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author | Kelebek1 <eeeedddccc@hotmail.co.uk> | 2022-09-04 06:41:06 +0200 |
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committer | Kelebek1 <eeeedddccc@hotmail.co.uk> | 2022-09-04 06:41:06 +0200 |
commit | 2129d040a509754839b82b1ff6d387cb4f84f168 (patch) | |
tree | dcbc4edfb20e70e4c22566193c802ea2f4b9979e /src/audio_core/sink | |
parent | Rework audio output, connecting AudioOut into coretiming to fix desync during heavy loads. (diff) | |
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Diffstat (limited to 'src/audio_core/sink')
-rw-r--r-- | src/audio_core/sink/sink_stream.cpp | 8 |
1 files changed, 7 insertions, 1 deletions
diff --git a/src/audio_core/sink/sink_stream.cpp b/src/audio_core/sink/sink_stream.cpp index 3770c515d..24636e512 100644 --- a/src/audio_core/sink/sink_stream.cpp +++ b/src/audio_core/sink/sink_stream.cpp @@ -9,6 +9,7 @@ #include <span> #include <vector> +#include "audio_core/audio_core.h" #include "audio_core/common/common.h" #include "audio_core/sink/sink_stream.h" #include "common/common_types.h" @@ -194,7 +195,12 @@ void SinkStream::ProcessAudioOutAndRender(std::span<s16> output_buffer, std::siz const std::size_t frame_size_bytes = frame_size * sizeof(s16); size_t frames_written{0}; - if (queued_buffers > max_queue_size) { + // Due to many frames being queued up with nvdec (5 frames or so?), a lot of buffers also get + // queued up (30+) but not all at once, which causes constant stalling here, so just let the + // video play out without attempting to stall. + // Can hopefully remove this later with a more complete NVDEC implementation. + const auto nvdec_active{system.AudioCore().IsNVDECActive()}; + if (!nvdec_active && queued_buffers > max_queue_size) { Stall(); } |