r--src/render/Font.h18
2 files changed, 197 insertions, 469 deletions
diff --git a/src/render/Font.cpp b/src/render/Font.cpp
index d15dc7d3..60c6e231 100644
--- a/src/render/Font.cpp
+++ b/src/render/Font.cpp
@@ -1,5 +1,6 @@
#include "common.h"
+#include "main.h"
#include "Sprite2d.h"
#include "TxdStore.h"
#include "Font.h"
@@ -53,153 +54,44 @@ int16 CFont::NewLine;
CSprite2d CFont::Sprite[MAX_FONTS];
CFontRenderState CFont::RenderState;
-#ifdef MORE_LANGUAGES
-uint8 CFont::LanguageSet = FONT_LANGSET_EFIGS;
-int32 CFont::Slot = -1;
-#define JAP_TERMINATION (0x8000 | '~')
-
-int16 CFont::Size[LANGSET_MAX][MAX_FONTS][210] = {
- {
-#else
-int16 CFont::Size[MAX_FONTS][210] = {
-#endif
- {
- 12, 9, 22, 17, 19, 19, 25, 4, 33, 33, 25, 35, 11, 10, 6, 33, 18, 10, 17, 17, 17, 17, 17, 15, 12, 16, 5, 30, 30, 30, 30, 30, 12, 16, 19,
- 16, 19, 18, 18, 17, 22, 11, 17, 18, 18, 30, 22, 19, 22, 19, 19, 20, 18, 19, 19, 29, 19, 18, 19, 19, 33, 33, 19, 19, 12, 14, 11, 11, 16, 11,
- 12, 14, 14, 10, 13, 12, 10, 19, 18, 12, 16, 13, 13, 11, 12, 15, 12, 15, 13, 12, 12, 37, 33, 37, 35, 37, 16, 16, 16, 16, 33, 17, 18, 18, 18,
- 18, 11, 11, 11, 11, 19, 19, 19, 19, 19, 19, 19, 19, 15, 14, 14, 14, 14, 20, 14, 11, 11, 11, 11, 10, 10, 10, 10, 12, 12, 12, 12, 15, 15, 15,
- 15, 24, 18, 21, 10, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
- 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 16
- },
- {
- 15, 7, 31, 25, 20, 23, 21, 7, 11, 10, 26, 14, 6, 12, 6, 26, 20, 7, 20, 20, 21, 20, 20, 19, 21, 20, 8, 30, 24, 30, 24, 19, 20, 22, 22, 21, 22, 18, 18, 22,
- 22, 9, 14, 21, 18, 27, 21, 24, 22, 22, 23, 20, 19, 23, 22, 31, 23, 23, 21, 25, 13, 30, 10, 19, 10, 17, 17, 16, 17, 17, 11, 17, 17, 7, 7, 18, 7, 25, 17,
- 17, 17, 17, 11, 17, 11, 17, 18, 25, 19, 18, 17, 28, 26, 20, 15, 15, 20, 20, 20, 20, 29, 22, 19, 19, 19, 19, 9, 9, 9, 9, 23, 23, 23, 23, 24, 24, 24, 24,
- 20, 19, 17, 17, 17, 30, 16, 17, 17, 17, 17, 11, 11, 15, 12, 17, 17, 17, 17, 17, 17, 17, 17, 19, 20, 20, 20, 18, 19, 19, 21, 19, 19, 19, 19, 19, 16, 19,
- 19, 19, 20, 19, 16, 19, 19, 9, 19, 20, 14, 29, 19, 19, 19, 19, 19, 19, 21, 19, 20, 32, 20, 19, 19, 19, 19, 19, 19, 29, 19, 19, 19, 19, 19, 9, 9, 9, 9,
- 19, 19, 19, 19, 19, 19, 19, 19, 19, 21, 21, 10, 9, 10, 20
- }
-#ifdef MORE_LANGUAGES
- },
- {
- { 13, 12, 31, 35, 23, 35, 31, 9, 14, 15, 25, 30, 11, 17,
- 13, 31, 23, 16, 22, 21, 24, 23, 23, 20, 23, 22, 10,
- 35, 26, 26, 26, 26, 30, 26, 24, 23, 24, 22, 21, 24,
- 26, 10, 20, 26, 22, 29, 26, 25, 23, 25, 24, 24, 22,
- 25, 24, 29, 29, 23, 25, 37, 22, 37, 35, 37, 35, 21,
- 22, 21, 21, 22, 13, 22, 21, 10, 16, 22, 11, 32, 21,
- 21, 23, 22, 16, 20, 14, 21, 20, 30, 25, 21, 21, 13,
- 33, 13, 13, 13, 24, 22, 22, 19, 26, 21, 30, 20, 23,
- 23, 21, 24, 26, 23, 22, 23, 21, 22, 20, 20, 26, 25,
- 24, 22, 31, 32, 23, 30, 22, 22, 32, 23, 19, 18, 18,
- 15, 22, 19, 27, 19, 20, 20, 18, 22, 24, 20, 19, 19,
- 20, 19, 16, 19, 28, 20, 20, 18, 26, 27, 19, 26, 18,
- 19, 27, 19, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26,
- 26, 26, 26, 18, 26, 26, 26, 26, 26, 26, 26, 26, 26,
- 26, 26, 26, 26, 26, 26, 26, 26, 26, 20 },
- { 13, 9, 21, 35, 23, 35, 35, 11, 35, 35, 25, 35, 11,
- 17, 13, 33, 28, 14, 22, 21, 24, 23, 23, 21, 23, 22,
- 10, 35, 13, 35, 13, 33, 5, 25, 22, 23, 24, 21, 21, 24,
- 24, 9, 20, 24, 21, 27, 25, 25, 22, 25, 23, 20, 23, 23,
- 23, 31, 23, 23, 23, 37, 33, 37, 35, 37, 35, 21, 19,
- 19, 21, 19, 17, 21, 21, 8, 17, 18, 14, 24, 21, 21, 20,
- 22, 19, 20, 20, 19, 20, 26, 21, 20, 21, 33, 33, 33,
- 33, 35, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
- 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
- 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
- 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
- 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
- 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
- 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
- 19, 19, 19, 19, 19, 19, 19, 16, },
- { 15, 14, 16, 25, 19,
- 26, 22, 11, 18, 18, 27, 26, 13, 19, 9, 27, 19, 18, 19,
- 19, 22, 19, 20, 18, 19, 20, 12, 32, 15, 32, 15, 35,
- 15, 19, 19, 19, 19, 19, 16, 19, 20, 9, 19, 20, 14, 29,
- 19, 20, 19, 19, 19, 19, 21, 19, 20, 32, 20, 19, 19,
- 33, 31, 39, 37, 39, 37, 21, 21, 21, 23, 21, 19, 23, 23, 10, 19, 20, 16, 26, 23,
- 21, 21, 20, 20, 22, 21, 22, 22, 26, 22, 22, 23, 35,
- 35, 35, 35, 37, 19, 19, 19, 19, 19, 19, 29, 19, 19,
- 19, 20, 22, 31, 19, 19, 19, 19, 19, 29, 19, 29, 19,
- 21, 19, 30, 31, 21, 29, 19, 19, 29, 19, 21, 23, 32,
- 21, 21, 30, 31, 22, 21, 32, 33, 23, 32, 21, 21, 32,
- 21, 19, 19, 30, 31, 22, 22, 21, 32, 33, 23, 32, 21,
- 21, 32, 21, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
- 19, 19, 19, 11, 19, 19, 19, 19, 19, 19, 19, 19, 19,
- 19, 19, 19, 19, 19, 19, 19, 19, 19, 19 },
- },
-
- {
- {
- 13, 12, 31, 35, 23, 35, 31, 9, 14, 15, 25, 30, 11, 17, 13, 31,
- 23, 16, 22, 21, 24, 23, 23, 20, 23, 22, 10, 35, 26, 26, 26, 26,
- 30, 26, 24, 23, 24, 22, 21, 24, 26, 10, 20, 26, 22, 29, 26, 25,
- 23, 25, 24, 24, 22, 25, 24, 29, 29, 23, 25, 37, 22, 37, 35, 37,
- 35, 21, 22, 21, 21, 22, 13, 22, 21, 10, 16, 22, 11, 32, 21, 21,
- 23, 22, 16, 20, 14, 21, 20, 30, 25, 21, 21, 33, 33, 33, 33, 35,
- 27, 27, 27, 27, 32, 24, 23, 23, 23, 23, 11, 11, 11, 11, 26, 26,
- 26, 26, 26, 26, 26, 25, 26, 21, 21, 21, 21, 32, 23, 22, 22, 22,
- 22, 11, 11, 11, 11, 22, 22, 22, 22, 22, 22, 22, 22, 26, 21, 24,
- 12, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26,
- 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 18, 26, 26,
- 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26,
- 20
- },
-
- {
- 13, 9, 21, 35, 23, 35, 35, 11, 35, 35, 25, 35, 11, 17, 13, 33,
- 28, 14, 22, 21, 24, 23, 23, 21, 23, 22, 10, 35, 13, 35, 13, 33,
- 5, 25, 22, 23, 24, 21, 21, 24, 24, 9, 20, 24, 21, 27, 25, 25,
- 22, 25, 23, 20, 23, 23, 23, 31, 23, 23, 23, 37, 33, 37, 35, 37,
- 35, 21, 19, 19, 21, 19, 17, 21, 21, 8, 17, 18, 14, 24, 21, 21,
- 20, 22, 19, 20, 20, 19, 20, 26, 21, 20, 21, 33, 33, 33, 33, 35,
- 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
- 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
- 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
- 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
- 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
- 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
- 16
- },
-
- {
- 15, 14, 16, 25, 19, 26, 22, 11, 18, 18, 27, 26, 13, 19, 9, 27,
- 19, 18, 19, 19, 22, 19, 20, 18, 19, 20, 12, 32, 15, 32, 15, 35,
- 15, 19, 19, 19, 19, 19, 16, 19, 20, 9, 19, 20, 14, 29, 19, 20,
- 19, 19, 19, 19, 21, 19, 20, 32, 20, 19, 19, 33, 31, 39, 37, 39,
- 37, 21, 21, 21, 23, 21, 19, 23, 23, 10, 19, 20, 16, 26, 23, 23,
- 20, 20, 20, 22, 21, 22, 22, 26, 22, 22, 23, 35, 35, 35, 35, 37,
- 19, 19, 19, 19, 29, 19, 19, 19, 19, 19, 9, 9, 9, 9, 19, 19,
- 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 30, 19, 19, 19, 19,
- 19, 10, 10, 10, 10, 19, 19, 19, 19, 19, 19, 19, 19, 19, 23, 35,
- 12, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
- 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 11, 19, 19,
- 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
- 19
- }
- }
-#endif
+int16 CFont::Size[MAX_FONTS][419] = {
+ {15, 6, 8, 24, 22, 28, 28, 2, 8, 8, 12, 24, 8, 10, 8, 12, 24, 8, 22, 20, 24, 22, 22, 22, 24, 22, 8, 8, 22, 22, 24, 16, 28, 26, 20, 22, 22, 18, 18,
+ 24, 22, 4, 16, 20, 18, 26, 20, 24, 20, 24, 22, 24, 20, 20, 26, 32, 26, 26, 20, 10, 12, 8, 22, 18, 6, 26, 20, 22, 22, 18, 18, 24, 22, 4, 16, 20, 18, 26,
+ 20, 24, 20, 24, 22, 24, 20, 20, 26, 32, 26, 26, 20, 10, 12, 8, 22, 18, 26, 26, 26, 26, 26, 26, 26, 22, 18, 18, 18, 18, 8, 8, 10, 10, 26, 20, 24, 24, 24,
+ 24, 24, 22, 24, 20, 20, 20, 20, 26, 22, 20, 26, 26, 26, 26, 26, 26, 26, 22, 18, 18, 18, 18, 8, 8, 10, 10, 26, 20, 24, 24, 24, 24, 24, 22, 24, 20, 20, 20,
+ 20, 26, 22, 24, 24, 8, 16, 10, 8, 28, 8, 8, 18, 16, 10, 28, 8, 28, 24, 6, 16, 22, 18, 24, 4, 14, 10, 26, 14, 16, 26, 12, 2, 16, 16, 32, 19, 19, 19,
+ 19, 19, 19, 19, 19, 24, 19, 19, 19, 19, 19, 19, 19, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -2, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, -2, 0, -2, -2, 0, 0, 0, 0, -2, -2, -2, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, -2, 0, -2, -2, 0, 0, 0, 0, -2, -2, -2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -2, 0, -2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -2, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 28},
+ {10, 12, 20, 24, 28, 30, 28, 12, 14, 14, 20, 24, 12, 16, 10, 28, 26, 20, 24, 24, 26, 24, 24, 24, 24, 24, 12, 12, 22, 22, 24, 24, 32, 28, 24, 26, 26, 24, 22,
+ 28, 26, 10, 22, 26, 22, 30, 28, 28, 26, 30, 26, 26, 28, 26, 26, 32, 26, 26, 26, 14, 18, 14, 22, 22, 14, 22, 22, 22, 22, 22, 18, 22, 22, 10, 12, 20, 10, 28,
+ 20, 22, 22, 22, 20, 22, 20, 20, 20, 30, 20, 22, 20, 16, 10, 16, 20, 0, 28, 28, 28, 28, 28, 28, 32, 26, 24, 24, 24, 24, 14, 14, 18, 16, 30, 28, 28, 28, 28,
+ 28, 28, 20, 30, 26, 26, 26, 26, 28, 26, 22, 22, 22, 22, 22, 22, 22, 32, 22, 22, 22, 22, 22, 14, 14, 18, 16, 22, 20, 22, 22, 22, 22, 22, 22, 24, 20, 20, 20,
+ 20, 22, 22, 22, 26, 12, 18, 18, 12, 32, 12, 12, 18, 18, 18, 32, 12, 32, 28, 10, 22, 28, 24, 28, 10, 26, 16, 30, 16, 20, 30, 18, 14, 18, 24, 32, 30, 30, 30,
+ 30, 24, 28, 24, 20, 24, 20, 20, 22, 20, 20, 10, 10, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, -2, 0, 0, 0, -2, -2, 0, 0, 2, 0, 0, 0, 0, -2, -2, 0, 0, 0, -2, -2, -2, 0, -2, 0, -2, 0, 0, 0, 0, 0, 0,
+ 0, 0, -2, -2, 0, 0, -2, 0, -2, 1, 0, -2, -1, 0, 0, 0, -2, 0, 0, 0, -2, 0, 0, -2, 0, -2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, -2, -2, -2, -2, 0, 0, -2, 0, 0, 0, 0, -2, -2, -2, -2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 28},
+ {15, 8, 0, 0, 18, 0, 22, 8, 13, 13, 0, 0, 7, 0, 8, 22, 18, 17, 18, 18, 20, 18, 18, 18, 18, 18, 8, 18, 18, 18, 18, 18, 15, 18, 18, 8, 18, 18, 13,
+ 28, 18, 18, 18, 18, 18, 18, 20, 18, 19, 30, 18, 18, 18, 18, 18, 18, 0, 18, 0, 28, 18, 18, 18, 18, 0, 8, 8, 8, 8, 0, 18, 18, 18, 18, 0, 18, 0, 0,
+ 18, 18, 18, 18, 0, 0, 20, 30, 18, 8, 9, 9, 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 22}
};
-#ifdef MORE_LANGUAGES
-int16 Size_jp[] = {
- 15, 14, 16, 20, 19, 26, 22, 11, 18, 18, 27, 26, 13, //; 0
- 19, 20, 27, 19, 15, 19, 19, 21, 19, 20, 18, 19, 15, //; 13
- 13, 28, 15, 32, 15, 35, 15, 19, 19, 19, 19, 17, 16, //; 26
- 19, 20, 15, 19, 20, 14, 17, 19, 19, 19, 19, 19, 19, //; 39
- 19, 19, 20, 25, 20, 19, 19, 33, 31, 39, 37, 39, 37, //; 52
- 21, 21, 21, 19, 17, 15, 23, 21, 15, 19, 20, 16, 19, //; 65
- 19, 19, 20, 20, 17, 22, 19, 22, 22, 19, 22, 22, 23, //; 78
- 35, 35, 35, 35, 37, 19, 19, 19, 19, 29, 19, 19, 19, //; 91
- 19, 19, 9, 9, 9, 9, 19, 19, 19, 19, 19, 19, 19, 19, //; 104
- 19, 19, 19, 19, 19, 30, 19, 19, 19, 19, 19, 10, 10, //; 118
- 10, 10, 19, 19, 19, 19, 19, 19, 19, 19, 19, 23, 35, //; 131
- 12, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, //; 144
- 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, //; 157
- 19, 19, 19, 11, 19, 19, 19, 19, 19, 19, 19, 19, 19, //; 170
- 19, 19, 19, 19, 19, 19, 19, 19, 19, 21
-};
-#endif
+
+int FontSizeIncrementers[] = { 4, -2, 2 };
wchar foreign_table[128] = {
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
@@ -238,39 +130,20 @@ CFont::Initialise(void)
{
int slot;
- slot = CTxdStore::AddTxdSlot("fonts");
-#ifdef MORE_LANGUAGES
- Slot = slot;
- switch (LanguageSet)
+ if (gMakeResources)
{
- case FONT_LANGSET_EFIGS:
- default:
+ slot = CTxdStore::AddTxdSlot("fonts");
CTxdStore::LoadTxd(slot, "MODELS/FONTS.TXD");
- break;
- case FONT_LANGSET_POLISH:
- CTxdStore::LoadTxd(slot, "MODELS/FONTS_P.TXD");
- break;
- case FONT_LANGSET_RUSSIAN:
- CTxdStore::LoadTxd(slot, "MODELS/FONTS_R.TXD");
- break;
- case FONT_LANGSET_JAPANESE:
- CTxdStore::LoadTxd(slot, "MODELS/FONTS_J.TXD");
- break;
- }
-#else
- CTxdStore::LoadTxd(slot, "MODELS/FONTS.TXD");
-#endif
- CTxdStore::AddRef(slot);
- CTxdStore::PushCurrentTxd();
- CTxdStore::SetCurrentTxd(slot);
- Sprite[0].SetTexture("font2", "font2m");
-#ifdef MORE_LANGUAGES
- if (IsJapanese()) {
- Sprite[1].SetTexture("FONTJAP", "FONTJAP_mask");
- Sprite[3].SetTexture("FONTJAP", "FONTJAP_mask");
+ CTxdStore::AddRef(slot);
+ CTxdStore::PushCurrentTxd();
+ CTxdStore::SetCurrentTxd(slot);
+ Sprite[0].SetTexture("font2", "font2m");
+ Sprite[1].SetTexture("font1", "font1m");
+ Sprite[2].SetTexture("font3", "font3m");
+ CTxdStore::PopCurrentTxd();
}
-#endif // MORE_LANGUAGES
- Sprite[1].SetTexture("font1", "font1m");
+ else
+ slot = CTxdStore::FindTxdSlot("fonts");
SetScale(1.0f, 1.0f);
SetSlantRefPoint(SCREEN_WIDTH, 0.0f);
SetSlant(0.0f);
@@ -287,7 +160,17 @@ CFont::Initialise(void)
SetRightJustifyWrap(0.0f);
SetAlphaFade(255.0f);
SetDropShadowPosition(0);
- CTxdStore::PopCurrentTxd();
+ SetOutlineColor(CRGBA(0, 0, 0, 0));
+ SetOutlineOn(0);
+ SetNewLineAdd(0);
+ SetNewLineAdd(2);
+
+ /*
+ if (mspCompressedTexList)
+ {
+ // TODO (LCS): volatile shit
+ }
+ */
#ifdef BUTTON_ICONS
if (int file = CFileMgr::OpenFile("MODELS/X360BTNS.TXD")) {
@@ -373,6 +256,7 @@ CFont::Shutdown(void)
#endif
Sprite[0].Delete();
Sprite[1].Delete();
+ Sprite[2].Delete();
#ifdef MORE_LANGUAGES
if (IsJapanese())
Sprite[3].Delete();
@@ -425,26 +309,26 @@ CFont::DrawButton(float x, float y)
void
CFont::PrintChar(float x, float y, wchar c)
{
+ if (!(c >= 0 && c < 209)) return;
+
bool bDontPrint = false;
if(x <= 0.0f || x > SCREEN_WIDTH ||
- y <= 0.0f || y > SCREEN_HEIGHT) // BUG: game uses SCREENW again
+ y <= -12.0f || y > SCREEN_HEIGHT) // BUG: game uses SCREENW again
return;
bDontPrint = c == '\0';
float w = GetCharacterWidth(c) / 32.0f;
+
+ // TODO (LCS): bit here
if (Details.bFontHalfTexture && c == 208)
c = '\0';
+
+
float xoff = c % 16;
float yoff = c / 16;
-#ifdef MORE_LANGUAGES
- if (IsJapaneseFont()) {
- w = 21.0f;
- xoff = (float)(c % 48);
- yoff = c / 48;
- }
-#endif
if(RenderState.style == FONT_BANK || RenderState.style == FONT_STANDARD){
+ // TODO (LCS): bit here
if (bDontPrint) return;
if (RenderState.slant == 0.0f) {
#ifdef FIX_BUGS
@@ -454,7 +338,7 @@ CFont::PrintChar(float x, float y, wchar c)
#endif
CSprite2d::AddToBuffer(
CRect(x, y,
- x + 32.0f * RenderState.scaleX * 1.0f,
+ x + 32.0f * RenderState.scaleX * 0.96f,
y + 40.0f * RenderState.scaleY * 0.5f),
RenderState.color,
xoff / 16.0f, yoff / 12.8f + 0.0021f,
@@ -464,7 +348,7 @@ CFont::PrintChar(float x, float y, wchar c)
} else {
CSprite2d::AddToBuffer(
CRect(x, y,
- x + 32.0f * RenderState.scaleX * 1.0f,
+ x + 32.0f * RenderState.scaleX * 0.96f,
y + 33.0f * RenderState.scaleY * 0.5f),
RenderState.color,
xoff / 16.0f, yoff / 12.8f + 0.0021f,
@@ -475,37 +359,13 @@ CFont::PrintChar(float x, float y, wchar c)
} else
CSprite2d::AddToBuffer(
CRect(x, y,
- x + 32.0f * RenderState.scaleX * 1.0f,
+ x + 32.0f * RenderState.scaleX * 0.96f,
y + 40.0f * RenderState.scaleY * 0.5f),
RenderState.color,
xoff / 16.0f, yoff / 12.8f + 0.00055f,
(xoff + 1.0f) / 16.0f - 0.001f, yoff / 12.8f + 0.0021f + 0.01f,
xoff / 16.0f, (yoff + 1.0f) / 12.8f - 0.009f,
(xoff + 1.0f) / 16.0f - 0.001f, (yoff + 1.0f) / 12.8f - 0.0021f + 0.01f);
-#ifdef MORE_LANGUAGES
- }else if (IsJapaneseFont()) {
- if (Details.dropShadowPosition != 0) {
- CSprite2d::AddSpriteToBank(Details.bank + Details.style, // BUG: game doesn't add bank
- CRect(x + SCREEN_SCALE_X(Details.dropShadowPosition),
- y + SCREEN_SCALE_Y(Details.dropShadowPosition),
- x + SCREEN_SCALE_X(Details.dropShadowPosition) + 32.0f * Details.scaleX * 1.0f,
- y + SCREEN_SCALE_Y(Details.dropShadowPosition) + 40.0f * Details.scaleY / 2.75f),
- Details.dropColor,
- xoff * w / 1024.0f, yoff / 25.6f,
- xoff * w / 1024.0f + (1.0f / 48.0f) - 0.001f, yoff / 25.6f,
- xoff * w / 1024.0f, (yoff + 1.0f) / 25.6f,
- xoff * w / 1024.0f + (1.0f / 48.0f) - 0.001f, (yoff + 1.0f) / 25.6f - 0.0001f);
- }
- CSprite2d::AddSpriteToBank(Details.bank + Details.style, // BUG: game doesn't add bank
- CRect(x, y,
- x + 32.0f * Details.scaleX * 1.0f,
- y + 40.0f * Details.scaleY / 2.75f),
- Details.color,
- xoff * w / 1024.0f, yoff / 25.6f,
- xoff * w / 1024.0f + (1.0f / 48.0f) - 0.001f, yoff / 25.6f,
- xoff * w / 1024.0f, (yoff + 1.0f) / 25.6f - 0.002f,
- xoff * w / 1024.0f + (1.0f / 48.0f) - 0.001f, (yoff + 1.0f) / 25.6f - 0.0001f);
-#endif
} else {
if (bDontPrint) return;
CSprite2d::AddToBuffer(
@@ -513,10 +373,10 @@ CFont::PrintChar(float x, float y, wchar c)
x + 32.0f * RenderState.scaleX * w,
y + 32.0f * RenderState.scaleY * 0.5f),
RenderState.color,
- xoff / 16.0f, yoff / 16.0f,
- (xoff + w) / 16.0f, yoff / 16.0f,
- xoff / 16.0f, (yoff + 1.0f) / 16.0f,
- (xoff + w) / 16.0f - 0.0001f, (yoff + 1.0f) / 16.0f - 0.0001f);
+ xoff / 16.0f, yoff / 6.4f,
+ (xoff + w) / 16.0f, yoff / 6.4f,
+ xoff / 16.0f, (yoff + 1.0f) / 6.4f,
+ (xoff + w) / 16.0f, (yoff + 1.0f) / 6.4f);
}
}
@@ -893,50 +753,6 @@ CFont::GetTextRect(CRect *rect, float xstart, float ystart, wchar *s)
}
}
-#ifdef MORE_LANGUAGES
-bool
-CFont::PrintString(float x, float y, wchar *start, wchar *&end, float spwidth, float japX)
-{
- wchar *s, c, unused;
-
- if (IsJapanese()) {
- float jx = 0.0f;
- for (s = start; s < end; s++) {
- if (*s == JAP_TERMINATION || *s == '~')
- s = ParseToken(s, &unused, true);
- if (NewLine) {
- NewLine = false;
- break;
- }
- jx += GetCharacterSize(*s - ' ');
- }
- s = start;
- if (Details.centre)
- x = japX - jx / 2.0f;
- else if (Details.rightJustify)
- x = japX - jx;
- }
-
- for (s = start; s < end; s++) {
- if (*s == '~' || (IsJapanese() && *s == JAP_TERMINATION))
- s = ParseToken(s, &unused);
- if (NewLine && IsJapanese()) {
- NewLine = false;
- end = s;
- return true;
- }
- c = *s - ' ';
- if (Details.slant != 0.0f && !IsJapanese())
- y = (Details.slantRefX - x) * Details.slant + Details.slantRefY;
-
- PrintChar(x, y, c);
- x += GetCharacterSize(c);
- if (c == 0 && (!NewLine || !IsJapanese())) // space
- x += spwidth;
- }
- return false;
-}
-#else
void
CFont::PrintString(float x, float y, uint32, wchar *start, wchar *end, float spwidth)
{
@@ -1002,7 +818,6 @@ CFont::PrintString(float x, float y, uint32, wchar *start, wchar *end, float spw
*(FontRenderStatePointer.pStr++) = '\0';
FontRenderStatePointer.Align();
}
-#endif
void
CFont::PrintStringFromBottom(float x, float y, wchar *str)
@@ -1013,101 +828,56 @@ CFont::PrintStringFromBottom(float x, float y, wchar *str)
PrintString(x, y, str);
}
-float
-CFont::GetCharacterWidth(wchar c)
+bool IsPunctuation(wchar c)
{
-#ifdef MORE_LANGUAGES
- if (IsJapanese()) {
- if (!Details.proportional)
- return Size[0][Details.style][192];
- if (c <= 94 || Details.style == FONT_HEADING || Details.style == FONT_BANK) {
- switch (Details.style)
- {
- case FONT_JAPANESE:
- return Size_jp[c];
- default:
- return Size[0][Details.style][c];
- }
- }
- if (c < 254 && Details.style == FONT_PAGER)
- return 29.4f;
-
- switch (Details.style)
- {
- case FONT_JAPANESE:
- return 29.4f;
- case FONT_BANK:
- return 10.0f;
- case FONT_PAGER:
- return 31.5f;
- default:
- return Size[0][Details.style][c];
- }
+ switch (c)
+ {
+ case '!':
+ case '$':
+ case ',':
+ case '.':
+ case '/':
+ case ':':
+ case '?':
+ case '\\':
+ return true;
}
-
- else if (Details.proportional)
- return Size[LanguageSet][Details.style][c];
- else
- return Size[LanguageSet][Details.style][192];
-#else
-
- if (RenderState.proportional)
- return Size[RenderState.style][c];
- else
- return Size[RenderState.style][209];
-#endif // MORE_LANGUAGES
+ return false;
}
float
-CFont::GetCharacterSize(wchar c)
+CFont::GetCharacterWidth(wchar c)
{
-#ifdef MORE_LANGUAGES
-
- if (IsJapanese())
+ if (RenderState.proportional)
{
- if (!Details.proportional)
- return Size[0][Details.style][209] * Details.scaleX;
- if (c <= 94 || Details.style == FONT_HEADING || Details.style == FONT_BANK) {
- switch (Details.style)
- {
- case FONT_JAPANESE:
- return Size_jp[c] * Details.scaleX;
- default:
- return Size[0][Details.style][c] * Details.scaleX;
- }
- }
- if (c < 254 && (Details.style == FONT_PAGER))
- return 29.4f * Details.scaleX;
-
- switch (Details.style)
- {
- case FONT_JAPANESE:
- return 29.4f * Details.scaleX;
- case FONT_BANK:
- return 10.0f * Details.scaleX;
- case FONT_PAGER:
- return 31.5f * Details.scaleX;
- default:
- return Size[0][Details.style][c] * Details.scaleX;
- }
+ float inc = c < 192 ? 0.0f : 4.0f;
+ return Size[RenderState.style][c] + Size[RenderState.style][c + 209] + FontSizeIncrementers[RenderState.style] + inc;
+ } else {
+ if (IsPunctuation(c + ' '))
+ return Size[RenderState.style][418] / 1.6f + FontSizeIncrementers[RenderState.style];
+ else
+ return Size[RenderState.style][418] + FontSizeIncrementers[RenderState.style];
}
- else if(Details.proportional)
- return Size[LanguageSet][Details.style][c] * Details.scaleX;
- else
- return Size[LanguageSet][Details.style][209] * Details.scaleX;
-#else
+}
-#ifdef FIX_BUGS
+float
+CFont::GetCharacterSize(wchar c)
+{
+//#ifdef FIX_BUGS
// PS2 don't call FindNewCharacter in here at all, and also uses different chars for some symbols
- if (!Details.bFontHalfTexture && c == 30) c = 61; // wanted star
-#endif
+// if (!Details.bFontHalfTexture && c == 30) c = 61; // wanted star
+//#endif
if (Details.bFontHalfTexture)
c = FindNewCharacter(c);
- if (Details.proportional)
- return Size[Details.style][c] * Details.scaleX;
- else
- return Size[Details.style][209] * Details.scaleX;
-#endif // MORE_LANGUAGES
+ if (Details.proportional) {
+ float inc = c < 192 ? 0.0f : 4.0f;
+ return (Size[Details.style][c] + Size[Details.style][c + 209] + FontSizeIncrementers[Details.style] + inc) * Details.scaleX;
+ } else {
+ if (IsPunctuation(c + ' '))
+ return (Size[Details.style][418] + FontSizeIncrementers[Details.style]) / 1.6f * Details.scaleX;
+ else
+ return Size[Details.style][418] + FontSizeIncrementers[Details.style] * Details.scaleX;
+ }
}
float
@@ -1326,78 +1096,17 @@ CFont::ParseToken(wchar *s)
if (!Details.bFlash)
Details.color.a = 255;
break;
- case 'g':
- Details.color.r = 255;
- Details.color.g = 150;
- Details.color.b = 225;
- Details.anonymous_23 = true;
- break;
- case 'h':
- Details.color.r = 225;
- Details.color.g = 225;
- Details.color.b = 225;
- Details.anonymous_23 = true;
- break;
- case 'l':
- Details.color.r = 0;
- Details.color.g = 0;
- Details.color.b = 0;
- Details.anonymous_23 = true;
- break;
- case 'o':
- Details.color.r = 229;
- Details.color.g = 125;
- Details.color.b = 126;
- Details.anonymous_23 = true;
- break;
- case 'p':
- Details.color.r = 168;
- Details.color.g = 110;
- Details.color.b = 252;
- Details.anonymous_23 = true;
- break;
- case 'q':
- Details.color.r = 199;
- Details.color.g = 144;
- Details.color.b = 203;
- Details.anonymous_23 = true;
- break;
- case 'r':
- Details.color.r = 255;
- Details.color.g = 150;
- Details.color.b = 225;
- Details.anonymous_23 = true;
- break;
- case 't':
- Details.color.r = 86;
- Details.color.g = 212;
- Details.color.b = 146;
- Details.anonymous_23 = true;
- break;
- case 'w':
- Details.color.r = 175;
- Details.color.g = 175;
- Details.color.b = 175;
- Details.anonymous_23 = true;
- break;
- case 'x':
-#ifdef FIX_BUGS
- Details.color.r = 0;
- Details.color.g = 255;
- Details.color.b = 255;
-#else
- Details.color.r = 132;
- Details.color.g = 146;
- Details.color.b = 197;
-#endif
- Details.anonymous_23 = true;
- break;
- case 'y':
- Details.color.r = 255;
- Details.color.g = 227;
- Details.color.b = 79;
- Details.anonymous_23 = true;
- break;
+ case 'g': SetColor(CRGBA(0, 207, 133, 255)); Details.anonymous_23 = true; break;
+ case 'h': SetColor(CRGBA(255, 255, 255, 255)); Details.anonymous_23 = true; break;
+ case 'l': SetColor(CRGBA(0, 0, 0, 255)); Details.anonymous_23 = true; break;
+ case 'o': SetColor(CRGBA(229, 125, 126, 255)); Details.anonymous_23 = true; break;
+ case 'p': SetColor(CRGBA(168, 110, 252, 255)); Details.anonymous_23 = true; break;
+ case 'q': SetColor(CRGBA(199, 144, 203, 255)); Details.anonymous_23 = true; break;
+ case 'r': SetColor(CRGBA(255, 72, 77, 255)); Details.anonymous_23 = true; break;
+ case 't': SetColor(CRGBA(86, 212, 146, 255)); Details.anonymous_23 = true; break;
+ case 'w': SetColor(CRGBA(225, 225, 225, 255)); Details.anonymous_23 = true; break;
+ case 'x': SetColor(CRGBA(132, 146, 197, 255)); Details.anonymous_23 = true; break;
+ case 'y': SetColor(CRGBA(255, 227, 79, 255)); Details.anonymous_23 = true; break;
#ifdef BUTTON_ICONS
case 'U': PS2Symbol = BUTTON_UP; break;
case 'D': PS2Symbol = BUTTON_DOWN; break;
@@ -1436,23 +1145,28 @@ CFont::ParseToken(wchar* str, CRGBA &color, bool &flash, bool &bold)
case 'B':
bold = !bold;
break;
+ case 'Y':
+ color.r = 255;
+ color.g = 227;
+ color.b = 79;
+ break;
case 'b':
- color.r = 27;
- color.g = 89;
- color.b = 130;
+ color.r = 77;
+ color.g = 155;
+ color.b = 210;
break;
case 'f':
flash = !flash;
break;
case 'g':
- color.r = 255;
- color.g = 150;
- color.b = 225;
+ color.r = 75;
+ color.g = 151;
+ color.b = 75;
break;
case 'h':
- color.r = 225;
- color.g = 225;
- color.b = 225;
+ color.r = 255;
+ color.g = 255;
+ color.b = 255;
break;
case 'l':
color.r = 0;
@@ -1465,9 +1179,9 @@ CFont::ParseToken(wchar* str, CRGBA &color, bool &flash, bool &bold)
color.b = 126;
break;
case 'p':
- color.r = 168;
- color.g = 110;
- color.b = 252;
+ color.r = 151;
+ color.g = 82;
+ color.b = 197;
break;
case 'q':
color.r = 199;
@@ -1475,9 +1189,9 @@ CFont::ParseToken(wchar* str, CRGBA &color, bool &flash, bool &bold)
color.b = 203;
break;
case 'r':
- color.r = 255;
- color.g = 150;
- color.b = 225;
+ color.r = 174;
+ color.g = 0;
+ color.b = 0;
break;
case 't':
color.r = 86;
@@ -1485,27 +1199,19 @@ CFont::ParseToken(wchar* str, CRGBA &color, bool &flash, bool &bold)
color.b = 146;
break;
case 'w':
- color.r = 175;
- color.g = 175;
- color.b = 175;
- break;
-#ifdef FIX_BUGS
- case 'x':
- color.r = 0;
- color.g = 255;
- color.b = 255;
+ color.r = 225;
+ color.g = 225;
+ color.b = 225;
break;
-#else
case 'x':
color.r = 132;
color.g = 146;
color.b = 197;
break;
-#endif
case 'y':
color.r = 255;
- color.g = 227;
- color.b = 79;
+ color.g = 255;
+ color.b = 0;
break;
#ifdef BUTTON_ICONS
case 'U': PS2Symbol = BUTTON_UP; break;
@@ -1631,7 +1337,7 @@ void
CFont::SetFontStyle(int16 style)
{
if (style == FONT_HEADING) {
- Details.style = FONT_STANDARD;
+ Details.style = FONT_HEADING;
Details.bFontHalfTexture = true;
} else {
Details.style = style;
@@ -1639,20 +1345,34 @@ CFont::SetFontStyle(int16 style)
}
}
-wchar CFont::FindNewCharacter(wchar c)
+int16 CFont::FindNewCharacter(int16 c)
{
- if (c >= 16 && c <= 26) return c + 128;
- if (c >= 8 && c <= 9) return c + 86;
- if (c == 4) return c + 89;
- if (c == 7) return 206;
- if (c == 14) return 207;
- if (c >= 33 && c <= 58) return c + 122;
- if (c >= 65 && c <= 90) return c + 90;
- if (c >= 96 && c <= 118) return c + 85;
- if (c >= 119 && c <= 140) return c + 62;
- if (c >= 141 && c <= 142) return 204;
- if (c == 143) return 205;
- if (c == 1) return 208;
+ if (c >= 33 && c <= 33 + 25)
+ return c - 6;
+ else if(c >= 65 && c <= 65 + 25)
+ return c - 38;
+ else if (c >= 96 && c <= 96 + 31)
+ return c - 43;
+ else if (c >= 128 && c <= 128 + 31)
+ return c - 75;
+
+ switch (c)
+ {
+ case 190:
+ return 90;
+ case 175:
+ return 87;
+ case 184:
+ return 88;
+ case 187:
+ return 89;
+ case 31:
+ return 88;
+ }
+ if (c >= 27 && c < 31)
+ return 2;
+ if (c >= 180 && c < 256)
+ c = 2;
return c;
}
@@ -1668,12 +1388,6 @@ CFont::character_code(uint8 c)
void
CFont::SetScale(float x, float y)
{
-#ifdef MORE_LANGUAGES
- /*if (IsJapanese()) {
- x *= 1.35f;
- y *= 1.25f;
- }*/
-#endif
Details.scaleX = x;
Details.scaleY = y;
}
@@ -1701,6 +1415,14 @@ CFont::SetDropColor(CRGBA col)
}
void
+CFont::SetOutlineColor(CRGBA col)
+{
+ Details.outlineColor = col;
+ if (Details.alphaFade < 255.0f)
+ Details.outlineColor.a *= Details.alphaFade / 255.0f;
+}
+
+void
CFont::FilterOutTokensFromString(wchar *str)
{
int newIdx = 0;
diff --git a/src/render/Font.h b/src/render/Font.h
index 36424bf5..071c0e45 100644
--- a/src/render/Font.h
+++ b/src/render/Font.h
@@ -37,6 +37,10 @@ struct CFontDetails
int nFlashTimer;
bool anonymous_23;
uint32 anonymous_25;
+ uint32 anonymous_26;
+ CRGBA outlineColor;
+ int32 bOutlineOn;
+ uint32 line;
};
struct CFontRenderState
@@ -64,10 +68,7 @@ enum {
FONT_BANK,
FONT_STANDARD,
FONT_HEADING,
-#ifdef MORE_LANGUAGES
- FONT_JAPANESE,
-#endif
- MAX_FONTS = FONT_HEADING
+ MAX_FONTS
};
enum {
@@ -123,7 +124,7 @@ class CFont
static uint8 LanguageSet;
static int32 Slot;
#else
- static int16 Size[MAX_FONTS][210];
+ static int16 Size[MAX_FONTS][419];
#endif
static int16 NewLine;
public:
@@ -237,7 +238,12 @@ public:
static void SetBackgroundColor(CRGBA col);
static void SetColor(CRGBA col);
static void SetDropColor(CRGBA col);
- static wchar FindNewCharacter(wchar c);
+
+ static void SetOutlineColor(CRGBA col);
+ static void SetOutlineOn(int on) { Details.bOutlineOn = on; }
+ static void SetNewLineAdd(int line) { Details.line = line; }
+
+ static int16 FindNewCharacter(int16 c);
static void FilterOutTokensFromString(wchar*);
#ifdef MORE_LANGUAGES
static void ReloadFonts(uint8 set);