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#pragma once
#include "Monster.h"
#include "Behaviors/BehaviorAttackerRanged.h"
#include "Behaviors/BehaviorWanderer.h"
#include "Behaviors/BehaviorAggressive.h"
#include "Behaviors/BehaviorDayLightBurner.h"
class cSkeleton :
public cMonster
{
typedef cMonster super;
public:
cSkeleton(bool IsWither);
CLASS_PROTODEF(cSkeleton)
virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override;
/*virtual bool Attack(std::chrono::milliseconds a_Dt) override;*/
virtual void SpawnOn(cClientHandle & a_ClientHandle) override;
virtual bool IsUndead(void) override { return true; }
bool IsWither(void) const { return m_bIsWither; }
private:
bool m_bIsWither;
// tick behaviors
cBehaviorAttackerRanged m_BehaviorAttackerRanged;
cBehaviorWanderer m_BehaviorWanderer;
// other behaviors
cBehaviorAggressive m_BehaviorAggressive;
cBehaviorDayLightBurner m_BehaviourDayLightBurner;
} ;
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