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author | bunnei <bunneidev@gmail.com> | 2018-10-10 01:03:06 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2018-10-10 01:03:06 +0200 |
commit | bc6939beaaa2673541523d7a40965c903d0c3cbc (patch) | |
tree | 07ad72fc147c34fad9cf621c273d3231c7430ae0 | |
parent | Merge pull request #1463 from FearlessTobi/port-4310 (diff) | |
parent | gl_shader_decompiler: Remove unused variables in TMML's implementation (diff) | |
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-rw-r--r-- | src/video_core/renderer_opengl/gl_shader_decompiler.cpp | 10 |
1 files changed, 3 insertions, 7 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp index 7e57de78a..85c668ca1 100644 --- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp +++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp @@ -2299,8 +2299,7 @@ private: ASSERT_MSG(!instr.tmml.UsesMiscMode(Tegra::Shader::TextureMiscMode::NDV), "NDV is not implemented"); - const std::string op_a = regs.GetRegisterAsFloat(instr.gpr8); - const std::string op_b = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1); + const std::string x = regs.GetRegisterAsFloat(instr.gpr8); const bool is_array = instr.tmml.array != 0; auto texture_type = instr.tmml.texture_type.Value(); const std::string sampler = @@ -2311,13 +2310,11 @@ private: std::string coord; switch (texture_type) { case Tegra::Shader::TextureType::Texture1D: { - std::string x = regs.GetRegisterAsFloat(instr.gpr8); coord = "float coords = " + x + ';'; break; } case Tegra::Shader::TextureType::Texture2D: { - std::string x = regs.GetRegisterAsFloat(instr.gpr8); - std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1); + const std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1); coord = "vec2 coords = vec2(" + x + ", " + y + ");"; break; } @@ -2327,8 +2324,7 @@ private: UNREACHABLE(); // Fallback to interpreting as a 2D texture for now - std::string x = regs.GetRegisterAsFloat(instr.gpr8); - std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1); + const std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1); coord = "vec2 coords = vec2(" + x + ", " + y + ");"; texture_type = Tegra::Shader::TextureType::Texture2D; } |