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authorDwayne Slater <ds84182@gmail.com>2016-02-21 01:03:14 +0100
committerDwayne Slater <ds84182@gmail.com>2016-02-21 01:03:14 +0100
commited8072b48bf6eacb0eea161f87746086401b5c08 (patch)
treeadfc5797bb6158413bf5abb0b5b162acd8f51c75
parentAdd support for padding vertex attributes (diff)
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-rw-r--r--src/video_core/command_processor.cpp5
1 files changed, 4 insertions, 1 deletions
diff --git a/src/video_core/command_processor.cpp b/src/video_core/command_processor.cpp
index 51abeeaba..9d8c86236 100644
--- a/src/video_core/command_processor.cpp
+++ b/src/video_core/command_processor.cpp
@@ -157,8 +157,11 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
// TODO: What happens if a loader overwrites a previous one's data?
for (unsigned component = 0; component < loader_config.component_count; ++component) {
- if (component >= 12)
+ if (component >= 12) {
LOG_ERROR(HW_GPU, "Overflow in the vertex attribute loader %u trying to load component %u", loader, component);
+ continue;
+ }
+
u32 attribute_index = loader_config.GetComponent(component);
if (attribute_index < 12) {
vertex_attribute_sources[attribute_index] = load_address;