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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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*
Merge pull request #534 from Subv/multitexturing
bunnei
2018-06-07
2
-0
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+37
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GPU: Implement sampling multiple textures in the generated glsl shaders.
Subv
2018-06-06
2
-0
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+37
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gl_shader_decompiler: Implement LD_C instruction.
bunnei
2018-06-07
1
-0
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+16
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gl_shader_decompiler: Refactor uniform handling to allow different decodings.
bunnei
2018-06-06
1
-6
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+10
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Merge pull request #516 from Subv/f2i_r
bunnei
2018-06-06
1
-4
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+20
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GPU: Implemented the F2I_R shader instruction.
Subv
2018-06-05
1
-4
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+20
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Merge pull request #521 from Subv/bra
bunnei
2018-06-05
1
-4
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+5
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GPU: Corrected the branch targets for the shader bra instruction.
Subv
2018-06-05
1
-4
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+5
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gl_shader_decompiler: Implement SHL instruction.
bunnei
2018-06-05
1
-13
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+17
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GPU: Implement the ISCADD shader instructions.
Subv
2018-06-05
1
-0
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+16
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GPU: Added decodings for the ISCADD instructions.
Subv
2018-06-05
1
-0
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+7
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Merge pull request #514 from Subv/lop32i
bunnei
2018-06-05
1
-1
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+15
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GPU: Implemented the LOP32I instruction.
Subv
2018-06-04
1
-1
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+15
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Merge pull request #510 from Subv/isetp
bunnei
2018-06-05
1
-0
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+10
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GPU: Implemented the ISETP_R and ISETP_C shader instructions.
Subv
2018-06-04
1
-0
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+10
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Merge pull request #512 from Subv/fset
bunnei
2018-06-05
1
-1
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+1
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GPU: Use the bf bit in FSET to determine whether to write 0xFFFFFFFF or 1.0f.
Subv
2018-06-04
1
-1
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+1
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Merge pull request #501 from Subv/shader_bra
bunnei
2018-06-05
1
-0
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+15
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GPU: Partially implemented the shader BRA instruction.
Subv
2018-06-04
1
-0
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+13
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GPU: Added decoding for the BRA instruction.
Subv
2018-06-04
1
-0
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+2
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GPU: Calculate the correct viewport dimensions based on the scale and translate registers.
Subv
2018-06-04
1
-12
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+28
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Merge pull request #500 from Subv/long_queries
bunnei
2018-06-04
1
-9
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+24
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GPU: Partial implementation of long GPU queries.
Subv
2018-06-04
1
-9
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+24
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gl_shader_decompiler: Implement TEXS component mask.
bunnei
2018-06-03
1
-2
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+16
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Merge pull request #494 from bunnei/shader-tex
bunnei
2018-06-03
1
-0
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+15
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gl_shader_decompiler: Implement TEX instruction.
bunnei
2018-06-01
1
-0
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+10
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gl_shader_decompiler: Support multi-destination for TEXS.
bunnei
2018-06-01
1
-0
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+5
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gl_shader_decompiler: Implement RRO as a register move.
bunnei
2018-06-03
1
-3
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+7
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Merge pull request #489 from Subv/vertexid
bunnei
2018-05-30
1
-0
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+4
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Shaders: Implemented reading the gl_InstanceID and gl_VertexID variables in the vertex shader.
Subv
2018-05-30
1
-0
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+4
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gl_shader_decompiler: Partially implement F2F_R instruction.
bunnei
2018-05-30
1
-3
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+3
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shader_bytecode: Implement other variants of FMNMX.
bunnei
2018-05-26
1
-3
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+7
*
Merge pull request #458 from Subv/fmnmx
bunnei
2018-05-21
1
-0
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+5
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Shaders: Implemented the FMNMX shader instruction.
Subv
2018-05-21
1
-0
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+5
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ShadersDecompiler: Added decoding for the PSETP instruction.
Subv
2018-05-19
1
-0
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+3
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maxwell_3d: Reset vertex counts after drawing.
bunnei
2018-04-29
1
-0
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+10
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shader_bytecode: Add decoding for FMNMX instruction.
bunnei
2018-04-29
1
-0
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+2
*
Merge pull request #416 from bunnei/shader-ints-p3
bunnei
2018-04-29
1
-8
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+25
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gl_shader_decompiler: Partially implement I2I_R, and I2F_R.
bunnei
2018-04-29
1
-8
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+8
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shader_bytecode: Add decodings for i2i instructions.
bunnei
2018-04-29
1
-3
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+20
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gl_shader_decompiler: Implement MOV32_IMM instruction.
bunnei
2018-04-29
1
-2
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+2
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fermi_2d: Fix surface copy block height.
bunnei
2018-04-29
2
-2
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+7
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general: Convert assertion macros over to be fmt-compatible
Lioncash
2018-04-27
1
-2
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+2
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gl_shader_decompiler: Boilerplate for handling integer instructions.
bunnei
2018-04-26
1
-1
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+9
*
Merge pull request #396 from Subv/shader_ops
bunnei
2018-04-26
1
-8
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+35
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Shaders: Added bit decodings for the I2I instruction.
Subv
2018-04-25
1
-0
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+6
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Shaders: Added decodings for the FSET instructions.
Subv
2018-04-25
1
-8
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+29
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GPU: Partially implemented the Fermi2D surface copy operation.
Subv
2018-04-25
2
-0
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+59
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GPU: Added surface copy registers to Fermi2D
Subv
2018-04-25
1
-1
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+57
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GPU: Added boilerplate code for the Fermi2D engine
Subv
2018-04-25
2
-2
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+33
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GPU: Reduce the number of registers of Maxwell3D to 0xE00.
Subv
2018-04-25
2
-5
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+5
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GPU: Move the Maxwell3D macro uploading code to the inside of the Maxwell3D processor.
Subv
2018-04-25
2
-8
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+23
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video-core: Move logging macros over to new fmt-capable ones
Lioncash
2018-04-25
1
-2
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+2
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memory_manager: Make GpuToCpuAddress return an optional.
bunnei
2018-04-24
1
-10
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+11
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memory_manager: Use GPUVAdddr, not PAddr, for GPU addresses.
bunnei
2018-04-24
1
-6
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+5
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Merge pull request #386 from Subv/gpu_query
bunnei
2018-04-24
2
-2
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+53
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GPU: Added asserts to our code for handling the QUERY_GET GPU command.
Subv
2018-04-24
2
-2
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+53
*
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GPU: Support multiple enabled vertex arrays.
Subv
2018-04-23
1
-0
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+5
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shader_bytecode: Add several more instruction decodings.
bunnei
2018-04-21
1
-5
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+52
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shader_bytecode: Decode instructions based on bit strings.
bunnei
2018-04-21
1
-185
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+172
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ShaderGen: Implemented predicated instruction execution.
Subv
2018-04-21
1
-1
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+5
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ShaderGen: Implemented the fsetp instruction.
Subv
2018-04-21
1
-3
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+40
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ShaderGen: Register id 255 is special and is hardcoded to return 0 (SR_ZERO).
Subv
2018-04-20
1
-0
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+3
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ShaderGen: Implemented the fmul32i shader instruction.
Subv
2018-04-19
1
-3
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+14
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gl_shader_gen: Support vertical/horizontal viewport flipping. (#347)
bunnei
2018-04-18
1
-1
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+10
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GPU: Pitch textures are now supported, don't assert when encountering them.
Subv
2018-04-18
1
-2
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+3
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Merge pull request #346 from bunnei/misc-gpu-improvements
bunnei
2018-04-18
1
-1
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+2
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maxwell3d: Allow Texture2DNoMipmap as Texture2D.
bunnei
2018-04-18
1
-1
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+2
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Merge pull request #344 from bunnei/shader-decompiler-p2
bunnei
2018-04-18
1
-10
/
+33
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shader_bytecode: Make ctor's constexpr and explicit.
bunnei
2018-04-18
1
-7
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+7
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*
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gl_shader_decompiler: Implement FMUL/FADD/FFMA immediate instructions.
bunnei
2018-04-17
1
-0
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+14
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gl_shader_decompiler: Add support for TEXS instruction.
bunnei
2018-04-17
1
-5
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+14
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renderer_opengl: Implement BlendEquation and BlendFunc.
bunnei
2018-04-18
2
-4
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+48
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gl_rasterizer: Implement indexed vertex mode.
bunnei
2018-04-17
2
-2
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+46
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GPU: Added a function to determine whether a shader stage is enabled or not.
Subv
2018-04-15
2
-0
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+24
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shaders: Add NumTextureSamplers const, remove unused #pragma.
bunnei
2018-04-15
1
-2
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+0
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shaders: Address PR review feedback.
bunnei
2018-04-14
1
-1
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+1
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shaders: Fix GCC and clang build issues.
bunnei
2018-04-14
1
-3
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+3
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gl_shader_decompiler: Implement negate, abs, etc. and lots of cleanup.
bunnei
2018-04-14
1
-20
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+39
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shader_bytecode: Add FSETP and KIL to GetInfo.
bunnei
2018-04-14
1
-0
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+3
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shader_bytecode: Add SubOp decoding.
bunnei
2018-04-14
1
-0
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+10
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maxwell_3d: Make memory_manager public.
bunnei
2018-04-14
1
-2
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+1
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maxwell_3d: Fix shader_config decodings.
bunnei
2018-04-14
1
-6
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+3
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shader_bytecode: Add initial module for shader decoding.
bunnei
2018-04-14
1
-0
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+297
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GPU: Assert when finding a texture with a format type other than UNORM.
Subv
2018-04-07
1
-0
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+2
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GPU: Use the MacroInterpreter class to execute the GPU macros instead of HLEing them.
Subv
2018-04-01
2
-121
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+13
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GPU: Implemented a gpu macro interpreter.
Subv
2018-04-01
2
-0
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+8
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gl_rasterizer: Add a SyncViewport method.
bunnei
2018-03-27
1
-0
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+10
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gl_rasterizer: Normalize vertex array data as appropriate.
bunnei
2018-03-27
1
-0
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+4
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maxwell_3d: Use names that match envytools for VertexType.
bunnei
2018-03-27
1
-8
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+8
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maxwell_3d: Add VertexAttribute struct and cleanup.
bunnei
2018-03-27
1
-121
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+160
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Maxwell3D: Call AccelerateDrawBatch on DrawArrays.
bunnei
2018-03-27
1
-1
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+8
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gl_rasterizer: Implement AnalyzeVertexArray.
bunnei
2018-03-27
1
-0
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+35
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maxwell: Add RenderTargetFormat enum.
bunnei
2018-03-27
1
-3
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+4
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GPU: Load the sampler info (TSC) when retrieving active textures.
Subv
2018-03-26
2
-21
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+67
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GPU: Make the debug_context variable a member of the frontend instead of a global.
Subv
2018-03-25
1
-11
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+13
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GPU: Added a function to retrieve the active textures for a shader stage.
Subv
2018-03-24
2
-50
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+59
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GPU: Implement the Incoming/FinishedPrimitiveBatch debug breakpoints.
Subv
2018-03-24
1
-0
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+7
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GPU: Implement the MaxwellCommandLoaded/Processed debug breakpoints.
Subv
2018-03-24
1
-0
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+10
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GPU: Added a method to unswizzle a texture without decoding it.
Subv
2018-03-24
1
-1
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+1
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GPU: Preliminary work for texture decoding.
Subv
2018-03-24
1
-0
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+45
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GPU: Added viewport registers to Maxwell3D's reg structure.
Subv
2018-03-24
1
-1
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+18
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maxwell_3d: Add some format decodings and string helper functions.
bunnei
2018-03-23
1
-3
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+107
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GPU: Added vertex attribute format registers.
Subv
2018-03-21
1
-1
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+14
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GPU: Added registers for the number of vertices to render.
Subv
2018-03-21
1
-2
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+13
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Merge pull request #253 from Subv/rt_depth
Mat M
2018-03-20
1
-1
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+48
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GPU: Added Z buffer registers to Maxwell3D's reg structure.
Subv
2018-03-19
1
-1
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+17
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GPU: Added the render target (RT) registers to Maxwell3D's reg structure.
Subv
2018-03-19
1
-1
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+32
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Clang Fixes
N00byKing
2018-03-19
1
-1
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+2
*
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Clean Warnings (?)
N00byKing
2018-03-19
1
-1
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+1
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GPU: Added the TSC registers to the Maxwell3D register structure.
Subv
2018-03-19
1
-1
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+15
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GPU: Added the TIC registers to the Maxwell3D register structure.
Subv
2018-03-19
1
-1
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+16
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GPU: Implement macro 0xE1A BindTextureInfoBuffer in HLE.
Subv
2018-03-19
2
-1
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+29
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GPU: Implement the BindStorageBuffer macro method in HLE.
Subv
2018-03-18
2
-1
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+36
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GPU: Handle writes to the CB_DATA method.
Subv
2018-03-18
2
-0
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+39
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GPU: Store uploaded GPU macros and keep track of the number of method parameters.
Subv
2018-03-18
2
-11
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+24
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GPU: Macros are specific to the Maxwell3D engine, so handle them internally.
Subv
2018-03-18
6
-31
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+55
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GPU: Renamed ShaderType to ShaderStage as that is less confusing.
Subv
2018-03-18
2
-19
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+19
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GPU: Store shader constbuffer bindings in the GPU state.
Subv
2018-03-18
2
-5
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+61
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GPU: Corrected some register offsets and removed superfluous macro registers.
Subv
2018-03-18
1
-9
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+3
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GPU: Make the SetShader macro call do the same as the real macro's code.
Subv
2018-03-18
2
-3
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+44
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GPU: Corrected the parameter documentation for the SetShader macro call.
Subv
2018-03-17
2
-11
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+12
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Merge pull request #242 from Subv/set_shader
bunnei
2018-03-17
2
-4
/
+38
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GPU: Handle the SetShader method call (0xE24) and store the shader config.
Subv
2018-03-17
2
-4
/
+38
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GPU: Added the vertex array registers.
Subv
2018-03-17
1
-2
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+33
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Merge pull request #241 from Subv/gpu_method_call
bunnei
2018-03-17
6
-1
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+56
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GPU: Process command mode 5 (IncreaseOnce) differently from other commands.
Subv
2018-03-17
6
-1
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+56
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GPU: Assert that we get a 0 CODE_ADDRESS register in the 3D engine.
Subv
2018-03-17
1
-0
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+8
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GPU: Added Maxwell registers for Shader Program control.
Subv
2018-03-17
1
-2
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+55
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GPU: Intercept writes to the VERTEX_END_GL register.
Subv
2018-03-05
2
-1
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+18
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maxwell_3d: Make constructor explicit
Lioncash
2018-02-14
1
-1
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+1
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GPU: Partially implemented the QUERY_* registers in the Maxwell3D engine.
Subv
2018-02-12
2
-2
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+94
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Make a GPU class in VideoCore to contain the GPU state.
Subv
2018-02-12
6
-18
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+24
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GPU: Added a command processor to decode the GPU pushbuffers and forward the commands to their respective engines.
Subv
2018-02-12
6
-0
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+99