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-rw-r--r--src/audio_core/sink/sink_stream.cpp8
1 files changed, 7 insertions, 1 deletions
diff --git a/src/audio_core/sink/sink_stream.cpp b/src/audio_core/sink/sink_stream.cpp
index 3770c515d..24636e512 100644
--- a/src/audio_core/sink/sink_stream.cpp
+++ b/src/audio_core/sink/sink_stream.cpp
@@ -9,6 +9,7 @@
#include <span>
#include <vector>
+#include "audio_core/audio_core.h"
#include "audio_core/common/common.h"
#include "audio_core/sink/sink_stream.h"
#include "common/common_types.h"
@@ -194,7 +195,12 @@ void SinkStream::ProcessAudioOutAndRender(std::span<s16> output_buffer, std::siz
const std::size_t frame_size_bytes = frame_size * sizeof(s16);
size_t frames_written{0};
- if (queued_buffers > max_queue_size) {
+ // Due to many frames being queued up with nvdec (5 frames or so?), a lot of buffers also get
+ // queued up (30+) but not all at once, which causes constant stalling here, so just let the
+ // video play out without attempting to stall.
+ // Can hopefully remove this later with a more complete NVDEC implementation.
+ const auto nvdec_active{system.AudioCore().IsNVDECActive()};
+ if (!nvdec_active && queued_buffers > max_queue_size) {
Stall();
}