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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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Author
Age
Files
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*
Added audren:u#GetAudioRendererState
David Marcec
2018-09-23
4
-0
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+13
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Logging: Change the TimeStretch::Process log from debug to trace level.
Subv
2018-09-21
1
-1
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+1
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time_stretch: Remove unused <array> include
Lioncash
2018-09-17
1
-1
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+0
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stream: Replace includes with forward declarations where applicable
Lioncash
2018-09-17
2
-3
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+7
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audio_renderer: Replace includes with forward declarations where applicable
Lioncash
2018-09-17
2
-39
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+52
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Merge pull request #1314 from lioncash/cast
bunnei
2018-09-17
1
-2
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+2
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audio_core/time_stretch: Silence truncation warnings in Process()
Lioncash
2018-09-14
1
-2
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+2
*
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Merge pull request #1321 from lioncash/audio-shadow
bunnei
2018-09-17
1
-4
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+4
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cubeb_sink: Get rid of variable shadowing within CubebSink's constructor
Lioncash
2018-09-14
1
-4
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+4
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*
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Merge pull request #1320 from lioncash/name
bunnei
2018-09-17
1
-1
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+1
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cubeb_sink: Correct context name in ListCubebSinkDevices()
Lioncash
2018-09-14
1
-1
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+1
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Port #4182 from Citra: "Prefix all size_t with std::"
fearlessTobi
2018-09-15
16
-64
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+67
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Merge pull request #1298 from lioncash/view
bunnei
2018-09-13
2
-2
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+4
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audio_core/sink_details: Change std::string parameter into std::string_view
Lioncash
2018-09-12
2
-2
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+4
*
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Merge pull request #1163 from FearlessTobi/add-audio-stretching
bunnei
2018-09-13
7
-49
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+185
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audio_core: Flush stream when not playing anything
MerryMage
2018-09-12
6
-0
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+23
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cubeb_sink: Downsample arbitrary number of channels
MerryMage
2018-09-09
1
-10
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+9
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cubeb_sink: Perform audio stretching
MerryMage
2018-09-08
3
-24
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+26
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audio_core: Add audio stretcher
MerryMage
2018-09-08
3
-0
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+101
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cubeb_sink: Hold last available value instead of writing zeros
MerryMage
2018-09-08
1
-5
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+15
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cubeb_sink: Use RingBuffer
MerryMage
2018-09-08
1
-40
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+26
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*
Add audio stretching support
fearlessTobi
2018-09-08
5
-0
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+15
*
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audio_renderer: Rename AudioOut instance to audio_out
MerryMage
2018-09-08
2
-7
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+7
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Update microprofile scopes.
Markus Wick
2018-09-04
1
-0
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+4
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audio_core/filter: Add explicit cast to assignment in Process()
Lioncash
2018-08-21
1
-1
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+1
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Merge pull request #1033 from MerryMage/interp
bunnei
2018-08-13
7
-3
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+267
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audio_renderer: samples_remaining counts frames, not samples
MerryMage
2018-08-13
1
-1
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+1
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audio_core: Interpolate
MerryMage
2018-08-13
5
-0
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+121
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audio_core: Implement low-pass filter
MerryMage
2018-08-13
3
-2
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+145
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cubeb_sink: Protect queue with a mutex
MerryMage
2018-08-12
1
-0
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+6
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Pushed the requested sample rate instead of our fixed sample rate
David Marcec
2018-08-12
1
-1
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+1
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Added GetAudioRendererSampleRate, GetAudioRendererSampleCount & GetAudioRendererMixBufferCount
David Marcec
2018-08-12
2
-1
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+16
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Make building cubeb optional
KAMiKAZOW
2018-08-07
1
-2
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+2
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audio_core: Implement audren_u audio playback.
bunnei
2018-08-05
3
-0
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+442
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audio_core: Use s16 where possible for audio samples.
bunnei
2018-08-05
8
-33
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+24
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audio_core: Port codec code from Citra for ADPCM decoding.
bunnei
2018-08-05
3
-0
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+123
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cubeb_sink: Support variable sample_rate and num_channels.
bunnei
2018-08-04
1
-15
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+25
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audio_core: Sinks need unique names as well.
bunnei
2018-08-04
5
-9
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+14
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audio_core: Streams need unique names for CoreTiming.
bunnei
2018-08-04
4
-9
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+13
*
Merge pull request #895 from lioncash/sink
bunnei
2018-08-03
1
-5
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+8
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sink_details: Deduplicate long std::function repetition
Lioncash
2018-08-02
1
-4
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+6
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sink_details: std::move std::function instances
Lioncash
2018-08-02
1
-1
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+2
*
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audio_out: Use Buffer::Tag alias in GetTagsAndReleaseBuffers()'s prototype
Lioncash
2018-08-02
2
-2
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+2
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audio_core: Add configuration settings.
bunnei
2018-08-01
2
-9
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+31
*
audio_core: Implement Sink and SinkStream interfaces with cubeb.
bunnei
2018-07-31
8
-6
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+261
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audio_core: Add interfaces for Sink and SinkStream.
bunnei
2018-07-31
6
-0
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+163
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audio_core: Misc. improvements to stream/buffer/audio_out.
bunnei
2018-07-31
5
-20
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+32
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audio_core: Add initial code for keeping track of audout state.
bunnei
2018-07-28
6
-0
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+334
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Massive removal of unused modules
James Rowe
2018-01-13
26
-3017
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+0
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CoreTiming: Reworked CoreTiming (cherry-picked from Citra #3119)
B3n30
2018-01-09
1
-1
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+1
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audio: Log dropping frames as trace to reduce spam.
bunnei
2018-01-07
1
-1
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+1
*
Fixed type conversion ambiguity
Huw Pascoe
2017-09-30
1
-1
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+1
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Audio: Use std::deque instead of std::vector for the audio buffer type (StereoBuffer16).
Subv
2017-09-26
5
-7
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+9
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interpolate: Interpolate on a frame-by-frame basis
MerryMage
2017-08-28
3
-88
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+74
*
CMake: Add SoundTouch include path to target property
Yuri Kunde Schlesner
2017-05-28
1
-2
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+0
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CMake: Define an interface target for SDL2 definitions
Yuri Kunde Schlesner
2017-05-28
1
-2
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+1
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CMake: Correct inter-module dependencies and library visibility
Yuri Kunde Schlesner
2017-05-28
1
-3
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+4
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DSP: Create backing memory for entire DSP RAM
Yuri Kunde Schlesner
2017-05-10
4
-31
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+36
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Doxygen: Amend minor issues (#2593)
Mat M
2017-02-27
4
-3
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+5
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Support looping HLE audio (#2422)
Jake Merdich
2017-01-30
2
-11
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+35
*
fixed the override warning
noah the goodra
2017-01-27
1
-1
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+1
*
SDL: Select audio device (#2403)
Kloen Lansfiel
2017-01-26
7
-18
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+69
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time_stretch: Add missing #pragma once directive
Lioncash
2016-12-13
1
-0
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+2
*
Add all services to the Service namespace
Lioncash
2016-12-11
2
-3
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+3
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audio_core: SelectSink should default to auto if sink_id is invalid
MerryMage
2016-12-10
1
-12
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+7
*
Improve verbosity of audio errors with SDL_GetError()
freiro
2016-11-22
1
-2
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+2
*
Fix typos
Ricardo de Almeida Gonzaga
2016-10-20
2
-4
/
+4
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Use negative priorities to avoid special-casing the self-include
Yuri Kunde Schlesner
2016-09-21
9
-9
/
+9
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Remove empty newlines in #include blocks.
Emmanuel Gil Peyrot
2016-09-21
23
-48
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+10
*
Manually tweak source formatting and then re-run clang-format
Yuri Kunde Schlesner
2016-09-19
13
-76
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+110
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Sources: Run clang-format on everything.
Emmanuel Gil Peyrot
2016-09-18
24
-249
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+323
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audio_core: Tweak audio latency
MerryMage
2016-09-07
2
-2
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+2
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codec: Fix ADPCM distortion caused by incorrect nibble order
fincs
2016-09-03
1
-2
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+2
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audio_core: Add EnableStretching to interface so that one can toggle stretching on and off
MerryMage
2016-08-31
4
-9
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+52
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sink: Change EnqueueSamples to take a pointer to a buffer instead of a std::vector
MerryMage
2016-08-31
5
-9
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+9
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DSP/HLE: Audio output
MerryMage
2016-05-19
1
-0
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+7
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DSP/HLE: Implement mixer processing
MerryMage
2016-05-19
5
-11
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+311
*
AudioCore: Implement time stretcher (#1737)
Maribel
2016-05-15
4
-0
/
+219
*
source: Fix missing logging arguments
Lioncash
2016-05-09
1
-2
/
+2
*
fixup simple type conversions where possible
Alexander Laties
2016-05-07
2
-6
/
+15
*
Merge pull request #1736 from MerryMage/sdl2-sink
bunnei
2016-05-07
5
-1
/
+175
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AudioCore: SDL2 Sink
MerryMage
2016-05-07
5
-1
/
+175
*
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HLE: Fix recent DSP change for Visual Studio.
bunnei
2016-05-07
1
-4
/
+2
*
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DSP/HLE: Implement Source processing
MerryMage
2016-05-03
7
-5
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+496
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Audio: Add sink selection to configuration files
MerryMage
2016-04-30
5
-4
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+55
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AudioCore: List of sink types
MerryMage
2016-04-30
3
-0
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+46
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AudioCore: Implement NullSink
MerryMage
2016-04-30
2
-0
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+30
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Merge pull request #1726 from MerryMage/read-write-region
bunnei
2016-04-29
3
-26
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+31
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AudioCore: CurrentRegion() -> ReadRegion(), WriteRegion()
MerryMage
2016-04-29
3
-26
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+31
*
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Merge pull request #1723 from MerryMage/audio-interp
bunnei
2016-04-29
3
-0
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+128
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*
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AudioCore: Implement interpolation
MerryMage
2016-04-29
3
-0
/
+128
*
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Merge pull request #1727 from MerryMage/minor-commit
bunnei
2016-04-28
3
-12
/
+11
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*
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AudioCore: Move samples_per_frame and num_sources into hle/common.h
MerryMage
2016-04-28
3
-12
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+11
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Merge pull request #1722 from MerryMage/soundtouch
bunnei
2016-04-28
1
-1
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+4
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Externals: Add soundtouch
MerryMage
2016-04-28
1
-1
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+4
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AudioCore: Hack to prevent regressions: Trigger Binary pipe interrupt every audio frame
MerryMage
2016-04-27
1
-0
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+2
*
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DSP_DSP: Updated interrupt implementation
MerryMage
2016-04-27
2
-4
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+7
*
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DSP/Pipe: There are 8 pipes
MerryMage
2016-04-25
2
-13
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+19
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DSP: Implement audio filters (simple, biquad)
MerryMage
2016-03-28
5
-7
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+275
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DSP: Implement audio codecs (PCM8, PCM16, ADPCM)
MerryMage
2016-03-24
3
-0
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+174
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DSP: Implement Pipe 2
MerryMage
2016-03-06
3
-34
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+194
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AudioCore: Skeleton Implementation
MerryMage
2016-02-21
8
-0
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+766