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authorbunnei <bunneidev@gmail.com>2015-02-10 04:45:54 +0100
committerbunnei <bunneidev@gmail.com>2015-02-11 01:05:56 +0100
commit9eae2400c081e463a9441cb94639c7a8c6c13d73 (patch)
tree983afde69868322c69b8d84f4d73526647025d88
parentMerge pull request #551 from bunnei/mutex-fixes (diff)
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-rw-r--r--src/core/hle/service/gsp_gpu.cpp7
1 files changed, 3 insertions, 4 deletions
diff --git a/src/core/hle/service/gsp_gpu.cpp b/src/core/hle/service/gsp_gpu.cpp
index 495c117ee..027b9fa92 100644
--- a/src/core/hle/service/gsp_gpu.cpp
+++ b/src/core/hle/service/gsp_gpu.cpp
@@ -227,14 +227,13 @@ void SignalInterrupt(InterruptId interrupt_id) {
// Update framebuffer information if requested
// TODO(yuriks): Confirm where this code should be called. It is definitely updated without
// executing any GSP commands, only waiting on the event.
- for (int screen_id = 0; screen_id < 2; ++screen_id) {
+ int screen_id = (interrupt_id == InterruptId::PDC0) ? 0 : (interrupt_id == InterruptId::PDC0) ? 1 : -1;
+ if (screen_id != -1) {
FrameBufferUpdate* info = GetFrameBufferInfo(thread_id, screen_id);
-
if (info->is_dirty) {
SetBufferSwap(screen_id, info->framebuffer_info[info->index]);
+ info->is_dirty = false;
}
-
- info->is_dirty = false;
}
}
g_interrupt_event->Signal();