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author | bunnei <bunneidev@gmail.com> | 2014-07-09 00:54:12 +0200 |
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committer | bunnei <bunneidev@gmail.com> | 2014-07-09 00:54:12 +0200 |
commit | 584f7aced5360654d3f86dd14beb87a637b802f1 (patch) | |
tree | a4e8761b1b55ca53941db9f2ce8c04f224226238 /src/core/hle/kernel/thread.cpp | |
parent | Merge pull request #28 from bunnei/shared-memory (diff) | |
parent | Kernel: Added preliminary support for address arbiters. (diff) | |
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Diffstat (limited to 'src/core/hle/kernel/thread.cpp')
-rw-r--r-- | src/core/hle/kernel/thread.cpp | 37 |
1 files changed, 37 insertions, 0 deletions
diff --git a/src/core/hle/kernel/thread.cpp b/src/core/hle/kernel/thread.cpp index ab5a5559e..86bbf29d0 100644 --- a/src/core/hle/kernel/thread.cpp +++ b/src/core/hle/kernel/thread.cpp @@ -188,6 +188,43 @@ void ChangeThreadState(Thread* t, ThreadStatus new_status) { } } +/// Arbitrate the highest priority thread that is waiting +Handle ArbitrateHighestPriorityThread(u32 arbiter, u32 address) { + Handle highest_priority_thread = 0; + s32 priority = THREADPRIO_LOWEST; + + // Iterate through threads, find highest priority thread that is waiting to be arbitrated... + for (const auto& handle : g_thread_queue) { + + // TODO(bunnei): Verify arbiter address... + if (!VerifyWait(handle, WAITTYPE_ARB, arbiter)) + continue; + + Thread* thread = g_object_pool.GetFast<Thread>(handle); + if(thread->current_priority <= priority) { + highest_priority_thread = handle; + priority = thread->current_priority; + } + } + // If a thread was arbitrated, resume it + if (0 != highest_priority_thread) + ResumeThreadFromWait(highest_priority_thread); + + return highest_priority_thread; +} + +/// Arbitrate all threads currently waiting +void ArbitrateAllThreads(u32 arbiter, u32 address) { + + // Iterate through threads, find highest priority thread that is waiting to be arbitrated... + for (const auto& handle : g_thread_queue) { + + // TODO(bunnei): Verify arbiter address... + if (VerifyWait(handle, WAITTYPE_ARB, arbiter)) + ResumeThreadFromWait(handle); + } +} + /// Calls a thread by marking it as "ready" (note: will not actually execute until current thread yields) void CallThread(Thread* t) { // Stop waiting |