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* glasm: Add tessellation shader declarationsReinUsesLisp2021-07-231-0/+35
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* glasm: Implement TessellationEvaluationPointReinUsesLisp2021-07-231-0/+4
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* glasm: Implement patch memoryReinUsesLisp2021-07-233-6/+51
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* glasm: Fix InvocationId declarationReinUsesLisp2021-07-231-1/+1
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* glasm: Implement InvocationIdReinUsesLisp2021-07-232-2/+5
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* glasm: Optimize EmitVertex into EMITReinUsesLisp2021-07-231-1/+5
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* glasm: Implement geometry shader attribute readsReinUsesLisp2021-07-232-4/+18
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* glasm: Properly declare attributes on geometry programsReinUsesLisp2021-07-233-6/+14
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* glasm: Declare geometry program headersReinUsesLisp2021-07-231-0/+35
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* glasm: Fix potential aliasing bug on cube array samplesReinUsesLisp2021-07-232-35/+44
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* glasm: Implement ImageWriteReinUsesLisp2021-07-231-4/+7
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* glasm: Implement ImageReadReinUsesLisp2021-07-234-4/+56
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* glasm: Implement EmitVertex and EndPrimitiveReinUsesLisp2021-07-232-4/+8
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* glasm: Implement ImageGradientReinUsesLisp2021-07-232-7/+65
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* glasm: Implement 64-bit shiftsReinUsesLisp2021-07-232-12/+14
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* glasm: Implement barriersReinUsesLisp2021-07-231-3/+3
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* glasm: Fix compute stage nameReinUsesLisp2021-07-231-1/+1
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* glasm: Fix phi instruction typesReinUsesLisp2021-07-231-1/+1
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* glasm: Implement PREC on relevant instructionsReinUsesLisp2021-07-231-6/+12
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* glasm: Implement stores to gl_ViewportIndexReinUsesLisp2021-07-234-7/+29
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* glasm: Implement gl_PointSize storesReinUsesLisp2021-07-231-0/+3
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* glasm: Implement gl_PointCoordReinUsesLisp2021-07-231-0/+4
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* glasm: Implement ImageQueryLodReinUsesLisp2021-07-231-3/+5
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* glasm: Implement ImageFetchReinUsesLisp2021-07-234-13/+38
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* glasm: Implement IADD.CCameerj2021-07-231-1/+26
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* glasm: Implement BFE.CCReinUsesLisp2021-07-231-0/+8
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* glasm: Implement SelectU1ReinUsesLisp2021-07-232-4/+5
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* glasm: Implement gl_WorkGroupIDReinUsesLisp2021-07-232-3/+3
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* glasm: Implement TXQ and improve texture info readsReinUsesLisp2021-07-232-50/+51
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* glasm: Implement gl_FrongFacing attributeReinUsesLisp2021-07-231-0/+3
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* glasm: Support textures used in more than one stageReinUsesLisp2021-07-233-4/+24
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* glasm: Implement textureGather instructionsReinUsesLisp2021-07-232-15/+97
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* glasm: Implement gl_FragDepth and gl_SampleMask storesReinUsesLisp2021-07-232-5/+5
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* glasm: Do not alias ConditionRef for nowReinUsesLisp2021-07-232-3/+2
| | | | | Immediate condition refs where not handled correctly. Just move the value for now.
* shader: Read branch conditions from an instructionReinUsesLisp2021-07-237-5/+20
| | | | Fixes the identity removal pass.
* glasm: Implement InstanceId and VertexIdReinUsesLisp2021-07-231-0/+6
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* glasm: Add missing return value on move assignmentReinUsesLisp2021-07-231-0/+1
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* glasm: Fix aliased bitcasts ref countingReinUsesLisp2021-07-233-13/+42
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* glasm: Remove unintentional comma on vector insertReinUsesLisp2021-07-231-1/+1
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* glasm: Implement TEX and TEXS instructionsReinUsesLisp2021-07-236-47/+258
| | | | | Remove lod clamp from texture instructions with lod, as this is not needed (nor supported).
* glasm: Add support for non-2D texture samplesReinUsesLisp2021-07-231-4/+26
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* glasm: Reorder unreachable image instructions to the bottomReinUsesLisp2021-07-231-97/+97
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* glasm: Add support for texture offsetsReinUsesLisp2021-07-231-11/+15
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* glasm: Improve texture sampling instructionsReinUsesLisp2021-07-232-50/+70
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* emit_glasm: Enable ARB_draw_buffers when neededReinUsesLisp2021-07-232-1/+5
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* emit_glasm: Add support for reading position attributesReinUsesLisp2021-07-231-3/+13
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* shader_recompiler: GCC fixeslat9nq2021-07-233-25/+25
| | | | | Fixes members of unnamed union not being accessible, and one function without a declaration.
* glasm: Implement rest of shared memameerj2021-07-232-35/+29
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* emit_spirv: Jump to loop body with local variableReinUsesLisp2021-07-231-1/+1
| | | | Silence unused variable warning
* glasm: Implement derivative instructions on GLASMReinUsesLisp2021-07-232-12/+12
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* glasm: Initial (broken) implementation of TEX on GLASMReinUsesLisp2021-07-233-299/+386
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* glasm: Implement some graphics instructions on GLASMReinUsesLisp2021-07-232-6/+5
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* glasm: Add Void type to GLASM valuesReinUsesLisp2021-07-233-0/+15
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* glasm: Add graphics specific shader declarations to GLASMReinUsesLisp2021-07-232-6/+63
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* glasm: Implement local memory for glasmameerj2021-07-234-9/+12
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* emit_spirv: Add missing block in caseReinUsesLisp2021-07-231-1/+2
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* glasm: Initial implementation of phi nodes on GLASMReinUsesLisp2021-07-235-10/+88
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* glasm: Write result to scalar on integer comparison instructionsReinUsesLisp2021-07-231-10/+10
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* glasm: Declare NV_shader_thread_group when neededReinUsesLisp2021-07-231-3/+4
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* glasm: Rework control flow introducing a syntax listReinUsesLisp2021-07-239-88/+116
| | | | | This commit regresses VertexA shaders, their transformation pass has to be adapted to the new control flow.
* glasm: Implement Storage atomicsameerj2021-07-235-109/+156
| | | | | StorageAtomicExchangeU64 is failing test seemingly due to failure storing 64-bit result into the register
* glasm: Ensure reg alloc order across compilers on GLASMReinUsesLisp2021-07-231-11/+14
| | | | | | | | | | | | | | | | | | Use a struct constructor to serialize register allocation arguments to ensure registers are allocated in the same order regardless of the compiler used. The A and B functions can be called in any order when passed as arguments to "foo": foo(A(), B()) But the order is guaranteed for curly-braced constructor calls in classes: Foo{A(), B()} Use this to get consistent behavior.
* glasm: Enable unintentionally disabled register aliasing on GLASMReinUsesLisp2021-07-231-16/+11
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* glasm: Review all GLASM insts to be aware of register aliasingReinUsesLisp2021-07-234-20/+51
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* glasm: Implement shuffle and vote instructions on GLASMReinUsesLisp2021-07-238-99/+162
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* glasm: Add MUFU instructions to GLASMReinUsesLisp2021-07-232-21/+22
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* glasm: Implement IAbs64 and INeg64 on GLASMReinUsesLisp2021-07-232-6/+6
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* glasm: Properly clamp Fp64 on GLASMReinUsesLisp2021-07-231-6/+6
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* glasm: Fix register allocation when moving immediate on GLASMReinUsesLisp2021-07-233-42/+89
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* glasm: Implement SelectU64 on GLASMReinUsesLisp2021-07-232-4/+20
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* glasm: Fix clamps so the min value has priority on NAN on GLASMReinUsesLisp2021-07-231-12/+15
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* glasm: Fix moving U64 immediates to registers in GLASMReinUsesLisp2021-07-232-3/+4
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* glasm: Implement storage atomic opsameerj2021-07-234-305/+358
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* glasm: Add conversion instructions to GLASMReinUsesLisp2021-07-239-282/+351
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* glasm: Add fp min/max insts and fix store for fp64 on GLASMReinUsesLisp2021-07-232-10/+8
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* glasm: Add logical instructions on GLASMReinUsesLisp2021-07-232-12/+12
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* glasm: Remove duplicated Fp64 pack instructions on GLASMReinUsesLisp2021-07-231-8/+0
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* glasm: Remove unnecesary new white space on Clamp GLASMReinUsesLisp2021-07-231-4/+4
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* glasm: Add floating-point comparisons on GLASMReinUsesLisp2021-07-233-120/+116
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* emit_glasm: Implement more integer alu opsameerj2021-07-232-47/+41
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* glasm: Reimplement bitwise ops and BFI/BFEameerj2021-07-234-88/+108
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* glasm: Initial GLASM fp64 supportReinUsesLisp2021-07-239-55/+152
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* glasm: Implement GLASM fp16 packing and move bitwise insnsReinUsesLisp2021-07-234-66/+77
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* glasm: Remove unused functions left from rebaseReinUsesLisp2021-07-231-12/+0
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* glasm: Specify namespace when using FormatToReinUsesLisp2021-07-231-6/+6
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* glasm: Implement more GLASM composite instructionsReinUsesLisp2021-07-232-54/+63
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* glasm: Make GLASM aware of typesReinUsesLisp2021-07-2312-1244/+1380
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* glasm: Use CMP.S for Select32ameerj2021-07-233-12/+8
| | | | also fixes ADD and SUB to use U modifier
* glasm: Implement more logical opsameerj2021-07-232-5/+5
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* glasm: Implement BFI, BFEameerj2021-07-234-138/+164
| | | | Along with implementations of common instructions along the way
* glasm: Use BitField instead of C bitfieldsReinUsesLisp2021-07-232-8/+12
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* glasm: Remove unused argument in identity instructions on GLASMReinUsesLisp2021-07-231-7/+7
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* glasm: Implement basic GLASM instructionsReinUsesLisp2021-07-239-840/+1167
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* glasm: Changes to GLASM register allocator and emit contextReinUsesLisp2021-07-234-26/+64
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* glasm: Add GLASM backend infrastructureReinUsesLisp2021-07-2326-0/+3079
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* shader: Fixup SPIR-V emit header namespacesReinUsesLisp2021-07-231-2/+2
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* Move SPIR-V emission functions to their own headerReinUsesLisp2021-07-2323-572/+629
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* shader: Optimize NVN FallthroughFernandoS272021-07-231-0/+3
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* shader: Implement Int32 SUATOM/SUREDameerj2021-07-235-0/+233
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* spirv: Be aware of NAN unaware driversReinUsesLisp2021-07-231-18/+40
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* spirv: Add SSBO read fallbacks when no aliasing is availableReinUsesLisp2021-07-231-37/+99
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* spirv: Add OpKill fallback to demoteReinUsesLisp2021-07-231-2/+6
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* spirv: Do not enable ShaderLayerReinUsesLisp2021-07-231-3/+0
| | | | This is enabled by an extension instead of the capability.
* spirv: Enable DemoteToHelperInvocationEXT only when supportedReinUsesLisp2021-07-231-1/+1
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* spirv: Use OriginLowerLeft when requestedReinUsesLisp2021-07-231-1/+5
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* spirv: Only add image operands mask when neededReinUsesLisp2021-07-231-5/+9
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* spirv: Workaround image unsigned offset bugReinUsesLisp2021-07-232-9/+26
| | | | | Workaround bug on Nvidia's OpenGL SPIR-V compiler when using unsigned texture offsets.
* spirv: Add int8 and int16 capabilities only when supportedReinUsesLisp2021-07-231-2/+2
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* spirv: Add integer clamping workaroundsReinUsesLisp2021-07-231-4/+34
| | | | Workaround more bugs on Nvidia's OpenGL SPIR-V compiler.
* spirv: Implement int8 and int16 conversion fallbacksReinUsesLisp2021-07-231-19/+80
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* spirv: Support OpenGL uniform buffers and change bindingsReinUsesLisp2021-07-235-56/+163
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* spirv: Desambiguate descriptor namesReinUsesLisp2021-07-231-9/+37
| | | | | Worksaround a bug on Nvidia's OpenGL SPIR-V compiler where names are used for name matching.
* shader: Implement VertexA stageFernandoS272021-07-232-0/+5
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* shader: Fix storage type when reading patches on tess controlReinUsesLisp2021-07-231-1/+2
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* shader: Implement indexed texturesReinUsesLisp2021-07-233-56/+92
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* shader: Move microinstruction header to the value headerReinUsesLisp2021-07-232-2/+0
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* shader: Add NVN storage buffer fallbacksReinUsesLisp2021-07-235-24/+109
| | | | | | | When we can't track the SSBO origin of a global memory instruction, leave it as a global memory operation and assume these pointers are in the NVN storage buffer slots, then apply a linear search in the shader's runtime.
* spirv: Fix ViewportMaskReinUsesLisp2021-07-231-1/+2
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* spirv: Replace Constant/ConstantComposite with Const helperameerj2021-07-2312-112/+101
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* shader: Address feedbackFernandoS272021-07-232-5/+2
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* shader: Add coarse derivativesFernandoS272021-07-232-0/+12
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* shader: Implement fine derivates constant propagationFernandoS272021-07-233-0/+15
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* shader: Implement SR_Y_DIRECTIONFernandoS272021-07-232-0/+8
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* shader: Fix memory barriersReinUsesLisp2021-07-232-12/+7
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* spirv: Fix implicit lod typeReinUsesLisp2021-07-232-1/+5
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* spirv: Use explicit lods outside of fragment shadersReinUsesLisp2021-07-231-5/+16
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* spirv: Use ConstOffset instead of Offset when possibleReinUsesLisp2021-07-233-21/+67
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* shader: Implement BFE and BFI CCameerj2021-07-231-2/+1
| | | | Fix two bugs in BFI.
* shader: Implement SampleMaskReinUsesLisp2021-07-234-1/+10
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* shader: Implement PIXLD.MY_INDEXReinUsesLisp2021-07-235-0/+12
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* spirv: Bitcast non-F32 output attributes to their type before storeReinUsesLisp2021-07-231-13/+28
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* spirv: Implement ViewportMask with NV_viewport_array2ReinUsesLisp2021-07-234-0/+15
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* spirv: Bitcast non-F32 attributes to F32ReinUsesLisp2021-07-231-7/+9
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* shader: Implement PrimitiveIdReinUsesLisp2021-07-233-0/+6
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* shader: Implement tessellation shaders, polygon mode and invocation idReinUsesLisp2021-07-235-55/+232
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* spirv: Implement image buffersReinUsesLisp2021-07-233-22/+58
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* spirv: Implement Layer storesReinUsesLisp2021-07-234-9/+26
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* spirv: Fix alpha testFernandoS272021-07-231-0/+5
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* spirv: Fix non-atomic 64-bit storeameerj2021-07-231-1/+1
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* spirv: Implement alpha testameerj2021-07-231-0/+45
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* shader: Implement transform feedbacks and define file formatReinUsesLisp2021-07-235-16/+97
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* shader: Implement early Z testsReinUsesLisp2021-07-231-0/+3
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* spirv: Rework storage buffers and shader memoryReinUsesLisp2021-07-236-492/+487
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* shader: Fix fixed pipeline point size on geometry shadersReinUsesLisp2021-07-231-10/+18
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* shader: Implement geometry shadersReinUsesLisp2021-07-235-65/+163
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* shader: Implement OUTReinUsesLisp2021-07-232-0/+10
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* spirv: Define StorageImageWriteWithoutFormat capability when usedReinUsesLisp2021-07-231-0/+3
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* shader: Implement LOP CCReinUsesLisp2021-07-232-9/+18
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* shader: Implement SR_THREAD_KILLReinUsesLisp2021-07-234-0/+9
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* shader: Implement ATOM/S and REDameerj2021-07-235-4/+800
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* spirv: Move phi node patching to a separate functionReinUsesLisp2021-07-231-13/+16
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* spirv: Guard against typeless image reads on unsupported devicesReinUsesLisp2021-07-232-1/+7
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* shader: Move LaneId to the warp emission file and fix AMDReinUsesLisp2021-07-233-5/+9
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* spirv: Fix forward declarations on phi nodesReinUsesLisp2021-07-231-47/+25
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* shader: Implement SULD and SUSTReinUsesLisp2021-07-235-29/+130
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* shader: Address feedback + clang formatlat9nq2021-07-232-5/+0
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* shader_recompiler,video_core: Cleanup some GCC and Clang errorslat9nq2021-07-234-14/+22
| | | | | | | | | | | | | | | | | Mostly fixing unused *, implicit conversion, braced scalar init, fpermissive, and some others. Some Clang errors likely remain in video_core, and std::ranges is still a pertinent issue in shader_recompiler shader_recompiler: cmake: Force bracket depth to 1024 on Clang Increases the maximum fold expression depth thread_worker: Include condition_variable Don't use list initializers in control flow Co-authored-by: ReinUsesLisp <reinuseslisp@airmail.cc>
* shader: Interact texture buffers with buffer cacheReinUsesLisp2021-07-232-28/+28
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* shader: Fix TextureGradReinUsesLisp2021-07-231-1/+1
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* shader: Implement texture buffersReinUsesLisp2021-07-234-5/+54
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* shader: Address feedbackFernandoS272021-07-231-20/+20
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* shader: Implement indexed Position and ClipDistancesFernandoS272021-07-231-0/+40
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* shader: Implement indexed attributesFernandoS272021-07-234-6/+134
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* shader: Fix ShadowCube declaration type, set number of pipeline threads based on hardwareFernandoS272021-07-231-1/+1
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* shader: Add subgroup masksReinUsesLisp2021-07-234-10/+56
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* shader: Implement BAR and fix memory barriersReinUsesLisp2021-07-232-3/+13
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* shader: Reimplement GetCbufU64 as GetCbufU32x2ReinUsesLisp2021-07-234-6/+6
| | | | It may generate better code on some compilers and it's easier to handle.
* shader: Address FeedbackFernandoS272021-07-236-71/+26
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* shader: Implement SR_LaneIdFernandoS272021-07-232-0/+5
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* shader: Fix shared memory on cool driversFernandoS272021-07-231-0/+1
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* shader: Implement MEMBARFernandoS272021-07-232-0/+41
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* shader: Improve VOTE.VTG stubFernandoS272021-07-232-0/+40
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* shader: Implement ViewportIndexFernandoS272021-07-234-2/+27
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* shader: Stub TLD4's PTP when it isn't constantFernandoS272021-07-231-1/+2
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* shader: Fix branches to visited virtual blocksReinUsesLisp2021-07-231-0/+2
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* shader: Fix dependency on identity removal passReinUsesLisp2021-07-232-3/+8
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* spirv: Remove unnecesary variable for clip distancesReinUsesLisp2021-07-232-6/+2
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* shader: Implement ClipDistanceFernandoS272021-07-233-0/+25
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* shader: Fix TXDFernandoS272021-07-231-1/+1
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* shader: Address feedbackFernandoS272021-07-231-15/+15
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* shader: Implement ImageGradientFernandoS272021-07-232-1/+54
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* shader: Implement TMML partiallyFernandoS272021-07-231-2/+2
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* shader,spirv: Implement ImageQueryLod.FernandoS272021-07-234-0/+20
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* shader: Implement TLDFernandoS272021-07-231-1/+1
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* spirv: Add fixed pipeline point sizeReinUsesLisp2021-07-232-1/+5
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* shader: Add PointCoord attributeFernandoS272021-07-233-0/+11
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* shader: Add PointSize attributeameerj2021-07-233-0/+9
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* shader: Store type of phi nodes in flagsReinUsesLisp2021-07-231-1/+2
| | | | This is needed because pseudo-instructions where invalidated.
* spirv: Fix default output attribute initializationReinUsesLisp2021-07-231-3/+3
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* shader: Implement FSWZADDameerj2021-07-234-0/+27
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* shader: Implement BRXFernandoS272021-07-233-2/+15
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* shader: Implement I2I CCameerj2021-07-232-21/+41
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* shader: Implement I2I SATameerj2021-07-232-0/+10
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* shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when availableReinUsesLisp2021-07-235-1/+334
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* shader: Better interpolation and disabled attributes supportReinUsesLisp2021-07-232-12/+46
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* spirv: Remove dependencies on Environment when generating SPIR-VReinUsesLisp2021-07-232-9/+7
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* shader: Implement front faceReinUsesLisp2021-07-233-0/+8
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* shader: Implement TXQ and fix FragDepthReinUsesLisp2021-07-235-8/+64
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* shader: Refactor PTP and other minor changesReinUsesLisp2021-07-235-56/+46
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* shader: Add IR opcode for ImageFetchFernandoS272021-07-233-3/+35
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* shader: Implement TLD4.PTPFernandoS272021-07-235-9/+40
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* shader: Implement FragDepthFernandoS272021-07-231-0/+6
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* shader: Implement TLD4 and TLD4_BFernandoS272021-07-232-0/+48
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* shader: Implement SHFLameerj2021-07-235-60/+151
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* shader: Fix F2IFernandoS272021-07-232-4/+19
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* shader: Implement NDC [-1, 1], attribute types and default varying initializationReinUsesLisp2021-07-235-39/+112
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* shader: Implement VOTEameerj2021-07-235-1/+77
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* shader: Implement DMNMX, DSET, DSETPameerj2021-07-233-18/+26
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* shader: Add support for fp16 comparisons and misc fixesReinUsesLisp2021-07-232-0/+10
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* spirv: Implement VertexId and InstanceId, refactor codeReinUsesLisp2021-07-236-144/+234
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* shader: Implement I2FReinUsesLisp2021-07-234-0/+67
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* shader: Add partial rasterizer integrationReinUsesLisp2021-07-236-50/+172
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* shader: Implement DADDameerj2021-07-231-0/+2
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* shader: Implement FSET and FSETPameerj2021-07-231-2/+4
| | | | Also fix oversight with adding SignedZeroInfNanPreserve execution mode.
* shader: Implement TEXSReinUsesLisp2021-07-231-1/+10
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* shader: Implement CAL inlining function callsReinUsesLisp2021-07-232-15/+8
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* spirv: Add SignedZeroInfNanPreserve logicameerj2021-07-231-0/+6
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* shader: Implement FMNMXameerj2021-07-232-12/+12
| | | | And add a const in FCMP
* shader: Implement FCMPameerj2021-07-232-0/+5
| | | | still need to configure some settings for NV denorm flush and intel NaN
* shader: Partial implementation of LDCReinUsesLisp2021-07-234-25/+124
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* shader: Initial support for textures and TEXReinUsesLisp2021-07-237-5/+327
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* shader: Implement R2Pameerj2021-07-233-3/+13
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* shader: Implement SHFameerj2021-07-232-9/+19
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* shader: Implement LEAameerj2021-07-233-3/+13
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* shader: Implement HADD2ReinUsesLisp2021-07-233-18/+98
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* shader: Implement FLOameerj2021-07-232-3/+13
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* shader: Implement IMNMXameerj2021-07-232-0/+20
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* shader: Implement POPCameerj2021-07-232-0/+10
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* shader: Implement SHRameerj2021-07-232-6/+11
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* spirv: Move phi arguments emit to a separate functionReinUsesLisp2021-07-231-27/+27
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* spirv: Add support for self-referencing phi nodesReinUsesLisp2021-07-231-3/+10
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* shader: Implement more of XMAD and FFMA32I and fix XMAD.CBCCReinUsesLisp2021-07-232-6/+6
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* shader: FMUL, select, RRO, and MUFU fixesReinUsesLisp2021-07-233-52/+228
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* shader: Fix MOV(reg), add SHL variants and emit neg and abs instructionsReinUsesLisp2021-07-232-6/+6
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* spirv: Fixes and Intel specific workaroundsReinUsesLisp2021-07-236-20/+31
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* shader: Rename, implement FADD.SAT and P2R (imm)ReinUsesLisp2021-07-234-79/+98
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* shader: Add denorm flush supportReinUsesLisp2021-07-233-9/+64
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* spirv: Add lower fp16 to fp32 passReinUsesLisp2021-07-2312-210/+255
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* shader: Primitive Vulkan integrationReinUsesLisp2021-07-2313-467/+461
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* spirv: Implement EmitIdentityReinUsesLisp2021-07-232-3/+3
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* spirv: Initial bindings supportReinUsesLisp2021-07-2312-218/+408
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* shader: Add support for forward declarationsReinUsesLisp2021-07-232-52/+49
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* shader: Support SSA loops on IRReinUsesLisp2021-07-233-15/+15
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* shader: Misc fixesReinUsesLisp2021-07-232-0/+11
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* shader: Initial implementation of an ASTReinUsesLisp2021-07-235-41/+67
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* spirv: Initial SPIR-V supportReinUsesLisp2021-07-2312-3/+1359
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* shader: Add pools and rename filesReinUsesLisp2021-07-231-0/+21