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-rw-r--r--tools/worldbuilder/build/Debug/worldbuilder.log8
-rw-r--r--tools/worldbuilder/build/worldbuilder.dsp1739
-rw-r--r--tools/worldbuilder/build/worldbuilder.vcproj1010
-rw-r--r--tools/worldbuilder/build/worldbuilder.vcxproj514
-rw-r--r--tools/worldbuilder/build/worldbuilder.vcxproj.filters430
5 files changed, 3701 insertions, 0 deletions
diff --git a/tools/worldbuilder/build/Debug/worldbuilder.log b/tools/worldbuilder/build/Debug/worldbuilder.log
new file mode 100644
index 0000000..c02224f
--- /dev/null
+++ b/tools/worldbuilder/build/Debug/worldbuilder.log
@@ -0,0 +1,8 @@
+Build started 11/7/2015 5:44:31 PM.
+ 1>Project "G:\Code\Simpsons Hit&Run\tools\worldbuilder\build\worldbuilder.vcxproj" on node 3 (Build target(s)).
+ 1>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V120\Microsoft.CppBuild.targets(369,5): error MSB8031: Building an MFC project for a non-Unicode character set is deprecated. You must change the project property to Unicode or download an additional library. See http://go.microsoft.com/fwlink/p/?LinkId=286820 for more information.
+ 1>Done Building Project "G:\Code\Simpsons Hit&Run\tools\worldbuilder\build\worldbuilder.vcxproj" (Build target(s)) -- FAILED.
+
+Build FAILED.
+
+Time Elapsed 00:00:00.05
diff --git a/tools/worldbuilder/build/worldbuilder.dsp b/tools/worldbuilder/build/worldbuilder.dsp
new file mode 100644
index 0000000..bdfb38a
--- /dev/null
+++ b/tools/worldbuilder/build/worldbuilder.dsp
@@ -0,0 +1,1739 @@
+# Microsoft Developer Studio Project File - Name="worldbuilder" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 60000
+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (x86) Application" 0x0101
+
+CFG=worldbuilder - Win32 Tools Debug
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE
+!MESSAGE NMAKE /f "worldbuilder.mak".
+!MESSAGE
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE
+!MESSAGE NMAKE /f "worldbuilder.mak" CFG="worldbuilder - Win32 Tools Debug"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
+!MESSAGE
+!MESSAGE "worldbuilder - Win32 Tools Debug" (based on "Win32 (x86) Application")
+!MESSAGE "worldbuilder - Win32 Tools Release" (based on "Win32 (x86) Application")
+!MESSAGE
+
+# Begin Project
+# PROP AllowPerConfigDependencies 0
+# PROP Scc_ProjName "worldbuilder"
+# PROP Scc_LocalPath "."
+CPP=snCl.exe
+MTL=midl.exe
+RSC=rc.exe
+
+!IF "$(CFG)" == "worldbuilder - Win32 Tools Debug"
+
+# PROP BASE Use_MFC 2
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "worldbuilder___Win32_Tools_Debug"
+# PROP BASE Intermediate_Dir "worldbuilder___Win32_Tools_Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 2
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "Debug"
+# PROP Intermediate_Dir "Debug"
+# PROP Ignore_Export_Lib 0
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "." /I "C:\AW\Maya4.0\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /D "NT_PLUGIN" /YX"precompiled\\" /FD /GZ /c
+# ADD CPP /nologo /MDd /W3 /GR /GX /ZI /Od /I "..\..\..\game\libs" /I "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\\" /I "..\code\\" /I "..\..\..\game\libs\pure3d\toollib\inc" /I "..\..\..\game\libs\pure3d\toollib\chunks16\inc" /I "." /I "..\..\..\game\libs\pure3d\constants" /I "..\..\globalcode" /I "..\..\..\game\libs\radmath" /I "..\..\..\game\libs\pure3d\\" /I "..\..\..\game\libs\radcore\inc" /I "..\..\..\game\code\constants" /I "..\..\..\game\code" /I "..\..\..\game\libs\radcontent\inc" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /D "NT_PLUGIN" /D "RAD_PC" /D "RAD_WIN32" /D "RAD_DEBUG" /D "WORLD_BUILDER" /FR /YX"precompiled\PCH.h" /FD /GZ /c
+# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
+# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
+# ADD BASE RSC /l 0x1009 /d "_DEBUG" /d "_AFXDLL"
+# ADD RSC /l 0x1009 /d "_DEBUG" /d "_AFXDLL"
+BSC32=snBsc.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=snLink.exe
+# ADD BASE LINK32 Foundation.lib OpenGL32.lib OpenMaya.lib OpenMayaFX.lib OpenMayaRender.lib OpenMayaUI.lib /nologo /subsystem:windows /dll /debug /machine:I386 /out:"Debug\myCmd.mll" /pdbtype:sept /libpath:"C:\AW\Maya4.0\lib" /export:initializePlugin /export:uninitializePlugin
+# ADD LINK32 dxguid.lib user32.lib gdi32.lib glu32.lib version.lib Foundation.lib OpenGL32.lib OpenMaya.lib OpenMayaFX.lib OpenMayaRender.lib OpenMayaUI.lib OpenMayaAnim.lib WS2_32.LIB /nologo /subsystem:windows /dll /debug /machine:I386 /out:"Debug\worldbuilder.mll" /pdbtype:sept /libpath:"..\..\..\game\libs\pure3d\sdks\Maya4_0\lib" /libpath:"..\..\..\game\libs\pure3d\sdks\dx8\lib" /export:initializePlugin /export:uninitializePlugin
+# Begin Special Build Tool
+SOURCE="$(InputPath)"
+PostBuild_Desc=Copy worldbuilder.mll to Distribution and Maya dir.
+PostBuild_Cmds=copy .\Debug\worldbuilder.mll ..\..\MayaTools\Maya4.0\bin\plug-ins\worldbuilder.mll copy .\Debug\worldbuilder.mll C:\AW\Maya4.0\bin\plug-ins\worldbuilderd.mll copy .\Debug\worldbuilder.mll C:\AW\Maya4.0\bin\plug-ins\worldbuilder.mll
+# End Special Build Tool
+
+!ELSEIF "$(CFG)" == "worldbuilder - Win32 Tools Release"
+
+# PROP BASE Use_MFC 2
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "worldbuilder___Win32_Tools_Release"
+# PROP BASE Intermediate_Dir "worldbuilder___Win32_Tools_Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 2
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "Release"
+# PROP Intermediate_Dir "Release"
+# PROP Ignore_Export_Lib 0
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /MD /W3 /GX /O2 /I "." /I "C:\AW\Maya4.0\include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /D "NT_PLUGIN" /YX /FD /c
+# ADD CPP /nologo /MD /W3 /GR /GX /Zi /O2 /I "..\..\..\game\libs" /I "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\\" /I "..\code\\" /I "..\..\..\game\libs\pure3d\toollib\inc" /I "..\..\..\game\libs\pure3d\toollib\chunks16\inc" /I "." /I "..\..\..\game\libs\pure3d\constants" /I "..\..\globalcode" /I "..\..\..\game\libs\radmath" /I "..\..\..\game\libs\pure3d\\" /I "..\..\..\game\libs\radcore\inc" /I "..\..\..\game\code\constants" /I "..\..\..\game\code" /I "..\..\..\game\libs\radcontent\inc" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /D "NT_PLUGIN" /D "RAD_PC" /D "RAD_WIN32" /D "RAD_RELEASE" /D "WORLD_BUILDER" /FAs /YX"precompiled\PCH.h" /FD /c
+# SUBTRACT CPP /Fr
+# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
+# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
+# ADD BASE RSC /l 0x1009 /d "NDEBUG" /d "_AFXDLL"
+# ADD RSC /l 0x1009 /d "NDEBUG" /d "_AFXDLL"
+BSC32=snBsc.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=snLink.exe
+# ADD BASE LINK32 Foundation.lib OpenGL32.lib OpenMaya.lib OpenMayaFX.lib OpenMayaRender.lib OpenMayaUI.lib /nologo /subsystem:windows /dll /machine:I386 /out:"Release\myCmd.mll" /libpath:"C:\AW\Maya4.0\lib" /export:initializePlugin /export:uninitializePlugin
+# ADD LINK32 dxguid.lib user32.lib gdi32.lib glu32.lib version.lib Foundation.lib OpenGL32.lib OpenMaya.lib OpenMayaFX.lib OpenMayaRender.lib OpenMayaUI.lib OpenMayaAnim.lib WS2_32.LIB /nologo /subsystem:windows /dll /machine:I386 /out:"Release\worldbuilder.mll" /libpath:"..\..\..\game\libs\pure3d\sdks\Maya4_0\lib" /libpath:"..\..\..\game\libs\pure3d\sdks\dx8\lib" /export:initializePlugin /export:uninitializePlugin
+# Begin Special Build Tool
+SOURCE="$(InputPath)"
+PostBuild_Desc=Copy worldbuilder.mll to Distribution and Maya dir.
+PostBuild_Cmds=copy .\Release\worldbuilder.mll ..\..\MayaTools\Maya4.0\bin\plug-ins\worldbuilder.mll copy .\Release\worldbuilder.mll C:\AW\Maya4.0\bin\plug-ins\worldbuilderr.mll copy .\Release\worldbuilder.mll C:\AW\Maya4.0\bin\plug-ins\worldbuilder.mll
+# End Special Build Tool
+
+!ENDIF
+
+# Begin Target
+
+# Name "worldbuilder - Win32 Tools Debug"
+# Name "worldbuilder - Win32 Tools Release"
+# Begin Group "main"
+
+# PROP Default_Filter ""
+# Begin Source File
+
+SOURCE=..\code\main\constants.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\code\main\pluginMain.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\code\main\pluginMain.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\code\main\toolhack.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\code\main\worldbuilder.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\code\main\worldbuilder.h
+# End Source File
+# End Group
+# Begin Group "commands"
+
+# PROP Default_Filter ""
+# Begin Source File
+
+SOURCE=..\code\commands\export.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\code\commands\export.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\code\commands\worldbuildercommands.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\code\commands\worldbuildercommands.h
+# End Source File
+# End Group
+# Begin Group "nodes"
+
+# PROP Default_Filter ""
+# Begin Source File
+
+SOURCE=..\code\nodes\actioneventlocatornode.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\code\nodes\actioneventlocatornode.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\code\nodes\breakablecameralocatornode.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\code\nodes\breakablecameralocatornode.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\code\nodes\carstartlocatornode.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\code\nodes\carstartlocatornode.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\code\nodes\directionallocatornode.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\code\nodes\directionallocatornode.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\code\nodes\eventlocatornode.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\code\nodes\eventlocatornode.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\code\nodes\fovlocatornode.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\code\nodes\fovlocatornode.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\code\nodes\genericlocatornode.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\code\nodes\genericlocatornode.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\code\nodes\interiorentrancelocatornode.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\code\nodes\interiorentrancelocatornode.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\code\nodes\occlusionlocatornode.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\code\nodes\occlusionlocatornode.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\code\nodes\pedgrouplocator.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\code\nodes\pedgrouplocator.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\code\nodes\railcamlocatornode.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\code\nodes\railcamlocatornode.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\code\nodes\scriptlocatornode.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\code\nodes\scriptlocatornode.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\code\nodes\splinelocatornode.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\code\nodes\splinelocatornode.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\code\nodes\staticcameralocatornode.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\code\nodes\staticcameralocatornode.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\code\nodes\triggertypes.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\code\nodes\triggervolumenode.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\code\nodes\triggervolumenode.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\code\nodes\wbspline.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\code\nodes\wbspline.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\code\nodes\zoneeventlocatornode.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\code\nodes\zoneeventlocatornode.h
+# End Source File
+# End Group
+# Begin Group "contexts"
+
+# PROP Default_Filter ""
+# Begin Source File
+
+SOURCE=..\code\contexts\locatorcontext.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\code\contexts\locatorcontext.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\code\contexts\triggercontext.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\code\contexts\triggercontext.h
+# End Source File
+# End Group
+# Begin Group "utility"
+
+# PROP Default_Filter ""
+# Begin Source File
+
+SOURCE=..\..\globalcode\utility\GLExt.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\globalcode\utility\GLExt.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\globalcode\utility\mayahandles.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\globalcode\utility\mayahandles.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\globalcode\utility\MExt.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\globalcode\utility\MExt.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\globalcode\utility\MExt_template.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\globalcode\utility\MExt_template.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\globalcode\utility\MUI.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\globalcode\utility\MUI.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\globalcode\utility\nodehelper.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\globalcode\utility\stdafx.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\globalcode\utility\transformmatrix.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\globalcode\utility\transformmatrix.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\globalcode\utility\util.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\globalcode\utility\util.h
+# End Source File
+# End Group
+# Begin Group "mel scripts"
+
+# PROP Default_Filter ""
+# Begin Source File
+
+SOURCE=..\code\scripts\wb_cleanup.mel
+
+!IF "$(CFG)" == "worldbuilder - Win32 Tools Debug"
+
+# Begin Custom Build - Copy $(InputPath) to Maya (dist and install)
+InputPath=..\code\scripts\wb_cleanup.mel
+InputName=wb_cleanup
+
+BuildCmds= \
+ copy $(InputPath) C:\AW\Maya4.0\scripts\others\$(InputName).mel \
+ copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\others\$(InputName).mel \
+
+
+"C:\AW\Maya4.0\scripts\others\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\MayaTools\Maya4.0\scripts\others\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "worldbuilder - Win32 Tools Release"
+
+# Begin Custom Build - Copy $(InputPath) to Maya (dist and install)
+InputPath=..\code\scripts\wb_cleanup.mel
+InputName=wb_cleanup
+
+BuildCmds= \
+ copy $(InputPath) C:\AW\Maya4.0\scripts\others\$(InputName).mel \
+ copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\others\$(InputName).mel \
+
+
+"C:\AW\Maya4.0\scripts\others\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\MayaTools\Maya4.0\scripts\others\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\code\scripts\wb_coinsplines.mel
+
+!IF "$(CFG)" == "worldbuilder - Win32 Tools Debug"
+
+# Begin Custom Build - Copy $(InputPath) to Maya (dist and install)
+InputPath=..\code\scripts\wb_coinsplines.mel
+InputName=wb_coinsplines
+
+BuildCmds= \
+ copy $(InputPath) C:\AW\Maya4.0\scripts\others\$(InputName).mel \
+ copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\others\$(InputName).mel \
+
+
+"C:\AW\Maya4.0\scripts\others\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\MayaTools\Maya4.0\scripts\others\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "worldbuilder - Win32 Tools Release"
+
+# Begin Custom Build - Copy $(InputPath) to Maya (dist and install)
+InputPath=..\code\scripts\wb_coinsplines.mel
+InputName=wb_coinsplines
+
+BuildCmds= \
+ copy $(InputPath) C:\AW\Maya4.0\scripts\others\$(InputName).mel \
+ copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\others\$(InputName).mel \
+
+
+"C:\AW\Maya4.0\scripts\others\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\MayaTools\Maya4.0\scripts\others\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\code\scripts\wb_locator.mel
+
+!IF "$(CFG)" == "worldbuilder - Win32 Tools Debug"
+
+# Begin Custom Build - Copy $(InputPath) to Maya (dist and install)
+InputPath=..\code\scripts\wb_locator.mel
+InputName=wb_locator
+
+BuildCmds= \
+ copy $(InputPath) C:\AW\Maya4.0\scripts\others\$(InputName).mel \
+ copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\others\$(InputName).mel \
+
+
+"C:\AW\Maya4.0\scripts\others\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\MayaTools\Maya4.0\scripts\others\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "worldbuilder - Win32 Tools Release"
+
+# Begin Custom Build - Copy $(InputPath) to Maya (dist and install)
+InputPath=..\code\scripts\wb_locator.mel
+InputName=wb_locator
+
+BuildCmds= \
+ copy $(InputPath) C:\AW\Maya4.0\scripts\others\$(InputName).mel \
+ copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\others\$(InputName).mel \
+
+
+"C:\AW\Maya4.0\scripts\others\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\MayaTools\Maya4.0\scripts\others\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\code\scripts\wb_main.mel
+
+!IF "$(CFG)" == "worldbuilder - Win32 Tools Debug"
+
+# Begin Custom Build - Copy $(InputPath) to Maya (dist and install)
+InputPath=..\code\scripts\wb_main.mel
+InputName=wb_main
+
+BuildCmds= \
+ copy $(InputPath) C:\AW\Maya4.0\scripts\others\$(InputName).mel \
+ copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\others\$(InputName).mel \
+
+
+"C:\AW\Maya4.0\scripts\others\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\MayaTools\Maya4.0\scripts\others\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "worldbuilder - Win32 Tools Release"
+
+# Begin Custom Build - Copy $(InputPath) to Maya (dist and install)
+InputPath=..\code\scripts\wb_main.mel
+InputName=wb_main
+
+BuildCmds= \
+ copy $(InputPath) C:\AW\Maya4.0\scripts\others\$(InputName).mel \
+ copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\others\$(InputName).mel \
+
+
+"C:\AW\Maya4.0\scripts\others\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\MayaTools\Maya4.0\scripts\others\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\code\scripts\wb_setup.mel
+
+!IF "$(CFG)" == "worldbuilder - Win32 Tools Debug"
+
+# Begin Custom Build - Copy $(InputPath) to Maya (dist and install)
+InputPath=..\code\scripts\wb_setup.mel
+InputName=wb_setup
+
+BuildCmds= \
+ copy $(InputPath) C:\AW\Maya4.0\scripts\others\$(InputName).mel \
+ copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\others\$(InputName).mel \
+
+
+"C:\AW\Maya4.0\scripts\others\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\MayaTools\Maya4.0\scripts\others\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "worldbuilder - Win32 Tools Release"
+
+# Begin Custom Build - Copy $(InputPath) to Maya (dist and install)
+InputPath=..\code\scripts\wb_setup.mel
+InputName=wb_setup
+
+BuildCmds= \
+ copy $(InputPath) C:\AW\Maya4.0\scripts\others\$(InputName).mel \
+ copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\others\$(InputName).mel \
+
+
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+ $(BuildCmds)
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+BuildCmds= \
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+ $(BuildCmds)
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+BuildCmds= \
+ copy $(InputPath) C:\AW\Maya4.0\scripts\others\$(InputName).mel \
+ copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\others\$(InputName).mel \
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+ $(BuildCmds)
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+
+BuildCmds= \
+ copy $(InputPath) C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel \
+ copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel \
+
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+ $(BuildCmds)
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+
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+BuildCmds= \
+ copy $(InputPath) C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel \
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+
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+ $(BuildCmds)
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+# Begin Custom Build - Copy $(InputPath) to Maya (dist and install) Templates
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+!IF "$(CFG)" == "worldbuilder - Win32 Tools Debug"
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+BuildCmds= \
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+ $(BuildCmds)
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+!ELSEIF "$(CFG)" == "worldbuilder - Win32 Tools Release"
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+# Begin Custom Build - Copy $(InputPath) to Maya (dist and install) Templates
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+ $(BuildCmds)
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+# End Source File
+# Begin Source File
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+!IF "$(CFG)" == "worldbuilder - Win32 Tools Debug"
+
+# Begin Custom Build - Copy $(InputPath) to Maya (dist and install) Templates
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+ copy $(InputPath) C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel \
+ copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel \
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+
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+ $(BuildCmds)
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+# Begin Custom Build - Copy $(InputPath) to Maya (dist and install) Templates
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+BuildCmds= \
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+ $(BuildCmds)
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+# End Source File
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+!IF "$(CFG)" == "worldbuilder - Win32 Tools Debug"
+
+# Begin Custom Build - Copy $(InputPath) to Maya (dist and install) Templates
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+
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+ $(BuildCmds)
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+!ELSEIF "$(CFG)" == "worldbuilder - Win32 Tools Release"
+
+# Begin Custom Build - Copy $(InputPath) to Maya (dist and install) Templates
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+BuildCmds= \
+ copy $(InputPath) C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel \
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+# End Source File
+# Begin Source File
+
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+
+!IF "$(CFG)" == "worldbuilder - Win32 Tools Debug"
+
+# Begin Custom Build - Copy $(InputPath) to Maya (dist and install) Templates
+InputPath=..\code\AETemplates\AEInteriorEntranceLocatorNodeTemplate.mel
+InputName=AEInteriorEntranceLocatorNodeTemplate
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+BuildCmds= \
+ copy $(InputPath) C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel \
+ copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel \
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+ $(BuildCmds)
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+!ELSEIF "$(CFG)" == "worldbuilder - Win32 Tools Release"
+
+# Begin Custom Build - Copy $(InputPath) to Maya (dist and install) Templates
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+InputName=AEInteriorEntranceLocatorNodeTemplate
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+BuildCmds= \
+ copy $(InputPath) C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel \
+ copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel \
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+ $(BuildCmds)
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+ $(BuildCmds)
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+
+!ENDIF
+
+# End Source File
+# Begin Source File
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+SOURCE=..\code\AETemplates\AEOcclusionLocatorNodeTemplate.mel
+
+!IF "$(CFG)" == "worldbuilder - Win32 Tools Debug"
+
+# Begin Custom Build - Copy $(InputPath) to Maya (dist and install) Templates
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+InputName=AEOcclusionLocatorNodeTemplate
+
+BuildCmds= \
+ copy $(InputPath) C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel \
+ copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel \
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+
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+ $(BuildCmds)
+
+"..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "worldbuilder - Win32 Tools Release"
+
+# Begin Custom Build - Copy $(InputPath) to Maya (dist and install) Templates
+InputPath=..\code\AETemplates\AEOcclusionLocatorNodeTemplate.mel
+InputName=AEOcclusionLocatorNodeTemplate
+
+BuildCmds= \
+ copy $(InputPath) C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel \
+ copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel \
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+
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+ $(BuildCmds)
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+ $(BuildCmds)
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+
+!ENDIF
+
+# End Source File
+# Begin Source File
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+SOURCE=..\code\AETemplates\AEPedGroupLocatorNodeTemplate.mel
+
+!IF "$(CFG)" == "worldbuilder - Win32 Tools Debug"
+
+# Begin Custom Build - Copy $(InputPath) to Maya (dist and install) Templates
+InputPath=..\code\AETemplates\AEPedGroupLocatorNodeTemplate.mel
+InputName=AEPedGroupLocatorNodeTemplate
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+BuildCmds= \
+ copy $(InputPath) C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel \
+ copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel \
+
+
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+ $(BuildCmds)
+
+"..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "worldbuilder - Win32 Tools Release"
+
+# Begin Custom Build - Copy $(InputPath) to Maya (dist and install) Templates
+InputPath=..\code\AETemplates\AEPedGroupLocatorNodeTemplate.mel
+InputName=AEPedGroupLocatorNodeTemplate
+
+BuildCmds= \
+ copy $(InputPath) C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel \
+ copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel \
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+ $(BuildCmds)
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+ $(BuildCmds)
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+!ENDIF
+
+# End Source File
+# Begin Source File
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+SOURCE=..\code\AETemplates\AERailCamLocatorNodeTemplate.mel
+
+!IF "$(CFG)" == "worldbuilder - Win32 Tools Debug"
+
+# Begin Custom Build - Copy $(InputPath) to Maya (dist and install) Templates
+InputPath=..\code\AETemplates\AERailCamLocatorNodeTemplate.mel
+InputName=AERailCamLocatorNodeTemplate
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+BuildCmds= \
+ copy $(InputPath) C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel \
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+
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+ $(BuildCmds)
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+
+!ELSEIF "$(CFG)" == "worldbuilder - Win32 Tools Release"
+
+# Begin Custom Build - Copy $(InputPath) to Maya (dist and install) Templates
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+InputName=AERailCamLocatorNodeTemplate
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+BuildCmds= \
+ copy $(InputPath) C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel \
+ copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel \
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+ $(BuildCmds)
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+ $(BuildCmds)
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+!ENDIF
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+# End Source File
+# Begin Source File
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+SOURCE=..\code\AETemplates\AEScriptLocatorNodeTemplate.mel
+
+!IF "$(CFG)" == "worldbuilder - Win32 Tools Debug"
+
+# Begin Custom Build - Copy $(InputPath) to Maya (dist and install) Templates
+InputPath=..\code\AETemplates\AEScriptLocatorNodeTemplate.mel
+InputName=AEScriptLocatorNodeTemplate
+
+BuildCmds= \
+ copy $(InputPath) C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel \
+ copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel \
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+
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+ $(BuildCmds)
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+ $(BuildCmds)
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+
+!ELSEIF "$(CFG)" == "worldbuilder - Win32 Tools Release"
+
+# Begin Custom Build - Copy $(InputPath) to Maya (dist and install) Templates
+InputPath=..\code\AETemplates\AEScriptLocatorNodeTemplate.mel
+InputName=AEScriptLocatorNodeTemplate
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+BuildCmds= \
+ copy $(InputPath) C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel \
+ copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel \
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+ $(BuildCmds)
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+# Begin Source File
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+
+!IF "$(CFG)" == "worldbuilder - Win32 Tools Debug"
+
+# Begin Custom Build - Copy $(InputPath) to Maya (dist and install) Templates
+InputPath=..\code\AETemplates\AESplineLocatorNodeTemplate.mel
+InputName=AESplineLocatorNodeTemplate
+
+BuildCmds= \
+ copy $(InputPath) C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel \
+ copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel \
+
+
+"C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "worldbuilder - Win32 Tools Release"
+
+# Begin Custom Build - Copy $(InputPath) to Maya (dist and install) Templates
+InputPath=..\code\AETemplates\AESplineLocatorNodeTemplate.mel
+InputName=AESplineLocatorNodeTemplate
+
+BuildCmds= \
+ copy $(InputPath) C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel \
+ copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel \
+
+
+"C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\code\AETemplates\AEStaticCameraLocatorNodeTemplate.mel
+
+!IF "$(CFG)" == "worldbuilder - Win32 Tools Debug"
+
+# Begin Custom Build - Copy $(InputPath) to Maya (dist and install) Templates
+InputPath=..\code\AETemplates\AEStaticCameraLocatorNodeTemplate.mel
+InputName=AEStaticCameraLocatorNodeTemplate
+
+BuildCmds= \
+ copy $(InputPath) C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel \
+ copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel \
+
+
+"C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "worldbuilder - Win32 Tools Release"
+
+# Begin Custom Build - Copy $(InputPath) to Maya (dist and install) Templates
+InputPath=..\code\AETemplates\AEStaticCameraLocatorNodeTemplate.mel
+InputName=AEStaticCameraLocatorNodeTemplate
+
+BuildCmds= \
+ copy $(InputPath) C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel \
+ copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel \
+
+
+"C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\code\AETemplates\AETriggerVolumeNodeTemplate.mel
+
+!IF "$(CFG)" == "worldbuilder - Win32 Tools Debug"
+
+# Begin Custom Build - Copy $(InputPath) to Maya (dist and install) Templates
+InputPath=..\code\AETemplates\AETriggerVolumeNodeTemplate.mel
+InputName=AETriggerVolumeNodeTemplate
+
+BuildCmds= \
+ copy $(InputPath) C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel \
+ copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel \
+
+
+"C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "worldbuilder - Win32 Tools Release"
+
+# Begin Custom Build - Copy $(InputPath) to Maya (dist and install) Templates
+InputPath=..\code\AETemplates\AETriggerVolumeNodeTemplate.mel
+InputName=AETriggerVolumeNodeTemplate
+
+BuildCmds= \
+ copy $(InputPath) C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel \
+ copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel \
+
+
+"C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\code\AETemplates\AEWBLocatorSuppress.mel
+
+!IF "$(CFG)" == "worldbuilder - Win32 Tools Debug"
+
+# Begin Custom Build - Copy $(InputPath) to Maya (dist and install) Templates
+InputPath=..\code\AETemplates\AEWBLocatorSuppress.mel
+InputName=AEWBLocatorSuppress
+
+BuildCmds= \
+ copy $(InputPath) C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel \
+ copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel \
+
+
+"C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "worldbuilder - Win32 Tools Release"
+
+# Begin Custom Build - Copy $(InputPath) to Maya (dist and install) Templates
+InputPath=..\code\AETemplates\AEWBLocatorSuppress.mel
+InputName=AEWBLocatorSuppress
+
+BuildCmds= \
+ copy $(InputPath) C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel \
+ copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel \
+
+
+"C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\code\AETemplates\AEWBSelectTarget.mel
+
+!IF "$(CFG)" == "worldbuilder - Win32 Tools Debug"
+
+# Begin Custom Build - Copy $(InputPath) to Maya (dist and install) Templates
+InputPath=..\code\AETemplates\AEWBSelectTarget.mel
+InputName=AEWBSelectTarget
+
+BuildCmds= \
+ copy $(InputPath) C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel \
+ copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel \
+
+
+"C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "worldbuilder - Win32 Tools Release"
+
+# Begin Custom Build - Copy $(InputPath) to Maya (dist and install) Templates
+InputPath=..\code\AETemplates\AEWBSelectTarget.mel
+InputName=AEWBSelectTarget
+
+BuildCmds= \
+ copy $(InputPath) C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel \
+ copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel \
+
+
+"C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\code\AETemplates\AEWBTriggerButton.mel
+
+!IF "$(CFG)" == "worldbuilder - Win32 Tools Debug"
+
+# Begin Custom Build - Copy $(InputPath) to Maya (dist and install) Templates
+InputPath=..\code\AETemplates\AEWBTriggerButton.mel
+InputName=AEWBTriggerButton
+
+BuildCmds= \
+ copy $(InputPath) C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel \
+ copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel \
+
+
+"C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "worldbuilder - Win32 Tools Release"
+
+# Begin Custom Build - Copy $(InputPath) to Maya (dist and install) Templates
+InputPath=..\code\AETemplates\AEWBTriggerButton.mel
+InputName=AEWBTriggerButton
+
+BuildCmds= \
+ copy $(InputPath) C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel \
+ copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel \
+
+
+"C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\code\AETemplates\AEZoneEventLocatorNodeTemplate.mel
+
+!IF "$(CFG)" == "worldbuilder - Win32 Tools Debug"
+
+# Begin Custom Build - Copy $(InputPath) to Maya (dist and install) Templates
+InputPath=..\code\AETemplates\AEZoneEventLocatorNodeTemplate.mel
+InputName=AEZoneEventLocatorNodeTemplate
+
+BuildCmds= \
+ copy $(InputPath) C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel \
+ copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel \
+
+
+"C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "worldbuilder - Win32 Tools Release"
+
+# Begin Custom Build - Copy $(InputPath) to Maya (dist and install) Templates
+InputPath=..\code\AETemplates\AEZoneEventLocatorNodeTemplate.mel
+InputName=AEZoneEventLocatorNodeTemplate
+
+BuildCmds= \
+ copy $(InputPath) C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel \
+ copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel \
+
+
+"C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# End Group
+# Begin Group "SuperCam"
+
+# PROP Default_Filter ""
+# Begin Source File
+
+SOURCE=..\..\..\game\code\camera\icamerashaker.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\game\code\camera\isupercamtarget.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\game\code\camera\railcam.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\game\code\camera\railcam.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\game\code\camera\sinecosshaker.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\game\code\camera\sinecosshaker.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\game\code\camera\staticcam.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\game\code\camera\staticcam.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\game\code\camera\supercam.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\game\code\camera\supercam.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\game\code\camera\supercamcontroller.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\game\code\camera\supercamcontroller.h
+# End Source File
+# End Group
+# Begin Group "TriggerVolumes"
+
+# PROP Default_Filter ""
+# Begin Source File
+
+SOURCE=..\..\..\game\code\meta\locator.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\game\code\meta\locator.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\game\code\meta\recttriggervolume.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\game\code\meta\recttriggervolume.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\game\code\meta\spheretriggervolume.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\game\code\meta\spheretriggervolume.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\game\code\meta\triggerlocator.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\game\code\meta\triggervolume.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\game\code\meta\triggervolume.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\game\code\meta\triggervolumetracker.h
+# End Source File
+# End Group
+# Begin Group "game engine"
+
+# PROP Default_Filter ""
+# Begin Source File
+
+SOURCE=..\code\gameengine\gameengine.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\code\gameengine\gameengine.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\code\gameengine\mayacamera.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\code\gameengine\mayacamera.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\code\gameengine\wbcamtarget.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\code\gameengine\wbcamtarget.h
+# End Source File
+# End Group
+# Begin Group "from game"
+
+# PROP Default_Filter ""
+# Begin Source File
+
+SOURCE=..\..\..\game\code\ai\actionnames.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\game\code\input\button.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\game\code\input\button.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\game\code\worldsim\character\charactercontroller.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\game\code\main\commandlineoptions.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\game\code\input\controller.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\game\code\data\gamedata.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\game\code\data\gamedatamanager.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\game\code\data\gamedatamanager.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\game\code\render\DSG\IEntityDSG.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\game\code\render\DSG\IEntityDSG.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\game\code\input\inputmanager.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\game\code\input\inputmanager.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\game\code\meta\locatorevents.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\game\code\meta\locatortypes.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\game\code\input\mappable.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\game\code\input\mappable.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\game\code\input\mapper.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\game\code\input\mapper.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\game\code\data\memcard\memorycardmanager.cpp
+# End Source File
+# Begin Source File
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+SOURCE=..\..\..\game\code\data\memcard\memorycardmanager.h
+# End Source File
+# Begin Source File
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+SOURCE=..\..\..\game\code\input\rumbleeffect.cpp
+# End Source File
+# Begin Source File
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+SOURCE=..\..\..\game\code\input\rumbleeffect.h
+# End Source File
+# Begin Source File
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+SOURCE=..\..\..\game\code\input\rumblexbox.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\game\code\data\savegameinfo.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\game\code\data\savegameinfo.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\game\code\input\usercontroller.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\game\code\input\usercontroller.h
+# End Source File
+# Begin Source File
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+SOURCE=..\..\..\game\code\input\virtualinputs.cpp
+# End Source File
+# End Group
+# Begin Source File
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+SOURCE=..\code\resources\icon1.ico
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diff --git a/tools/worldbuilder/build/worldbuilder.vcproj b/tools/worldbuilder/build/worldbuilder.vcproj
new file mode 100644
index 0000000..f4119ba
--- /dev/null
+++ b/tools/worldbuilder/build/worldbuilder.vcproj
@@ -0,0 +1,1010 @@
+<?xml version="1.0" encoding = "Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="7.00"
+ Name="worldbuilder"
+ SccProjectName="Perforce Project"
+ SccAuxPath=""
+ SccLocalPath="."
+ SccProvider="MSSCCI:Perforce SCM"
+ Keyword="MFCProj">
+ <Platforms>
+ <Platform
+ Name="Win32"/>
+ </Platforms>
+ <Configurations>
+ <Configuration
+ Name="Tools Release|Win32"
+ OutputDirectory=".\Release"
+ IntermediateDirectory=".\Release"
+ ConfigurationType="2"
+ UseOfMFC="2"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\game\libs\pure3d\sdks\Maya4_0\include\,..\code\,..\..\..\game\libs\pure3d\toollib\inc,..\..\..\game\libs\pure3d\toollib\chunks16\inc,.,..\..\..\game\libs\pure3d\constants,..\..\globalcode,..\..\..\game\libs\radmath,..\..\..\game\libs\pure3d\,..\..\..\game\libs\radcore\inc,..\..\..\game\code\constants,..\..\..\game\code,..\..\..\game\libs\radcontent\inc"
+ PreprocessorDefinitions="NDEBUG;WIN32;_WINDOWS;NT_PLUGIN;RAD_PC;RAD_WIN32;RAD_RELEASE;WORLD_BUILDER"
+ StringPooling="TRUE"
+ RuntimeLibrary="2"
+ EnableFunctionLevelLinking="TRUE"
+ RuntimeTypeInfo="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderThrough="precompiled\PCH.h"
+ PrecompiledHeaderFile=".\Release/worldbuilder.pch"
+ AssemblerOutput="4"
+ AssemblerListingLocation=".\Release/"
+ ObjectFile=".\Release/"
+ ProgramDataBaseFileName=".\Release/"
+ WarningLevel="3"
+ SuppressStartupBanner="TRUE"
+ DebugInformationFormat="3"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLinkerTool"
+ AdditionalOptions="/MACHINE:I386 /EXPORT:initializePlugin /EXPORT:uninitializePlugin"
+ AdditionalDependencies="user32.lib gdi32.lib glu32.lib version.lib Foundation.lib OpenGL32.lib OpenMaya.lib OpenMayaFX.lib OpenMayaRender.lib OpenMayaUI.lib OpenMayaAnim.lib WS2_32.LIB"
+ OutputFile="Release\worldbuilder.mll"
+ LinkIncremental="1"
+ SuppressStartupBanner="TRUE"
+ AdditionalLibraryDirectories="..\..\..\game\libs\pure3d\sdks\Maya4_0\lib"
+ IgnoreDefaultLibraryNames="LIBC.lib;LIBCMT.lib;LIBCPMT.lib"
+ ProgramDatabaseFile=".\Release/worldbuilder.pdb"
+ SubSystem="2"
+ ImportLibrary=".\Release/worldbuilder.lib"/>
+ <Tool
+ Name="VCMIDLTool"
+ PreprocessorDefinitions="NDEBUG"
+ MkTypLibCompatible="TRUE"
+ SuppressStartupBanner="TRUE"
+ TargetEnvironment="1"
+ TypeLibraryName=".\Release/worldbuilder.tlb"/>
+ <Tool
+ Name="VCPostBuildEventTool"
+ Description="Copy worldbuilder.mll to Distribution and Maya dir."
+ CommandLine="copy .\Release\worldbuilder.mll ..\..\MayaTools\Maya4.0\bin\plug-ins\worldbuilder.mll
+copy .\Release\worldbuilder.mll C:\AW\Maya4.0\bin\plug-ins\worldbuilderr.mll
+copy .\Release\worldbuilder.mll C:\AW\Maya4.0\bin\plug-ins\worldbuilder.mll
+"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_AFXDLL;NDEBUG"
+ Culture="4105"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCWebDeploymentTool"/>
+ </Configuration>
+ <Configuration
+ Name="Tools Debug|Win32"
+ OutputDirectory=".\Debug"
+ IntermediateDirectory=".\Debug"
+ ConfigurationType="2"
+ UseOfMFC="2"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\game\libs\pure3d\sdks\Maya4_0\include\,..\code\,..\..\..\game\libs\pure3d\toollib\inc,..\..\..\game\libs\pure3d\toollib\chunks16\inc,.,..\..\..\game\libs\pure3d\constants,..\..\globalcode,..\..\..\game\libs\radmath,..\..\..\game\libs\pure3d\,..\..\..\game\libs\radcore\inc,..\..\..\game\code\constants,..\..\..\game\code,..\..\..\game\libs\radcontent\inc"
+ PreprocessorDefinitions="_DEBUG;WIN32;_WINDOWS;NT_PLUGIN;RAD_PC;RAD_WIN32;RAD_DEBUG;WORLD_BUILDER"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="3"
+ RuntimeTypeInfo="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderThrough="precompiled\PCH.h"
+ PrecompiledHeaderFile=".\Debug/worldbuilder.pch"
+ AssemblerListingLocation=".\Debug/"
+ ObjectFile=".\Debug/"
+ ProgramDataBaseFileName=".\Debug/"
+ BrowseInformation="1"
+ WarningLevel="3"
+ SuppressStartupBanner="TRUE"
+ DebugInformationFormat="4"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLinkerTool"
+ AdditionalOptions="/MACHINE:I386"
+ AdditionalDependencies="user32.lib gdi32.lib glu32.lib version.lib Foundation.lib OpenGL32.lib OpenMaya.lib OpenMayaFX.lib OpenMayaRender.lib OpenMayaUI.lib OpenMayaAnim.lib WS2_32.LIB"
+ OutputFile="Debug\worldbuilder.mll"
+ LinkIncremental="2"
+ SuppressStartupBanner="TRUE"
+ AdditionalLibraryDirectories="..\..\..\game\libs\pure3d\sdks\Maya4_0\lib"
+ GenerateDebugInformation="TRUE"
+ ProgramDatabaseFile=".\Debug/worldbuilder.pdb"
+ SubSystem="2"
+ ImportLibrary=".\Debug/worldbuilder.lib"/>
+ <Tool
+ Name="VCMIDLTool"
+ PreprocessorDefinitions="_DEBUG"
+ MkTypLibCompatible="TRUE"
+ SuppressStartupBanner="TRUE"
+ TargetEnvironment="1"
+ TypeLibraryName=".\Debug/worldbuilder.tlb"/>
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diff --git a/tools/worldbuilder/build/worldbuilder.vcxproj.filters b/tools/worldbuilder/build/worldbuilder.vcxproj.filters
new file mode 100644
index 0000000..3a0a61c
--- /dev/null
+++ b/tools/worldbuilder/build/worldbuilder.vcxproj.filters
@@ -0,0 +1,430 @@
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+ <Filter>TriggerVolumes</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\game\code\meta\spheretriggervolume.cpp">
+ <Filter>TriggerVolumes</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\game\code\meta\triggervolume.cpp">
+ <Filter>TriggerVolumes</Filter>
+ </ClCompile>
+ <ClCompile Include="..\code\gameengine\gameengine.cpp">
+ <Filter>game engine</Filter>
+ </ClCompile>
+ <ClCompile Include="..\code\gameengine\mayacamera.cpp">
+ <Filter>game engine</Filter>
+ </ClCompile>
+ <ClCompile Include="..\code\gameengine\wbcamtarget.cpp">
+ <Filter>game engine</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\game\code\render\DSG\IEntityDSG.cpp">
+ <Filter>from game</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\game\code\main\commandlineoptions.cpp">
+ <Filter>from game</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\game\code\memory\leakdetection.cpp">
+ <Filter>from game</Filter>
+ </ClCompile>
+ </ItemGroup>
+ <ItemGroup>
+ <None Include="..\code\resources\icon1.ico" />
+ </ItemGroup>
+ <ItemGroup>
+ <ResourceCompile Include="..\code\resources\resource.rc">
+ <Filter>resources</Filter>
+ </ResourceCompile>
+ </ItemGroup>
+ <ItemGroup>
+ <CustomBuild Include="..\code\scripts\wb_cleanup.mel">
+ <Filter>mel scripts</Filter>
+ </CustomBuild>
+ <CustomBuild Include="..\code\scripts\wb_locator.mel">
+ <Filter>mel scripts</Filter>
+ </CustomBuild>
+ <CustomBuild Include="..\code\scripts\wb_main.mel">
+ <Filter>mel scripts</Filter>
+ </CustomBuild>
+ <CustomBuild Include="..\code\scripts\wb_setup.mel">
+ <Filter>mel scripts</Filter>
+ </CustomBuild>
+ <CustomBuild Include="..\code\scripts\wb_splines.mel">
+ <Filter>mel scripts</Filter>
+ </CustomBuild>
+ <CustomBuild Include="..\code\AETemplates\AEActionEventLocatorNodeTemplate.mel">
+ <Filter>AETemplates</Filter>
+ </CustomBuild>
+ <CustomBuild Include="..\code\AETemplates\AEBreakableCameraLocatorNodeTemplate.mel">
+ <Filter>AETemplates</Filter>
+ </CustomBuild>
+ <CustomBuild Include="..\code\AETemplates\AECarStartLocatorNodeTemplate.mel">
+ <Filter>AETemplates</Filter>
+ </CustomBuild>
+ <CustomBuild Include="..\code\AETemplates\AEDirectionalLocatorNodeTemplate.mel">
+ <Filter>AETemplates</Filter>
+ </CustomBuild>
+ <CustomBuild Include="..\code\AETemplates\AEEventLocatorNodeTemplate.mel">
+ <Filter>AETemplates</Filter>
+ </CustomBuild>
+ <CustomBuild Include="..\code\AETemplates\AEFOVLocatorNodeTemplate.mel">
+ <Filter>AETemplates</Filter>
+ </CustomBuild>
+ <CustomBuild Include="..\code\AETemplates\AEGenericLocatorNodeTemplate.mel">
+ <Filter>AETemplates</Filter>
+ </CustomBuild>
+ <CustomBuild Include="..\code\AETemplates\AEInteriorEntranceLocatorNodeTemplate.mel">
+ <Filter>AETemplates</Filter>
+ </CustomBuild>
+ <CustomBuild Include="..\code\AETemplates\AEOcclusionLocatorNodeTemplate.mel">
+ <Filter>AETemplates</Filter>
+ </CustomBuild>
+ <CustomBuild Include="..\code\AETemplates\AERailCamLocatorNodeTemplate.mel">
+ <Filter>AETemplates</Filter>
+ </CustomBuild>
+ <CustomBuild Include="..\code\AETemplates\AEScriptLocatorNodeTemplate.mel">
+ <Filter>AETemplates</Filter>
+ </CustomBuild>
+ <CustomBuild Include="..\code\AETemplates\AESplineLocatorNodeTemplate.mel">
+ <Filter>AETemplates</Filter>
+ </CustomBuild>
+ <CustomBuild Include="..\code\AETemplates\AEStaticCameraLocatorNodeTemplate.mel">
+ <Filter>AETemplates</Filter>
+ </CustomBuild>
+ <CustomBuild Include="..\code\AETemplates\AETriggerVolumeNodeTemplate.mel">
+ <Filter>AETemplates</Filter>
+ </CustomBuild>
+ <CustomBuild Include="..\code\AETemplates\AEWBLocatorSuppress.mel">
+ <Filter>AETemplates</Filter>
+ </CustomBuild>
+ <CustomBuild Include="..\code\AETemplates\AEWBTriggerButton.mel">
+ <Filter>AETemplates</Filter>
+ </CustomBuild>
+ <CustomBuild Include="..\code\AETemplates\AEZoneEventLocatorNodeTemplate.mel">
+ <Filter>AETemplates</Filter>
+ </CustomBuild>
+ </ItemGroup>
+</Project> \ No newline at end of file